Player Matchup

Kuzenbo
Kuzenbo
Joshfarsaie
Kuzenbo
Level 125
God Stats
19W - 25L
1,500 SR
Queue Stats
395W - 479L
1,500 Elo+
Solo
Ra
Ra
Magoguito
Ra
Level 3
God Stats
0W - 2L
1,285 SR
Queue Stats
3W - 9L
1,129 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MrGameOver12
Ah Muzen Cab
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,129 Elo+
Party 2
Team Averages
Level 77
1,428 SR
1,253 Elo+

VS

Team Averages
Level 109
1,415 SR
1,435 Elo+
Zeus
Zeus
 
Zeus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Master Fong 357
Ganesha
Level 158
God Stats
17W - 8L
1,500 SR
Queue Stats
426W - 329L
1,301 Elo+
Party 1
Chaac
Chaac
SupafliTHC13
Chaac
Level 26
God Stats
95W - 82L
1,244 SR
Queue Stats
421W - 318L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Joshfarsaie
Kuzenbo
10
1 / 3 / 0
7,627
636
6,632
15,248
15,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 6 / 2
7,771
648
2,886
8,966
2,378
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
MrGameOver12
Ah Muzen Cab
12
2 / 5 / 2
8,332
694
7,665
10,632
2,943
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
5 / 2 / 7
9,203
767
14,973
6,789
2,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 1 / 13
9,225
769
7,254
8,983
9,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
8 / 1 / 5
9,460
788
8,655
8,305
7,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
14
14
Deaths
4
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
2
7
4.25
L
Kuzenbo
Joshfarsaie
Kuzenbo
1
3
0
0.33
L
0
6
2
0.17
W
1
1
13
7.5
L
Ah Muzen Cab
MrGameOver12
Ah Muzen Cab
2
5
2
0.6
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,183
Damage
30,882
34,846
Taken
24,077
21,121
Mitigated
19,794
9,748
Healing
5,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
14,973
695
0
684
6,789
2,246
1,088
3,469
3,320
37,179
0
L
Kuzenbo
Joshfarsaie
Kuzenbo
6,632
2,277
466
4,988
15,248
15,800
0
8,357
6,891
22,618
0
L
2,886
161
1,070
967
8,966
2,378
0
6,352
2,614
19,516
0
W
7,254
233
0
1,440
8,983
9,822
608
3,516
5,467
30,707
0
L
Ah Muzen Cab
MrGameOver12
Ah Muzen Cab
7,665
2,156
0
2,257
10,632
2,943
86
7,892
2,740
0
23,961
W
8,655
829
0
3,845
8,305
7,726
540
3,232
5,073
0
29,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,730
Gold Earned
27,888
114
Minions Killed
169
3
Camps Cleared
7
634,323
Distance Traveled
667,387
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,203
767
90
8
5
222,142
4
L
Kuzenbo
7,627
636
21
2
2
225,802
5
L
Ra
7,771
648
51
4
0
221,436
1
W
Ganesha
9,225
769
13
1
0
213,832
3
L
Ah Muzen Cab
8,332
694
42
4
1
187,085
0
W
Chaac
9,460
788
66
6
2
231,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role