Player Matchup

Persephone
Persephone
HalfSeraph
Persephone
Level 81
God Stats
5W - 1L
1,500 SR
Queue Stats
226W - 252L
1,740 Elo+
Party 1
Ra
Ra
Lithornybuny666
Ra
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 11L
1,281 Elo+
Party 2
Anhur
Anhur
Mattybopeep
Anhur
Level 48
God Stats
3W - 5L
1,500 SR
Queue Stats
84W - 117L
1,740 Elo+
Party 1
Thanatos
Thanatos
jketz911
Thanatos
Level 61
God Stats
11W - 8L
1,716 SR
Queue Stats
159W - 205L
1,740 Elo+
Party 1
Atlas
Atlas
thegreatcheat
Atlas
Level 89
God Stats
4W - 5L
1,297 SR
Queue Stats
35W - 41L
1,281 Elo+
Party 2
Team Averages
Level 56
1,503 SR
1,557 Elo+

VS

Team Averages
Level 106
1,433 SR
1,437 Elo+
Poseidon
Poseidon
Apokripha
Poseidon
Level 108
God Stats
1W - 7L
1,194 SR
Queue Stats
230W - 246L
1,185 Elo+
Solo
Izanami
Izanami
Dabetic
Izanami
Level 124
God Stats
6W - 0L
1,500 SR
Queue Stats
56W - 59L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
Satân
Amaterasu
Level 149
God Stats
1W - 0L
1,254 SR
Queue Stats
55W - 50L
1,500 Elo+
Party 3
Thor
Thor
StrongBlowfish
Thor
Level 128
God Stats
2W - 0L
1,715 SR
Queue Stats
34W - 31L
1,500 Elo+
Party 3
Yemoja
Yemoja
SweetandSloppy
Yemoja
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
HalfSeraph
Persephone
15
3 / 5 / 3
10,135
483
6,301
13,118
4,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 5 / 5
7,950
379
5,164
15,374
8,682
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
8 / 2 / 2
10,714
510
9,677
10,745
3,653
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
jketz911
Thanatos
14
2 / 6 / 3
8,741
416
3,926
14,210
5,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 3 / 2
9,662
460
12,175
17,003
12,562
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Apokripha
Poseidon
18
3 / 4 / 9
11,788
561
7,048
12,029
4,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Dabetic
Izanami
16
1 / 5 / 4
10,847
517
8,634
6,682
1,438
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Amaterasu
Satân
Amaterasu
19
4 / 3 / 8
12,283
585
11,313
20,685
24,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
11 / 1 / 5
12,710
605
11,961
10,275
4,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 2 / 13
11,157
531
5,120
14,211
14,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
60
15
Kills
21
21
Deaths
15
15
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Apokripha
Poseidon
3
4
9
1.88
W
Izanami
Dabetic
Izanami
1
5
4
0.6
L
Persephone
HalfSeraph
Persephone
3
5
3
0.9
L
0
5
5
0.5
L
8
2
2
4.5
W
Amaterasu
Satân
Amaterasu
4
3
8
2.67
W
11
1
5
13.5
W
2
2
13
4.25
L
Thanatos
jketz911
Thanatos
2
6
3
0.58
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,243
Damage
44,076
70,450
Taken
63,882
35,015
Mitigated
48,440
25,550
Healing
21,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Apokripha
Poseidon
7,048
740
0
2,356
12,029
4,348
2,355
4,576
7,343
85,319
0
W
Izanami
Dabetic
Izanami
8,634
6,434
0
729
6,682
1,438
4,358
1,296
5,386
0
76,652
L
Persephone
HalfSeraph
Persephone
6,301
587
84
3,558
13,118
4,169
80
3,925
9,188
61,334
0
L
5,164
636
802
2,489
15,374
8,682
22
1,818
13,004
32,678
0
L
9,677
5,245
0
3,807
10,745
3,653
354
1,931
8,814
0
65,437
W
Amaterasu
Satân
Amaterasu
11,313
4,257
1
7,818
20,685
24,459
1,243
8,729
11,769
0
82,834
W
11,961
3,001
0
3,336
10,275
4,180
3,049
2,904
7,325
0
77,855
W
5,120
1,334
4,505
3,016
14,211
14,015
793
5,714
8,419
14,901
0
L
Thanatos
jketz911
Thanatos
3,926
664
0
9,604
14,210
5,949
0
2,302
11,908
0
60,513
L
12,175
3,735
78
5,128
17,003
12,562
0
2,315
14,688
57,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,202
Gold Earned
58,785
499
Minions Killed
553
0
Camps Cleared
0
1,886,623
Distance Traveled
2,039,370
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
11,788
561
130
6
0
404,445
3
W
Izanami
10,847
517
133
6
0
365,958
1
L
Persephone
10,135
483
124
6
0
370,810
4
L
Ra
7,950
379
48
2
0
361,692
8
L
Anhur
10,714
510
126
6
0
402,025
4
W
Amaterasu
12,283
585
160
8
0
438,145
5
W
Thor
12,710
605
112
5
0
448,833
3
W
Yemoja
11,157
531
18
1
0
381,989
4
L
Thanatos
8,741
416
98
5
0
360,746
5
L
Atlas
9,662
460
103
5
0
391,350
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role