Player Matchup

Mercury
Mercury
Echo35
Mercury
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 2
Horus
Horus
LDanTheMilkManL
Horus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 23L
1,500 Elo+
Party 2
Bellona
Bellona
Nitros55
Bellona
Level 28
God Stats
0W - 5L
1,500 SR
Queue Stats
22W - 34L
1,500 Elo+
Party 2
Sol
Sol
SoulEater485
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 2
Scylla
Scylla
gunner103
Scylla
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 47L
1,500 Elo+
Party 2
Team Averages
Level 46
1,500 SR
1,500 Elo+

VS

Team Averages
Level 59
1,543 SR
1,640 Elo+
Eset
Eset
AmoresAmores
Eset
Level 144
God Stats
5W - 1L
1,715 SR
Queue Stats
30W - 23L
1,910 Elo+
Party 3
Guan Yu
Guan Yu
MegaLonk
Guan Yu
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,349 Elo+
Party 1
Olorun
Olorun
Porker368
Olorun
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 128L
1,523 Elo+
Party 1
Odin
Odin
Selengar
Odin
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
32W - 37L
1,910 Elo+
Party 3
Mercury
Mercury
TheStringfellow
Mercury
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 43L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Echo35
Mercury
13
6 / 4 / 5
8,122
625
8,650
10,977
3,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 2 / 3
5,978
460
1,957
8,976
4,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Nitros55
Bellona
12
5 / 2 / 3
7,751
596
7,699
8,268
7,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

12
0 / 2 / 1
6,533
503
2,254
4,952
1,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
gunner103
Scylla
11
2 / 2 / 1
6,663
513
3,963
6,914
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 1
8,397
646
10,585
8,011
2,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
MegaLonk
Guan Yu
10
0 / 1 / 2
6,913
532
1,836
5,704
3,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
Porker368
Olorun
14
3 / 0 / 1
8,591
661
4,315
5,669
1,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Odin
11
3 / 4 / 2
7,267
559
6,338
10,482
6,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
1 / 6 / 2
7,700
592
2,905
11,412
3,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
14
Kills
12
12
Deaths
14
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
3
1
1.83
L
Mercury
Echo35
Mercury
6
4
5
2.13
L
1
2
3
1.25
W
Guan Yu
MegaLonk
Guan Yu
0
1
2
1
L
Bellona
Nitros55
Bellona
5
2
3
3.25
W
Olorun
Porker368
Olorun
3
0
1
3.5
W
Odin
3
4
2
1
L
0
2
1
0.25
W
1
6
2
0.33
L
Scylla
gunner103
Scylla
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,523
Damage
25,979
40,087
Taken
41,278
17,670
Mitigated
18,198
8,437
Healing
13,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,585
833
174
1,824
8,011
2,808
766
2,001
5,804
52,615
0
L
Mercury
Echo35
Mercury
8,650
2,893
0
500
10,977
3,434
0
2,406
8,230
0
45,377
L
1,957
700
1,087
2,183
8,976
4,084
0
5,547
3,253
0
10,248
W
Guan Yu
MegaLonk
Guan Yu
1,836
292
456
1,682
5,704
3,816
0
1,560
4,058
2,950
6,466
L
Bellona
Nitros55
Bellona
7,699
1,673
0
1,961
8,268
7,126
552
594
7,314
0
30,670
W
Olorun
Porker368
Olorun
4,315
2,401
147
3,682
5,669
1,968
0
1,139
4,530
70,076
0
W
Odin
6,338
1,081
0
2,486
10,482
6,049
175
1,137
8,837
0
24,072
L
2,254
444
0
1,791
4,952
1,310
1,092
2,036
2,916
36,782
0
W
2,905
1,329
0
3,534
11,412
3,557
0
46
11,160
0
44,782
L
Scylla
gunner103
Scylla
3,963
293
0
915
6,914
1,716
598
3,998
2,562
35,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,047
Gold Earned
38,868
316
Minions Killed
389
0
Camps Cleared
0
1,308,488
Distance Traveled
1,340,027
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,397
646
99
8
0
268,891
5
L
Mercury
8,122
625
70
5
0
287,553
0
L
Horus
5,978
460
12
1
0
200,949
0
W
Guan Yu
6,913
532
9
1
0
262,527
2
L
Bellona
7,751
596
73
6
0
273,984
0
W
Olorun
8,591
661
138
11
0
268,768
2
W
Odin
7,267
559
42
3
0
274,480
2
L
Sol
6,533
503
85
7
0
278,250
2
W
Mercury
7,700
592
101
8
0
265,361
2
L
Scylla
6,663
513
76
6
0
267,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role