Player Matchup

Sylvanus
Sylvanus
G_2_Short
Sylvanus
Level 129
God Stats
95W - 69L
1,463 SR
Queue Stats
500W - 503L
1,492 Elo+
Solo
Fenrir
Fenrir
JuhCeres
Fenrir
Level 85
God Stats
1W - 3L
1,500 SR
Queue Stats
130W - 112L
1,753 Elo+
Solo
Mulan
Mulan
KUSHGODROB
Mulan
Level 101
God Stats
5W - 5L
1,513 SR
Queue Stats
25W - 19L
1,734 Elo+
Solo
Discordia
Discordia
Shimba32
Discordia
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 25L
1,500 Elo+
Solo
Medusa
Medusa
VeteranCard6934
Medusa
Level 160
God Stats
118W - 130L
1,515 SR
Queue Stats
368W - 411L
1,610 Elo+
Solo
Team Averages
Level 126
1,498 SR
1,618 Elo+

VS

Team Averages
Level 115
1,501 SR
1,524 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
ElSid19
Ao Kuang
Level 83
God Stats
2W - 2L
1,505 SR
Queue Stats
5W - 8L
1,600 Elo+
Solo
Hel
Hel
Fatrio-
Hel
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
37W - 50L
1,431 Elo+
Solo
Chaac
Chaac
Shivhur
Chaac
Level 117
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 25L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
G_2_Short
Sylvanus
9
3 / 3 / 2
5,791
579
10,155
9,594
3,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
JuhCeres
Fenrir
9
2 / 0 / 0
5,555
556
1,828
4,461
1,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Mulan
11
6 / 0 / 2
7,133
713
5,375
6,299
3,329
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Discordia
Shimba32
Discordia
11
0 / 0 / 0
5,973
597
1,378
2,471
749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
1 / 2 / 5
5,441
544
2,036
4,735
1,382
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
0 / 1 / 0
5,577
558
1,718
3,759
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
 
Cthulhu
8
1 / 2 / 3
5,012
501
3,754
9,154
3,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
ElSid19
Ao Kuang
8
2 / 2 / 3
5,146
515
2,120
7,041
1,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hel
9
2 / 2 / 1
5,182
518
4,069
5,117
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
Shivhur
Chaac
9
0 / 5 / 0
5,310
531
2,779
7,761
6,158
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
12
Kills
5
5
Deaths
12
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
1
0
0
L
Cthulhu
 
Cthulhu
1
2
3
1.25
L
Ao Kuang
ElSid19
Ao Kuang
2
2
3
1.75
L
Hel
2
2
1
1.25
W
Sylvanus
G_2_Short
Sylvanus
3
3
2
1.33
W
Fenrir
JuhCeres
Fenrir
2
0
0
2
W
Mulan
6
0
2
7
W
Discordia
Shimba32
Discordia
0
0
0
0
L
Chaac
Shivhur
Chaac
0
5
0
0
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,772
Damage
14,440
27,560
Taken
32,832
10,662
Mitigated
14,095
12,977
Healing
12,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
1,718
0
0
1,709
3,759
983
0
1,029
2,424
32,376
0
L
Cthulhu
 
Cthulhu
3,754
766
70
1,747
9,154
3,694
0
4,101
5,053
14,833
0
L
Ao Kuang
ElSid19
Ao Kuang
2,120
992
0
3,175
7,041
1,800
0
1,954
5,063
16,129
0
L
Hel
4,069
649
1,392
2,544
5,117
1,460
0
1,733
3,384
25,791
0
W
Sylvanus
G_2_Short
Sylvanus
10,155
4,809
324
5,331
9,594
3,453
646
6,943
2,651
22,699
7,035
W
Fenrir
JuhCeres
Fenrir
1,828
552
0
1,815
4,461
1,749
0
245
4,216
0
25,356
W
Mulan
5,375
739
0
3,374
6,299
3,329
578
819
5,452
0
34,445
W
Discordia
Shimba32
Discordia
1,378
0
0
423
2,471
749
0
1,142
1,149
34,250
0
L
Chaac
Shivhur
Chaac
2,779
460
0
1,819
7,761
6,158
0
0
7,761
0
29,845
W
2,036
1,092
0
1,710
4,735
1,382
588
2,304
2,431
0
18,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,893
Gold Earned
26,227
297
Minions Killed
266
0
Camps Cleared
0
906,043
Distance Traveled
995,540
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,577
558
74
7
0
205,666
1
L
Cthulhu
5,012
501
24
2
0
201,090
2
L
Ao Kuang
5,146
515
43
4
0
199,476
1
L
Hel
5,182
518
59
6
0
201,381
3
W
Sylvanus
5,791
579
43
4
0
162,579
3
W
Fenrir
5,555
556
44
4
0
222,493
3
W
Mulan
7,133
713
80
8
0
188,367
2
W
Discordia
5,973
597
100
10
0
197,977
3
L
Chaac
5,310
531
66
7
0
187,927
2
W
Medusa
5,441
544
30
3
0
134,627
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role