Player Matchup

Chiron
Chiron
ShishKebab93
Chiron
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,676 Elo+
Party 2
Achilles
Achilles
SiLeNcY_Roussy
Achilles
Level 98
God Stats
3W - 1L
1,500 SR
Queue Stats
4W - 2L
1,643 Elo+
Party 2
Bacchus
Bacchus
TonicZero365
Bacchus
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 54L
1,676 Elo+
Party 2
Atlas
Atlas
YaDlaBouette
Atlas
Level 15
God Stats
5W - 1L
1,658 SR
Queue Stats
5W - 1L
1,676 Elo+
Party 2
Baron Samedi
Baron Samedi
YoyoplayzFTW
Baron Samedi
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,676 Elo+
Party 2
Team Averages
Level 103
1,532 SR
1,669 Elo+

VS

Team Averages
Level 48
1,356 SR
1,325 Elo+
Terra
Terra
CristianAndres
Terra
Level 88
God Stats
23W - 19L
1,500 SR
Queue Stats
166W - 169L
1,199 Elo+
Solo
Sun Wukong
Sun Wukong
FleX NewK
Sun Wukong
Level 82
God Stats
85W - 64L
1,285 SR
Queue Stats
112W - 104L
1,309 Elo+
Party 1
Bakasura
Bakasura
LiamNeesonsDad
Bakasura
Level 27
God Stats
0W - 2L
1,285 SR
Queue Stats
1W - 5L
1,309 Elo+
Party 1
Ra
Ra
YoshMN
Ra
Level 4
God Stats
0W - 5L
1,210 SR
Queue Stats
1W - 5L
1,309 Elo+
Party 1
Neith
Neith
Zaphira9
Neith
Level 39
God Stats
16W - 32L
1,500 SR
Queue Stats
158W - 180L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
7
1 / 0 / 1
4,120
687
1,412
2,224
529
Achilles
6
0 / 0 / 1
3,655
609
2,302
5,582
2,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
TonicZero365
Bacchus
6
1 / 0 / 3
4,270
712
1,884
3,815
1,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
1 / 0 / 1
4,366
728
343
2,540
1,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
YoyoplayzFTW
Baron Samedi
9
4 / 0 / 0
4,732
789
1,756
1,461
505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,764
461
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
FleX NewK
Sun Wukong
8
0 / 0 / 0
4,242
707
2,942
3,940
1,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
5
0 / 3 / 0
3,533
589
1,171
4,979
1,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ra
6
0 / 2 / 0
3,574
596
301
2,060
576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Zaphira9
Neith
6
0 / 2 / 0
3,914
652
2,684
2,850
739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
7
Kills
0
0
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Sun Wukong
FleX NewK
Sun Wukong
0
0
0
0
L
Bakasura
0
3
0
0
W
Chiron
1
0
1
1.5
W
Achilles
0
0
1
0.5
W
Bacchus
TonicZero365
Bacchus
1
0
3
2.5
W
1
0
1
1.5
L
Ra
0
2
0
0
W
Baron Samedi
YoyoplayzFTW
Baron Samedi
4
0
0
4
L
Neith
Zaphira9
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,697
Damage
7,098
15,622
Taken
13,829
6,429
Mitigated
4,333
7,049
Healing
5,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
12
0
0
0
0
0
0
0
0
L
Sun Wukong
FleX NewK
Sun Wukong
2,942
758
0
2,382
3,940
1,689
0
407
3,261
0
19,355
L
Bakasura
1,171
935
0
1,745
4,979
1,329
0
1,641
3,185
0
10,039
W
Chiron
1,412
824
262
725
2,224
529
0
0
2,224
0
23,480
W
Achilles
2,302
340
0
2,735
5,582
2,640
0
0
5,222
0
13,829
W
Bacchus
TonicZero365
Bacchus
1,884
434
0
2,060
3,815
1,742
0
0
3,725
13,342
0
W
343
55
0
577
2,540
1,013
0
0
2,540
9,827
0
L
Ra
301
90
0
188
2,060
576
0
1,368
530
10,972
0
W
Baron Samedi
YoyoplayzFTW
Baron Samedi
1,756
65
139
551
1,461
505
60
265
1,160
21,480
0
L
Neith
Zaphira9
Neith
2,684
617
0
952
2,850
739
0
343
2,507
0
18,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,143
Gold Earned
18,027
174
Minions Killed
137
0
Camps Cleared
0
668,655
Distance Traveled
522,250
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
2,764
461
0
0
0
2,648
0
L
Sun Wukong
4,242
707
39
7
0
132,909
0
L
Bakasura
3,533
589
34
6
0
142,849
1
W
Chiron
4,120
687
54
9
0
127,929
0
W
Achilles
3,655
609
23
4
0
139,182
2
W
Bacchus
4,270
712
41
7
0
144,783
3
W
Atlas
4,366
728
22
4
0
126,195
0
L
Ra
3,574
596
22
4
0
121,036
0
W
Baron Samedi
4,732
789
34
6
0
130,566
3
L
Neith
3,914
652
42
7
0
122,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role