Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
AngularPhoenix
Loki
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 1
Ymir
Ymir
CalmArc GGEz
Ymir
Level 86
God Stats
2W - 0L
1,200 SR
Queue Stats
47W - 46L
1,500 Elo+
Party 1
Bakasura
Bakasura
Chiefbeelzebub
Bakasura
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,221 Elo+
Solo
Cthulhu
Cthulhu
MAXVLAC
Cthulhu
Level 127
God Stats
1W - 0L
1,731 SR
Queue Stats
10W - 3L
1,500 Elo+
Party 1
Team Averages
Level 127
1,486 SR
1,444 Elo+

VS

Team Averages
Level 103
1,500 SR
1,539 Elo+
Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Vegitus
Thoth
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,265 Elo+
Solo
Xbalanque
Xbalanque
Youdan
Xbalanque
Level 102
God Stats
2W - 3L
1,500 SR
Queue Stats
103W - 104L
1,703 Elo+
Solo
Neith
Neith
guukman
Neith
Level 65
God Stats
7W - 5L
1,500 SR
Queue Stats
577W - 569L
1,325 Elo+
Solo
Heimdallr
Heimdallr
l 3FS4L Von
Heimdallr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 49L
1,900 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
5 / 2 / 17
9,767
888
17,776
17,095
11,192
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
9 / 2 / 14
10,374
943
11,529
10,417
5,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

16
9 / 1 / 16
10,632
967
5,339
14,026
19,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bakasura
14
3 / 2 / 8
8,740
795
882
8,307
3,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
MAXVLAC
Cthulhu
16
2 / 2 / 21
10,156
923
10,830
13,877
16,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 5 / 4
7,565
688
9,116
7,859
2,535
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thoth
Vegitus
Thoth
15
2 / 6 / 4
8,378
762
11,004
8,776
2,889
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
Youdan
Xbalanque
12
1 / 7 / 4
7,450
677
5,698
10,960
4,337
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
guukman
Neith
13
2 / 5 / 4
7,906
719
8,189
10,389
3,449
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
l 3FS4L Von
Heimdallr
14
2 / 5 / 3
8,087
735
7,876
10,591
3,936
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
26
28
Kills
7
9
Deaths
28
76
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
2
17
6.75
L
Sol
 
Sol
0
5
4
0.4
W
9
2
14
8
W
9
1
16
17
W
Bakasura
3
2
8
3.5
W
Cthulhu
MAXVLAC
Cthulhu
2
2
21
6.25
L
Thoth
Vegitus
Thoth
2
6
4
0.67
L
Xbalanque
Youdan
Xbalanque
1
7
4
0.43
L
Neith
guukman
Neith
2
5
4
0.8
L
Heimdallr
l 3FS4L Von
Heimdallr
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,356
Damage
41,883
63,722
Taken
48,575
56,441
Mitigated
17,146
35,256
Healing
10,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
17,776
1,041
2,136
11,405
17,095
11,192
1,666
5,127
11,726
39,609
0
L
Sol
 
Sol
9,116
1,288
0
766
7,859
2,535
0
5,450
2,291
16,138
0
W
11,529
1,044
2,419
2,726
10,417
5,399
1,633
4,364
5,886
0
27,929
W
5,339
191
1,144
2,273
14,026
19,679
139
4,425
9,491
7,674
0
W
Bakasura
882
766
400
2,447
8,307
3,342
2,203
1,582
6,593
0
3,941
W
Cthulhu
MAXVLAC
Cthulhu
10,830
192
6,690
3,616
13,877
16,829
164
3,852
9,906
21,430
0
L
Thoth
Vegitus
Thoth
11,004
98
349
186
8,776
2,889
0
5,200
3,200
24,058
0
L
Xbalanque
Youdan
Xbalanque
5,698
1,302
967
1,840
10,960
4,337
0
8,364
2,560
0
11,689
L
Neith
guukman
Neith
8,189
1,207
1,317
2,922
10,389
3,449
0
7,031
3,066
0
14,946
L
Heimdallr
l 3FS4L Von
Heimdallr
7,876
1,561
320
2,175
10,591
3,936
0
7,900
2,203
0
21,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,669
Gold Earned
39,386
118
Minions Killed
110
0
Camps Cleared
0
1,222,087
Distance Traveled
955,612
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,767
888
52
5
0
246,333
3
L
Sol
7,565
688
25
2
0
204,971
1
W
Loki
10,374
943
21
2
0
241,362
1
W
Ymir
10,632
967
2
0
0
273,781
0
W
Bakasura
8,740
795
17
2
0
214,604
2
W
Cthulhu
10,156
923
26
2
0
246,007
1
L
Thoth
8,378
762
38
3
0
195,011
1
L
Xbalanque
7,450
677
11
1
0
170,317
4
L
Neith
7,906
719
12
1
0
193,810
2
L
Heimdallr
8,087
735
24
2
0
191,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role