Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Chxtterbox
Ah Muzen Cab
Level 25
God Stats
15W - 7L
1,715 SR
Queue Stats
197W - 192L
1,673 Elo+
Party 1
Pele
Pele
CopperPennys
Pele
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
438W - 393L
1,608 Elo+
Party 1
Sylvanus
Sylvanus
Howkii
Sylvanus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Mercury
Mercury
manimaker2009
Mercury
Level 160
God Stats
2W - 1L
1,479 SR
Queue Stats
2W - 1L
1,472 Elo+
Party 2
Nu Wa
Nu Wa
nia21111
Nu Wa
Level 135
God Stats
170W - 185L
1,612 SR
Queue Stats
270W - 294L
1,472 Elo+
Party 2
Team Averages
Level 92
1,561 SR
1,545 Elo+

VS

Team Averages
Level 109
1,567 SR
1,527 Elo+
Odin
Odin
 
Odin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Atixzdolex
Agni
Level 100
God Stats
0W - 1L
1,524 SR
Queue Stats
137W - 131L
1,715 Elo+
Solo
Hou Yi
Hou Yi
MrMysticGhxst_
Hou Yi
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 67L
1,500 Elo+
Solo
Xbalanque
Xbalanque
arkhamasyum667
Xbalanque
Level 126
God Stats
5W - 5L
1,543 SR
Queue Stats
231W - 242L
1,246 Elo+
Solo
Bakasura
Bakasura
orangethefool
Bakasura
Level 66
God Stats
1W - 2L
1,766 SR
Queue Stats
33W - 37L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chxtterbox
Ah Muzen Cab
17
3 / 2 / 3
10,477
582
7,820
11,546
5,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

18
2 / 1 / 7
10,663
592
9,789
17,755
14,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sylvanus
Howkii
Sylvanus
15
3 / 4 / 8
9,190
511
10,284
16,810
11,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
20
10 / 3 / 7
12,237
680
15,654
13,914
5,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
nia21111
Nu Wa
16
5 / 7 / 8
10,358
575
13,470
13,843
4,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
1 / 3 / 7
7,636
424
3,229
13,569
12,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
5 / 5 / 2
10,077
560
15,217
12,137
4,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 3 / 2
9,193
511
4,749
12,117
3,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Xbalanque
arkhamasyum667
Xbalanque
16
3 / 8 / 6
10,361
576
19,048
20,275
8,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
orangethefool
Bakasura
16
7 / 4 / 3
10,088
560
8,511
15,579
6,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
36
23
Kills
16
17
Deaths
23
33
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
3
7
1.5
L
5
5
2
1.2
W
Ah Muzen Cab
Chxtterbox
Ah Muzen Cab
3
2
3
2.25
W
2
1
7
5.5
W
Sylvanus
Howkii
Sylvanus
3
4
8
1.75
L
0
3
2
0.33
L
Xbalanque
arkhamasyum667
Xbalanque
3
8
6
0.75
W
Mercury
10
3
7
4.5
W
Nu Wa
nia21111
Nu Wa
5
7
8
1.29
L
Bakasura
orangethefool
Bakasura
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,017
Damage
50,754
73,868
Taken
73,677
40,463
Mitigated
35,821
23,650
Healing
20,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,229
663
0
3,672
13,569
12,869
0
5,281
8,010
0
22,144
L
15,217
2,216
0
729
12,137
4,079
0
5,303
6,630
73,742
526
W
Ah Muzen Cab
Chxtterbox
Ah Muzen Cab
7,820
4,397
0
6,216
11,546
5,080
0
713
10,731
0
72,683
W
9,789
2,555
0
6,300
17,755
14,259
717
0
17,755
6,554
66,294
W
Sylvanus
Howkii
Sylvanus
10,284
2,980
1,631
6,362
16,810
11,582
44
6,213
10,153
46,033
11,319
L
4,749
2,466
0
5,756
12,117
3,887
0
3,834
8,131
0
63,844
L
Xbalanque
arkhamasyum667
Xbalanque
19,048
9,065
0
6,733
20,275
8,198
230
3,865
16,276
0
73,913
W
Mercury
15,654
8,367
0
2,091
13,914
5,427
1,220
2,086
11,646
0
106,810
W
Nu Wa
nia21111
Nu Wa
13,470
2,454
96
954
13,843
4,115
739
5,396
7,080
49,665
0
L
Bakasura
orangethefool
Bakasura
8,511
5,130
0
3,170
15,579
6,788
0
4,456
10,877
0
53,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,925
Gold Earned
47,355
619
Minions Killed
567
0
Camps Cleared
0
1,851,923
Distance Traveled
1,730,174
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,636
424
26
1
0
370,995
3
L
Agni
10,077
560
147
8
0
343,794
4
W
Ah Muzen Cab
10,477
582
143
8
0
393,607
2
W
Pele
10,663
592
149
8
0
386,588
2
W
Sylvanus
9,190
511
81
5
0
335,305
4
L
Hou Yi
9,193
511
140
8
0
346,086
3
L
Xbalanque
10,361
576
142
8
0
281,233
4
W
Mercury
12,237
680
153
9
0
460,415
5
W
Nu Wa
10,358
575
93
5
0
276,008
8
L
Bakasura
10,088
560
112
6
0
388,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role