Player Matchup

Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Acorn Bob
Achilles
Level 109
God Stats
6W - 0L
1,500 SR
Queue Stats
61W - 45L
1,500 Elo+
Party 1
Yemoja
Yemoja
Honey Siracha
Yemoja
Level 3
God Stats
2W - 0L
1,255 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 73
1,418 SR
1,500 Elo+

VS

Team Averages
Level 72
1,518 SR
1,536 Elo+
Ymir
Ymir
ChaelStorm
Ymir
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 51L
1,596 Elo+
Party 2
Chang'e
Chang'e
DyIvinci
Chang'e
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 58L
1,416 Elo+
Solo
Bakasura
Bakasura
KinshipMonstie1
Bakasura
Level 47
God Stats
1W - 2L
1,555 SR
Queue Stats
10W - 14L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 1 / 5
8,373
698
15,518
5,462
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Acorn Bob
Achilles
14
5 / 2 / 1
9,003
750
13,815
12,578
11,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
0 / 1 / 6
8,795
733
1,838
5,005
3,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
8,348
696
4,219
13,284
6,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
DyIvinci
Chang'e
13
1 / 2 / 3
7,854
655
8,828
14,352
4,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
11
1 / 2 / 2
8,251
688
2,407
11,405
12,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
6
Kills
4
4
Deaths
6
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
5
3.5
W
Achilles
Acorn Bob
Achilles
5
2
1
2.75
L
2
2
2
1.5
L
Chang'e
DyIvinci
Chang'e
1
2
3
1.25
W
0
1
6
3
L
Bakasura
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,171
Damage
15,454
23,045
Taken
39,041
17,892
Mitigated
23,251
7,503
Healing
14,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,518
542
0
368
5,462
2,068
1,137
1,836
3,528
57,072
0
W
Achilles
Acorn Bob
Achilles
13,815
2,629
625
3,525
12,578
11,957
485
7,492
4,750
0
27,069
L
4,219
761
0
1,252
13,284
6,579
407
6,243
6,600
12,274
0
L
Chang'e
DyIvinci
Chang'e
8,828
1,302
3,305
6,248
14,352
4,605
592
6,298
7,611
31,803
0
W
1,838
881
1,901
1,084
5,005
3,867
392
4,026
923
9,268
0
L
Bakasura
2,407
1,533
420
3,129
11,405
12,067
330
5,529
5,474
0
7,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,171
Gold Earned
24,453
123
Minions Killed
90
7
Camps Cleared
4
674,546
Distance Traveled
635,283
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,373
698
83
7
6
219,383
0
W
Achilles
9,003
750
26
2
1
258,911
3
L
Ymir
8,348
696
23
2
0
205,922
0
L
Chang'e
7,854
655
42
4
1
208,976
0
W
Yemoja
8,795
733
14
1
0
196,252
0
L
Bakasura
8,251
688
25
2
3
220,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role