Player Matchup

Fafnir
Fafnir
DarkKnight-12269
Fafnir
Level 103
God Stats
4W - 4L
1,500 SR
Queue Stats
37W - 34L
1,500 Elo+
Party 2
Cupid
Cupid
Imperial_Oddity_
Cupid
Level 47
God Stats
5W - 5L
1,500 SR
Queue Stats
37W - 39L
1,119 Elo+
Party 2
Scylla
Scylla
SirKnowlege1
Scylla
Level 48
God Stats
4W - 7L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Solo
Team Averages
Level 66
1,500 SR
1,373 Elo+

VS

Team Averages
Level 75
1,556 SR
1,473 Elo+
Izanami
Izanami
Fostja
Izanami
Level 69
God Stats
10W - 24L
1,464 SR
Queue Stats
38W - 72L
1,639 Elo+
Party 1
Achilles
Achilles
Jakenutty
Achilles
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
328W - 479L
1,139 Elo+
Solo
Fenrir
Fenrir
UNR3AL CHA0S
Fenrir
Level 109
God Stats
1W - 1L
1,705 SR
Queue Stats
14W - 47L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 8
12,651
791
9,967
21,205
26,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 5 / 8
10,720
670
7,578
11,146
4,137
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
18
8 / 5 / 5
12,981
811
21,350
12,605
4,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fostja
Izanami
16
2 / 5 / 6
10,745
672
12,469
14,109
5,649
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Jakenutty
Achilles
13
2 / 6 / 5
9,789
612
10,968
22,315
20,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
16
6 / 4 / 4
11,566
723
9,288
15,095
7,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
15
Kills
10
11
Deaths
15
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
L
Izanami
Fostja
Izanami
2
5
6
1
W
2
5
8
1.2
L
Achilles
Jakenutty
Achilles
2
6
5
0.75
W
Scylla
8
5
5
2.1
L
Fenrir
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,895
Damage
32,725
44,956
Taken
51,519
35,579
Mitigated
33,018
12,501
Healing
8,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,967
2,724
0
7,584
21,205
26,468
277
1,113
17,739
17,957
0
L
Izanami
Fostja
Izanami
12,469
6,218
763
873
14,109
5,649
1,153
9,503
4,193
0
53,561
W
7,578
3,447
792
1,337
11,146
4,137
1,022
686
10,280
0
38,952
L
Achilles
Jakenutty
Achilles
10,968
2,985
751
4,164
22,315
20,072
65
13,100
7,817
4,577
19,479
W
Scylla
21,350
1,845
226
2,562
12,605
4,974
1,047
377
11,833
52,523
0
L
Fenrir
9,288
1,919
0
1,753
15,095
7,297
0
6,897
7,801
0
31,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,352
Gold Earned
32,100
151
Minions Killed
140
5
Camps Cleared
6
783,631
Distance Traveled
807,528
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
12,651
791
12
1
0
281,022
2
L
Izanami
10,745
672
79
5
0
246,115
0
W
Cupid
10,720
670
67
4
4
264,205
2
L
Achilles
9,789
612
21
1
0
252,042
2
W
Scylla
12,981
811
72
5
1
238,404
0
L
Fenrir
11,566
723
40
3
6
309,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role