Player Matchup

Geb
Geb
Arthur60G
Geb
Level 146
God Stats
5W - 5L
1,500 SR
Queue Stats
219W - 144L
1,279 Elo+
Party 2
Izanami
Izanami
LordPushead
Izanami
Level 127
God Stats
10W - 21L
1,199 SR
Queue Stats
925W - 1,246L
1,179 Elo+
Solo
Atlas
Atlas
rikardo_mex
Atlas
Level 127
God Stats
0W - 4L
1,274 SR
Queue Stats
3W - 5L
1,279 Elo+
Party 2
Team Averages
Level 133
1,324 SR
1,246 Elo+

VS

Team Averages
Level 131
1,500 SR
1,424 Elo+
Mulan
Mulan
GenericAttic557
Mulan
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LicCaraj0
Tsukuyomi
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Sol
Sol
kimwinn
Sol
Level 141
God Stats
3W - 11L
1,500 SR
Queue Stats
53W - 84L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 3
9,627
566
8,859
14,343
11,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
LordPushead
Izanami
15
1 / 4 / 2
10,432
614
11,151
12,488
4,751
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

17
3 / 2 / 1
11,818
695
15,750
20,658
24,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 6
11,744
691
9,833
14,096
13,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
LicCaraj0
Tsukuyomi
16
3 / 3 / 6
11,376
669
15,113
20,587
8,572
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
18
4 / 0 / 6
11,944
703
18,810
11,584
4,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
4
Kills
12
12
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
W
5
1
6
8
W
Tsukuyomi
LicCaraj0
Tsukuyomi
3
3
6
2
L
Izanami
LordPushead
Izanami
1
4
2
0.5
W
Sol
4
0
6
7
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,760
Damage
43,756
47,489
Taken
46,267
40,714
Mitigated
27,206
13,872
Healing
21,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,859
250
600
2,026
14,343
11,346
0
6,149
7,956
24,475
0
W
9,833
2,264
463
2,966
14,096
13,970
43
6,505
7,345
0
17,288
W
Tsukuyomi
LicCaraj0
Tsukuyomi
15,113
3,263
0
9,790
20,587
8,572
343
11,627
8,482
0
56,427
L
Izanami
LordPushead
Izanami
11,151
5,594
0
4,208
12,488
4,751
1,371
4,984
7,217
0
49,485
W
Sol
18,810
5,454
356
8,041
11,584
4,664
2,328
6,080
5,150
60,133
5,671
L
15,750
5,551
635
6,403
20,658
24,617
180
6,887
13,422
34,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,877
Gold Earned
35,064
164
Minions Killed
184
7
Camps Cleared
8
850,361
Distance Traveled
892,209
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,627
566
26
2
0
298,449
4
W
Mulan
11,744
691
14
1
0
252,893
2
W
Tsukuyomi
11,376
669
71
4
2
333,705
2
L
Izanami
10,432
614
104
6
5
247,388
4
W
Sol
11,944
703
99
6
6
305,611
7
L
Atlas
11,818
695
34
2
2
304,524
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role