Player Matchup

Kumbhakarna
Kumbhakarna
DBanner14
Kumbhakarna
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Mulan
Mulan
Hudabaker07
Mulan
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 12L
1,500 Elo+
Party 1
Charybdis
Charybdis
Shlacebot
Charybdis
Level 72
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 20L
1,500 Elo+
Party 1
Loki
Loki
TC Nanooks91
Loki
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sol
Sol
THEGOOSEMAN 4
Sol
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 45
1,500 SR
1,500 Elo+

VS

Team Averages
Level 45
1,547 SR
1,567 Elo+
Fenrir
Fenrir
ElkKing
Fenrir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
InlineSixxx
Zeus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
ShadowDC36killer
Guan Yu
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,500 Elo+
Solo
Loki
Loki
Trulysad
Loki
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 22L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
kahdyn
Danzaburou
Level 63
God Stats
4W - 6L
1,737 SR
Queue Stats
314W - 351L
1,835 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DBanner14
Kumbhakarna
11
0 / 3 / 1
7,769
370
2,345
15,225
8,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
4 / 7 / 3
10,178
485
17,777
24,789
19,110
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
Shlacebot
Charybdis
15
1 / 7 / 0
9,251
441
4,084
13,124
3,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 10 / 4
9,708
462
5,672
14,979
4,931
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

16
4 / 6 / 2
10,378
494
8,596
15,514
4,005
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ElkKing
Fenrir
18
8 / 2 / 5
11,845
564
11,232
13,602
7,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
8 / 5 / 8
11,913
567
11,768
11,773
4,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 4 / 12
11,008
524
12,813
17,926
19,528
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Loki
17
8 / 2 / 11
11,472
546
14,375
17,944
15,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
kahdyn
Danzaburou
19
5 / 0 / 7
12,286
585
9,093
6,120
2,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
74
13
Kills
31
33
Deaths
13
10
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
DBanner14
Kumbhakarna
0
3
1
0.17
W
Fenrir
ElkKing
Fenrir
8
2
5
5.25
L
4
7
3
0.79
W
8
5
8
2.4
W
2
4
12
2
L
Charybdis
Shlacebot
Charybdis
1
7
0
0.14
L
4
10
4
0.6
L
4
6
2
0.83
W
Loki
8
2
11
6.75
W
Danzaburou
kahdyn
Danzaburou
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,474
Damage
59,281
83,631
Taken
67,365
39,495
Mitigated
49,717
19,883
Healing
21,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
DBanner14
Kumbhakarna
2,345
199
0
1,431
15,225
8,122
396
3,666
10,822
14,831
0
W
Fenrir
ElkKing
Fenrir
11,232
2,862
0
6,748
13,602
7,493
1,525
3,341
10,261
0
76,200
L
17,777
3,242
77
9,843
24,789
19,110
964
2,853
21,299
0
62,958
W
11,768
2,488
0
2,414
11,773
4,448
1,729
3,830
7,943
60,331
0
W
12,813
2,159
1,094
5,327
17,926
19,528
982
764
17,162
10,100
49,956
L
Charybdis
Shlacebot
Charybdis
4,084
1,992
0
512
13,124
3,327
1,935
1,322
11,409
0
65,682
L
5,672
2,291
0
2,980
14,979
4,931
0
1,849
12,957
0
34,375
L
8,596
2,006
0
5,040
15,514
4,005
1,533
3,861
11,277
52,381
0
W
Loki
14,375
4,099
271
2,792
17,944
15,769
1,182
2,866
14,954
0
45,570
W
Danzaburou
kahdyn
Danzaburou
9,093
4,104
0
3,161
6,120
2,479
3,605
140
5,980
0
85,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,284
Gold Earned
58,524
399
Minions Killed
547
0
Camps Cleared
0
1,792,522
Distance Traveled
1,905,679
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,769
370
20
1
0
406,963
0
W
Fenrir
11,845
564
111
5
0
370,041
3
L
Mulan
10,178
485
112
5
0
349,467
0
W
Zeus
11,913
567
119
6
0
334,432
7
W
Guan Yu
11,008
524
107
5
0
394,477
2
L
Charybdis
9,251
441
118
6
0
328,899
4
L
Loki
9,708
462
52
2
0
359,637
1
L
Sol
10,378
494
97
5
0
347,556
3
W
Loki
11,472
546
59
3
0
403,418
4
W
Danzaburou
12,286
585
151
7
0
403,311
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role