Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
KingMario356
Loki
Level 62
God Stats
2W - 3L
1,422 SR
Queue Stats
58W - 77L
1,211 Elo+
Party 2
Bellona
Bellona
Tk6644
Bellona
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 57L
1,216 Elo+
Party 2
Team Averages
Level 76
1,474 SR
1,309 Elo+

VS

Team Averages
Level 52
1,520 SR
1,419 Elo+
Ymir
Ymir
Dwarfxboiii
Ymir
Level 60
God Stats
4W - 6L
1,785 SR
Queue Stats
77W - 98L
1,383 Elo+
Party 1
Set
Set
Th3miniman11
Set
Level 56
God Stats
8W - 6L
1,466 SR
Queue Stats
107W - 113L
1,337 Elo+
Party 1
Sylvanus
Sylvanus
honeyvvitch
Sylvanus
Level 40
God Stats
5W - 8L
1,308 SR
Queue Stats
80W - 99L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
2 / 2 / 5
8,048
671
4,889
8,447
3,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 5 / 5
8,008
667
5,611
8,855
2,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Tk6644
Bellona
13
4 / 5 / 4
8,603
717
4,920
11,209
7,859
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 5
9,364
780
6,819
11,488
8,474
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 4 / 7
8,878
740
6,186
11,094
4,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
honeyvvitch
Sylvanus
14
4 / 2 / 8
9,186
766
8,057
9,761
5,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
8
Kills
12
12
Deaths
9
14
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
2
5
2.25
W
5
3
5
2.5
L
2
5
5
0.9
W
3
4
7
1.63
L
Bellona
Tk6644
Bellona
4
5
4
1.2
W
Sylvanus
honeyvvitch
Sylvanus
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,420
Damage
21,062
28,511
Taken
32,343
14,058
Mitigated
18,907
5,277
Healing
7,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,889
1,382
1,124
3,024
8,447
3,406
0
3,939
4,508
21,197
0
W
6,819
532
895
1,052
11,488
8,474
103
1,151
10,337
24,683
0
L
5,611
1,445
0
0
8,855
2,793
0
5,823
3,032
0
16,239
W
6,186
2,728
0
967
11,094
4,910
639
2,457
8,637
0
29,261
L
Bellona
Tk6644
Bellona
4,920
1,203
0
1,129
11,209
7,859
0
5,501
5,708
0
19,657
W
Sylvanus
honeyvvitch
Sylvanus
8,057
2,107
1,892
2,876
9,761
5,523
1,210
1,499
8,262
31,583
4,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,659
Gold Earned
27,428
80
Minions Killed
136
3
Camps Cleared
7
552,444
Distance Traveled
622,013
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,048
671
32
3
1
161,743
3
W
Ymir
9,364
780
39
3
1
203,623
2
L
Loki
8,008
667
15
1
0
180,751
3
W
Set
8,878
740
40
3
3
221,937
2
L
Bellona
8,603
717
33
3
2
209,950
2
W
Sylvanus
9,186
766
57
5
3
196,453
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role