Player Matchup

He Bo
He Bo
Bronze III
EzyTime
He Bo
Bronze III
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 10L
1,683 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 87
1,500 SR
1,683 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,500 SR
1,623 MMR
Hera
Hera
Gold IV
POPSICRACK
Hera
Gold IV
Level 140
God Stats
2W - 3L
1,500 SR
Queue Stats
321W - 293L
1,623 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
EzyTime
He Bo
14
0 / 1 / 0
7,907
719
2,349
9,522
6,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SolSkadiOlorunUllrChronos

VS

Bans
PoseidonAh Muzen CabBastetIzanamiAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 0
10,220
929
7,130
5,903
3,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
He Bo
EzyTime
He Bo
0
1
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,349
Damage
7,130
9,522
Taken
5,903
6,823
Mitigated
3,353
2,973
Healing
4,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
EzyTime
He Bo
2,349
137
0
2,973
9,522
6,823
0
7,206
2,316
34,457
0
W
7,130
1,428
0
4,170
5,903
3,353
2,491
2,501
3,017
68,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,907
Gold Earned
10,220
70
Minions Killed
143
2
Camps Cleared
8
216,021
Distance Traveled
213,750
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,907
719
70
6
2
216,021
1
W
Hera
10,220
929
143
13
8
213,750
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role