Player Matchup

Fenrir
Fenrir
Gay Sonic 69
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,557 Elo+
Party 1
Scylla
Scylla
KiiraKiiraKilla
Scylla
Level 14
God Stats
3W - 3L
1,574 SR
Queue Stats
6W - 6L
1,557 Elo+
Party 1
Bakasura
Bakasura
TURKEYSKILLS
Bakasura
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,557 Elo+
Party 1
Team Averages
Level 59
1,525 SR
1,557 Elo+

VS

Team Averages
Level 85
1,505 SR
1,500 Elo+
Gilgamesh
Gilgamesh
ChaosRoar
Gilgamesh
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 45L
1,500 Elo+
Party 2
Atlas
Atlas
SoulGreninja_PR
Atlas
Level 143
God Stats
30W - 13L
1,514 SR
Queue Stats
279W - 267L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Von-Sage
Danzaburou
Level 4
God Stats
8W - 5L
1,500 SR
Queue Stats
38W - 32L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 13 / 4
10,057
592
14,164
21,149
8,551
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 3 / 3
10,432
614
6,751
7,014
2,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
TURKEYSKILLS
Bakasura
15
3 / 7 / 3
10,351
609
13,024
20,851
10,904
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChaosRoar
Gilgamesh
19
10 / 1 / 12
13,333
784
20,530
15,198
14,061
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
7 / 0 / 12
13,310
783
12,316
13,348
17,632
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
Von-Sage
Danzaburou
17
6 / 6 / 8
12,413
730
8,248
13,618
5,592
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
7
Kills
23
23
Deaths
7
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ChaosRoar
Gilgamesh
10
1
12
16
L
Fenrir
3
13
4
0.38
L
1
3
3
0.83
W
7
0
12
13
L
Bakasura
TURKEYSKILLS
Bakasura
3
7
3
0.64
W
Danzaburou
Von-Sage
Danzaburou
6
6
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,939
Damage
41,094
49,014
Taken
42,164
21,750
Mitigated
37,285
4,819
Healing
7,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ChaosRoar
Gilgamesh
20,530
9,366
0
1,405
15,198
14,061
1,042
3,994
10,384
0
47,736
L
Fenrir
14,164
2,698
0
2,020
21,149
8,551
0
5,974
15,175
0
30,923
L
6,751
116
0
0
7,014
2,295
0
1,744
5,270
31,396
0
W
12,316
4,284
0
2,378
13,348
17,632
400
2,572
9,498
52,025
0
L
Bakasura
TURKEYSKILLS
Bakasura
13,024
9,469
0
2,799
20,851
10,904
0
5,506
15,345
0
24,046
W
Danzaburou
Von-Sage
Danzaburou
8,248
3,514
599
2,667
13,618
5,592
721
719
12,122
0
46,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,840
Gold Earned
39,056
149
Minions Killed
185
5
Camps Cleared
9
784,243
Distance Traveled
856,755
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,333
784
75
4
5
315,153
4
L
Fenrir
10,057
592
28
2
1
216,627
5
L
Scylla
10,432
614
63
4
0
276,390
0
W
Atlas
13,310
783
56
3
1
308,202
1
L
Bakasura
10,351
609
58
3
4
291,226
0
W
Danzaburou
12,413
730
54
3
3
233,400
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role