Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Aceboogie786
Ah Puch
Level 142
God Stats
10W - 11L
1,500 SR
Queue Stats
344W - 352L
1,542 Elo+
Solo
Odin
Odin
Barbler57
Odin
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 137L
1,590 Elo+
Solo
Hun Batz
Hun Batz
DaeWae
Hun Batz
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
165W - 160L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
OwenDuxy
Ah Muzen Cab
Level 125
God Stats
0W - 5L
1,500 SR
Queue Stats
151W - 140L
1,500 Elo+
Party 2
Team Averages
Level 136
1,500 SR
1,526 Elo+

VS

Team Averages
Level 132
1,542 SR
1,423 Elo+
Nu Wa
Nu Wa
Boozn B Anthony
Nu Wa
Level 123
God Stats
8W - 2L
1,736 SR
Queue Stats
137W - 137L
1,549 Elo+
Solo
Set
Set
PsychoticWolf824
Set
Level 147
God Stats
16W - 5L
1,500 SR
Queue Stats
314W - 219L
1,290 Elo+
Party 1
Medusa
Medusa
WOAD steeler
Medusa
Level 128
God Stats
3W - 6L
1,476 SR
Queue Stats
87W - 87L
1,478 Elo+
Solo
Bakasura
Bakasura
theapache69
Bakasura
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,290 Elo+
Party 1
Atlas
Atlas
tytybully03
Atlas
Level 146
God Stats
3W - 7L
1,500 SR
Queue Stats
373W - 309L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 3 / 6
8,719
513
6,856
17,713
15,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Puch
Aceboogie786
Ah Puch
5
0 / 4 / 1
5,854
344
1,791
4,626
1,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
17
6 / 2 / 0
10,198
600
12,313
16,528
11,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
DaeWae
Hun Batz
16
2 / 3 / 3
9,161
539
5,228
11,762
3,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
OwenDuxy
Ah Muzen Cab
15
4 / 3 / 5
9,331
549
13,321
12,531
4,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 2
9,130
537
5,202
9,436
2,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 4 / 1
10,523
619
11,734
15,900
8,448
Medusa
16
2 / 3 / 2
9,695
570
6,767
10,141
2,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
theapache69
Bakasura
16
6 / 3 / 2
10,296
606
6,555
14,728
5,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 1 / 7
8,799
518
12,976
15,332
16,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
28
14
Kills
14
15
Deaths
15
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
3
6
1.67
L
Ah Puch
Aceboogie786
Ah Puch
0
4
1
0.13
L
Odin
6
2
0
3
W
3
4
2
1
L
Hun Batz
DaeWae
Hun Batz
2
3
3
1.17
L
Ah Muzen Cab
OwenDuxy
Ah Muzen Cab
4
3
5
2.17
W
3
4
1
0.88
W
Medusa
2
3
2
1
W
Bakasura
theapache69
Bakasura
6
3
2
2.33
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,509
Damage
43,234
63,160
Taken
65,537
36,769
Mitigated
35,232
19,341
Healing
17,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,856
329
2,044
5,693
17,713
15,698
0
6,489
10,536
26,556
1,107
L
Ah Puch
Aceboogie786
Ah Puch
1,791
259
0
744
4,626
1,239
476
1,386
3,147
10,551
0
L
Odin
12,313
2,703
0
2,636
16,528
11,635
0
2,167
13,784
9,617
48,934
W
5,202
845
0
1,502
9,436
2,249
1,274
2,052
7,198
42,197
0
L
Hun Batz
DaeWae
Hun Batz
5,228
803
0
3,453
11,762
3,828
0
3,421
8,191
0
63,410
L
Ah Muzen Cab
OwenDuxy
Ah Muzen Cab
13,321
5,793
0
4,771
12,531
4,369
1,036
4,715
7,741
0
79,306
W
11,734
4,340
0
3,022
15,900
8,448
528
2,891
11,926
0
71,632
W
Medusa
6,767
3,208
0
3,597
10,141
2,671
456
1,492
8,494
0
73,737
W
Bakasura
theapache69
Bakasura
6,555
4,451
0
5,223
14,728
5,734
1,691
1,044
13,532
0
66,038
W
12,976
5,646
735
3,044
15,332
16,130
175
3,447
11,683
37,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,263
Gold Earned
48,443
444
Minions Killed
510
0
Camps Cleared
0
1,426,140
Distance Traveled
1,539,435
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,719
513
54
3
0
337,865
4
L
Ah Puch
5,854
344
15
1
0
103,254
1
L
Odin
10,198
600
119
7
0
340,577
6
W
Nu Wa
9,130
537
80
5
0
217,253
3
L
Hun Batz
9,161
539
124
7
0
331,674
4
L
Ah Muzen Cab
9,331
549
132
8
0
312,770
4
W
Set
10,523
619
139
8
0
290,808
0
W
Medusa
9,695
570
123
7
0
330,702
4
W
Bakasura
10,296
606
130
8
0
380,902
1
W
Atlas
8,799
518
38
2
0
319,770
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role