Player Matchup

Ymir
Ymir
Keyser Soze 5
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,163 Elo+
Party 1
Danzaburou
Danzaburou
ShadowWolf nx01
Danzaburou
Level 16
God Stats
23W - 24L
1,500 SR
Queue Stats
121W - 159L
1,335 Elo+
Party 1
Thor
Thor
XerxesFaded
Thor
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
243W - 295L
1,335 Elo+
Party 1
Team Averages
Level 31
1,500 SR
1,277 Elo+

VS

Team Averages
Level 102
1,773 SR
1,648 Elo+
Chaac
Chaac
Brenswimstar
Chaac
Level 149
God Stats
5W - 1L
1,902 SR
Queue Stats
59W - 38L
1,723 Elo+
Party 2
Thor
Thor
ThePotatoluv
Thor
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 20L
1,500 Elo+
Party 2
Olorun
Olorun
l Tray Jay l
Olorun
Level 29
God Stats
4W - 0L
1,919 SR
Queue Stats
64W - 45L
1,723 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
7,190
719
2,700
7,689
6,475
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
ShadowWolf nx01
Danzaburou
11
1 / 8 / 4
6,494
649
3,088
10,288
3,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
3 / 9 / 3
7,096
710
5,825
13,609
4,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
14 / 0 / 5
9,685
969
12,730
11,116
9,256
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
3 / 5 / 12
7,920
792
7,043
7,656
3,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
13
4 / 1 / 15
8,692
869
6,968
5,567
2,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
6
Kills
21
21
Deaths
6
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
14
0
5
16.5
L
2
4
2
0.75
L
Danzaburou
ShadowWolf nx01
Danzaburou
1
8
4
0.38
W
3
5
12
1.8
L
3
9
3
0.5
W
Olorun
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,613
Damage
26,741
31,586
Taken
24,339
15,334
Mitigated
14,792
1,618
Healing
7,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,730
3,588
0
4,934
11,116
9,256
448
813
10,303
0
34,700
L
2,700
534
0
457
7,689
6,475
0
2,222
5,336
7,622
0
L
Danzaburou
ShadowWolf nx01
Danzaburou
3,088
1,328
0
711
10,288
3,892
0
1,957
8,161
0
13,435
W
7,043
1,350
0
922
7,656
3,408
425
1,254
6,402
0
21,299
L
5,825
1,429
0
450
13,609
4,967
0
2,789
10,612
0
15,873
W
Olorun
6,968
4,766
336
1,448
5,567
2,128
1,020
1,674
3,893
19,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,780
Gold Earned
26,297
38
Minions Killed
96
1
Camps Cleared
8
389,788
Distance Traveled
497,395
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,685
969
41
4
3
172,903
0
L
Ymir
7,190
719
8
1
0
118,325
2
L
Danzaburou
6,494
649
15
2
1
135,860
1
W
Thor
7,920
792
25
3
4
153,447
2
L
Thor
7,096
710
15
2
0
135,603
1
W
Olorun
8,692
869
30
3
1
171,045
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role