Player Matchup

Arachne
Arachne
Aerosang
Arachne
Level 147
God Stats
17W - 14L
1,500 SR
Queue Stats
249W - 222L
1,877 Elo+
Party 2
Medusa
Medusa
DangeRusss
Medusa
Level 104
God Stats
9W - 3L
1,701 SR
Queue Stats
60W - 48L
1,877 Elo+
Party 2
Achilles
Achilles
Drago1stdan
Achilles
Level 66
God Stats
3W - 3L
1,823 SR
Queue Stats
47W - 40L
1,877 Elo+
Party 2
Agni
Agni
Sidocahn
Agni
Level 134
God Stats
8W - 4L
1,500 SR
Queue Stats
208W - 182L
1,877 Elo+
Party 2
Xing Tian
Xing Tian
skinnywhiteguy4
Xing Tian
Level 40
God Stats
9W - 12L
1,526 SR
Queue Stats
23W - 28L
1,877 Elo+
Party 2
Team Averages
Level 98
1,610 SR
1,877 Elo+

VS

Team Averages
Level 93
1,649 SR
1,720 Elo+
Charybdis
Charybdis
ChrisHaggs
Charybdis
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 66L
1,884 Elo+
Party 3
Atlas
Atlas
Pauliiee500
Atlas
Level 46
God Stats
3W - 1L
1,847 SR
Queue Stats
3W - 1L
1,716 Elo+
Party 3
Vamana
Vamana
Phoenixsaurusrex
Vamana
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,530 Elo+
Party 1
Pele
Pele
SaintPab1o
Pele
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 24L
1,938 Elo+
Party 3
Tiamat
Tiamat
TrainMyTaco
Tiamat
Level 116
God Stats
3W - 1L
1,898 SR
Queue Stats
39W - 32L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aerosang
Arachne
16
8 / 1 / 6
9,383
626
9,979
15,547
5,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
DangeRusss
Medusa
15
0 / 3 / 5
8,304
554
7,702
9,500
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
Drago1stdan
Achilles
15
4 / 0 / 1
9,261
617
7,665
11,926
11,493
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Agni
16
4 / 1 / 3
8,986
599
11,318
7,257
2,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
skinnywhiteguy4
Xing Tian
13
1 / 1 / 6
7,797
520
1,603
10,113
8,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ChrisHaggs
Charybdis
12
0 / 3 / 2
7,331
489
4,935
9,370
2,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 4 / 2
6,935
462
6,716
11,856
8,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
0 / 1 / 1
8,262
551
7,818
8,759
7,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 6 / 1
7,678
512
8,104
13,101
4,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
12
1 / 3 / 1
7,193
480
5,923
8,411
4,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
17
Kills
6
6
Deaths
17
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
Aerosang
Arachne
8
1
6
11
L
Charybdis
ChrisHaggs
Charybdis
0
3
2
0.33
W
Medusa
DangeRusss
Medusa
0
3
5
0.83
W
Achilles
Drago1stdan
Achilles
4
0
1
4.5
L
2
4
2
0.75
L
0
1
1
0.5
L
3
6
1
0.58
W
Agni
4
1
3
5.5
L
Tiamat
1
3
1
0.5
W
Xing Tian
skinnywhiteguy4
Xing Tian
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,267
Damage
33,496
54,343
Taken
51,497
30,698
Mitigated
27,574
14,970
Healing
16,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Aerosang
Arachne
9,979
5,367
0
8,311
15,547
5,227
0
3,401
11,971
0
69,556
L
Charybdis
ChrisHaggs
Charybdis
4,935
2,409
0
2,069
9,370
2,526
472
1,468
7,902
0
51,965
W
Medusa
DangeRusss
Medusa
7,702
2,695
0
2,270
9,500
2,578
0
1,534
7,966
0
63,778
W
Achilles
Drago1stdan
Achilles
7,665
1,939
0
1,064
11,926
11,493
0
2,284
9,522
2,685
54,720
L
6,716
2,357
0
1,324
11,856
8,912
34
5,472
6,384
18,395
0
L
7,818
4,063
0
5,578
8,759
7,085
0
358
8,401
2,484
55,021
L
8,104
2,014
0
4,804
13,101
4,183
0
2,520
10,581
0
45,411
W
Agni
11,318
872
0
1,272
7,257
2,590
356
1,984
5,189
81,789
0
L
Tiamat
5,923
228
0
2,478
8,411
4,868
42
3,425
4,986
40,468
0
W
Xing Tian
skinnywhiteguy4
Xing Tian
1,603
0
0
2,053
10,113
8,810
0
3,388
6,547
13,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,731
Gold Earned
37,399
535
Minions Killed
429
0
Camps Cleared
0
1,575,524
Distance Traveled
1,455,020
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,383
626
106
7
0
361,216
3
L
Charybdis
7,331
489
103
7
0
270,780
0
W
Medusa
8,304
554
121
8
0
281,399
4
W
Achilles
9,261
617
125
8
0
314,635
1
L
Atlas
6,935
462
22
1
0
304,030
5
L
Vamana
8,262
551
112
7
0
288,748
3
L
Pele
7,678
512
85
6
0
300,013
3
W
Agni
8,986
599
167
11
0
295,190
3
L
Tiamat
7,193
480
107
7
0
291,449
8
W
Xing Tian
7,797
520
16
1
0
323,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role