Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Elias4K
Hun Batz
Level 101
God Stats
1W - 3L
1,500 SR
Queue Stats
612W - 589L
1,772 Elo+
Party 3
Izanami
Izanami
EricXLan
Izanami
Level 42
God Stats
39W - 22L
1,835 SR
Queue Stats
59W - 46L
1,864 Elo+
Party 1
Scylla
Scylla
NeeOn
Scylla
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 101L
1,976 Elo+
Party 1
Sun Wukong
Sun Wukong
PackBax19
Sun Wukong
Level 34
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 13L
1,772 Elo+
Party 3
Team Averages
Level 81
1,567 SR
1,777 Elo+

VS

Team Averages
Level 47
1,500 SR
1,691 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Honey Noct
Tyr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,785 Elo+
Party 2
Merlin
Merlin
HroseMaster
Merlin
Level 19
God Stats
6W - 2L
1,500 SR
Queue Stats
34W - 54L
1,710 Elo+
Party 2
Kumbhakarna
Kumbhakarna
KahMarE
Kumbhakarna
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,677 Elo+
Solo
Vulcan
Vulcan
sondog360
Vulcan
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 23L
1,783 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
8 / 3 / 17
10,119
843
13,601
16,307
17,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
Elias4K
Hun Batz
16
1 / 4 / 15
9,023
752
5,834
10,281
4,803
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
EricXLan
Izanami
16
7 / 2 / 4
9,778
815
10,611
8,269
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
NeeOn
Scylla
18
6 / 1 / 18
10,664
889
18,384
10,124
3,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
PackBax19
Sun Wukong
19
14 / 2 / 14
11,251
938
17,181
16,753
13,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
4 / 7 / 7
9,395
783
10,953
13,613
4,657
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 7 / 8
8,056
671
8,709
17,392
12,925
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
14
1 / 8 / 7
8,581
715
6,637
11,743
3,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
KahMarE
Kumbhakarna
15
3 / 6 / 5
9,128
761
8,186
17,664
11,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Vulcan
sondog360
Vulcan
14
2 / 8 / 5
7,981
665
7,268
12,252
4,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
44
36
Kills
12
12
Deaths
36
68
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
8
3
17
5.5
L
Danzaburou
 
Danzaburou
4
7
7
1.07
W
Hun Batz
Elias4K
Hun Batz
1
4
15
2.13
W
Izanami
EricXLan
Izanami
7
2
4
4.5
L
2
7
8
0.86
L
Merlin
1
8
7
0.56
L
Kumbhakarna
KahMarE
Kumbhakarna
3
6
5
0.92
W
Scylla
NeeOn
Scylla
6
1
18
15
W
Sun Wukong
PackBax19
Sun Wukong
14
2
14
10.5
L
Vulcan
sondog360
Vulcan
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,611
Damage
41,753
61,734
Taken
72,664
41,615
Mitigated
37,266
15,232
Healing
5,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
13,601
159
614
1,672
16,307
17,050
458
4,972
11,129
23,784
0
L
Danzaburou
 
Danzaburou
10,953
4,344
0
1,058
13,613
4,657
340
4,262
8,583
0
27,216
W
Hun Batz
Elias4K
Hun Batz
5,834
784
0
1,049
10,281
4,803
36
2,713
7,550
0
21,829
W
Izanami
EricXLan
Izanami
10,611
7,057
0
2,416
8,269
2,937
2,616
3,401
4,868
0
33,394
L
8,709
754
0
984
17,392
12,925
0
7,298
9,238
0
12,261
L
Merlin
6,637
1,113
0
295
11,743
3,721
0
5,225
6,066
23,516
0
L
Kumbhakarna
KahMarE
Kumbhakarna
8,186
903
294
2,571
17,664
11,779
0
5,661
11,130
30,301
0
W
Scylla
NeeOn
Scylla
18,384
1,559
0
1,538
10,124
3,434
1,674
4,738
5,278
43,081
0
W
Sun Wukong
PackBax19
Sun Wukong
17,181
2,656
0
7,943
16,753
13,391
405
5,759
10,818
0
40,921
L
Vulcan
sondog360
Vulcan
7,268
2,562
0
740
12,252
4,184
0
7,484
4,123
11,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,835
Gold Earned
43,141
231
Minions Killed
147
0
Camps Cleared
0
1,284,598
Distance Traveled
1,078,759
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,119
843
25
2
0
276,650
0
L
Danzaburou
9,395
783
42
4
0
222,990
1
W
Hun Batz
9,023
752
33
3
0
242,054
1
W
Izanami
9,778
815
46
4
0
232,307
1
L
Tyr
8,056
671
8
1
0
235,280
0
L
Merlin
8,581
715
46
4
0
189,280
0
L
Kumbhakarna
9,128
761
37
3
0
218,256
1
W
Scylla
10,664
889
65
5
0
255,900
1
W
Sun Wukong
11,251
938
62
5
0
277,687
1
L
Vulcan
7,981
665
14
1
0
212,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role