Player Matchup

Osiris
Osiris
H34RTL355KTR
Osiris
Level 154
God Stats
3W - 6L
1,314 SR
Queue Stats
929W - 925L
1,606 Elo+
Party 1
Ne Zha
Ne Zha
MonsterGames826
Ne Zha
Level 123
God Stats
2W - 6L
1,500 SR
Queue Stats
346W - 344L
1,630 Elo+
Party 1
Zeus
Zeus
chilllife1996
Zeus
Level 158
God Stats
27W - 28L
1,500 SR
Queue Stats
480W - 458L
1,310 Elo+
Party 1
Bellona
Bellona
kooler07
Bellona
Level 123
God Stats
68W - 39L
1,500 SR
Queue Stats
405W - 372L
1,386 Elo+
Party 1
Olorun
Olorun
zacattack vE
Olorun
Level 127
God Stats
0W - 4L
1,500 SR
Queue Stats
46W - 53L
1,566 Elo+
Party 1
Team Averages
Level 137
1,463 SR
1,500 Elo+

VS

Team Averages
Level 136
1,520 SR
1,424 Elo+
Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
A lot of trash
Neith
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,273 Elo+
Solo
Charybdis
Charybdis
SmooveAssassin18
Charybdis
Level 149
God Stats
9W - 3L
1,599 SR
Queue Stats
51W - 43L
1,348 Elo+
Party 2
Nu Wa
Nu Wa
TheGuardian1208
Nu Wa
Level 119
God Stats
7W - 7L
1,500 SR
Queue Stats
295W - 285L
1,500 Elo+
Party 3
The Morrigan
The Morrigan
Wet Hairline
The Morrigan
Level 144
God Stats
6W - 4L
1,500 SR
Queue Stats
633W - 586L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
8
0 / 2 / 1
4,556
456
4,476
5,097
2,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 4 / 3
5,512
551
4,078
6,482
1,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 3 / 1
5,638
564
2,729
4,686
1,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
kooler07
Bellona
11
1 / 1 / 0
6,256
626
2,508
6,047
4,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
7
0 / 3 / 1
4,477
448
3,698
6,215
1,256
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
5 / 0 / 2
6,455
646
2,585
6,744
2,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 1 / 0
6,277
628
3,169
4,224
1,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
10
0 / 1 / 3
5,537
554
3,790
7,263
1,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
3 / 2 / 3
6,181
618
5,490
4,941
1,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
Wet Hairline
The Morrigan
12
4 / 1 / 1
6,689
669
2,166
4,543
1,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
5
Kills
13
13
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
0
2
6
W
1
1
0
1
L
Osiris
0
2
1
0.25
L
1
4
3
0.63
W
Charybdis
0
1
3
1.5
W
3
2
3
2.25
W
The Morrigan
Wet Hairline
The Morrigan
4
1
1
4.5
L
3
3
1
1.17
L
Bellona
kooler07
Bellona
1
1
0
1
L
Olorun
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,489
Damage
17,200
28,527
Taken
27,715
10,834
Mitigated
9,353
9,445
Healing
13,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,585
1,418
2,397
3,886
6,744
2,967
0
2,392
4,170
0
11,466
W
3,169
1,133
0
2,186
4,224
1,606
0
230
3,952
0
38,996
L
Osiris
4,476
1,279
0
1,242
5,097
2,463
0
304
4,733
0
17,530
L
4,078
745
0
1,945
6,482
1,932
0
2,796
3,496
0
26,907
W
Charybdis
3,790
2,464
0
3,486
7,263
1,891
0
1,065
5,837
0
38,237
W
5,490
2,224
0
30
4,941
1,104
1,490
1,114
3,671
27,721
0
W
The Morrigan
Wet Hairline
The Morrigan
2,166
732
7
1,689
4,543
1,785
0
1,322
3,151
31,934
10,980
L
2,729
602
0
582
4,686
1,045
0
2,448
2,120
22,932
0
L
Bellona
kooler07
Bellona
2,508
477
0
3,165
6,047
4,138
0
319
5,668
0
36,616
L
Olorun
3,698
1,172
279
2,232
6,215
1,256
0
797
5,374
23,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,439
Gold Earned
31,139
272
Minions Killed
331
0
Camps Cleared
0
950,150
Distance Traveled
942,342
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,455
646
19
2
0
190,933
4
W
Neith
6,277
628
87
9
0
180,736
2
L
Osiris
4,556
456
38
4
0
203,220
0
L
Ne Zha
5,512
551
50
5
0
216,539
3
W
Charybdis
5,537
554
80
8
0
177,356
5
W
Nu Wa
6,181
618
54
5
0
183,947
1
W
The Morrigan
6,689
669
91
9
0
209,370
0
L
Zeus
5,638
564
53
5
0
173,128
3
L
Bellona
6,256
626
93
9
0
188,383
0
L
Olorun
4,477
448
38
4
0
168,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role