Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nike
Nike
BabaBooeey
Nike
Level 82
God Stats
10W - 0L
1,500 SR
Queue Stats
275W - 181L
1,784 Elo+
Party 3
Hou Yi
Hou Yi
SooTaylor
Hou Yi
Level 6
God Stats
4W - 0L
1,500 SR
Queue Stats
40W - 10L
1,784 Elo+
Party 3
Zeus
Zeus
Steeeeeliskt
Zeus
Level 48
God Stats
3W - 2L
1,500 SR
Queue Stats
24W - 22L
1,703 Elo+
Party 4
Atlas
Atlas
Vlynn
Atlas
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
120W - 76L
1,500 Elo+
Party 3
Team Averages
Level 90
1,500 SR
1,654 Elo+

VS

Team Averages
Level 94
1,466 SR
1,423 Elo+
Sobek
Sobek
Daspanzie
Sobek
Level 126
God Stats
0W - 4L
1,500 SR
Queue Stats
114W - 112L
1,479 Elo+
Party 1
Jormungandr
Jormungandr
Godoroth
Jormungandr
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 62L
1,325 Elo+
Party 2
Chernobog
Chernobog
KingSa1amander
Chernobog
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
117W - 118L
1,477 Elo+
Party 1
Discordia
Discordia
Madisonku
Discordia
Level 129
God Stats
0W - 2L
1,294 SR
Queue Stats
71W - 60L
1,325 Elo+
Party 2
Nike
Nike
Octiss
Nike
Level 48
God Stats
4W - 9L
1,537 SR
Queue Stats
346W - 469L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
5 / 0 / 8
10,596
530
8,591
13,268
5,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 2 / 8
9,885
494
6,142
16,328
16,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
SooTaylor
Hou Yi
18
3 / 3 / 2
10,707
535
14,553
10,204
3,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

19
7 / 3 / 6
11,311
566
14,813
11,329
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
Vlynn
Atlas
20
7 / 1 / 3
11,792
590
17,958
20,621
20,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Daspanzie
Sobek
11
1 / 5 / 3
8,212
411
3,883
14,285
13,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Godoroth
Jormungandr
16
0 / 4 / 3
10,073
504
14,003
20,063
19,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
KingSa1amander
Chernobog
16
2 / 6 / 4
10,040
502
6,284
15,497
4,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Madisonku
Discordia
15
1 / 6 / 2
9,176
459
9,152
11,965
4,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
Octiss
Nike
17
5 / 6 / 3
10,457
523
11,007
18,728
6,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
24
26
Kills
9
9
Deaths
27
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
8
9
W
4
2
8
4
L
Sobek
Daspanzie
Sobek
1
5
3
0.5
L
Jormungandr
Godoroth
Jormungandr
0
4
3
0.38
L
Chernobog
KingSa1amander
Chernobog
2
6
4
0.67
L
Discordia
Madisonku
Discordia
1
6
2
0.33
L
Nike
Octiss
Nike
5
6
3
1.08
W
Hou Yi
SooTaylor
Hou Yi
3
3
2
1.33
W
7
3
6
3.33
W
Atlas
Vlynn
Atlas
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,057
Damage
44,329
71,750
Taken
80,538
49,336
Mitigated
48,820
19,593
Healing
16,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,591
1,346
0
5,687
13,268
5,872
244
3,697
9,276
0
68,848
W
6,142
619
533
2,951
16,328
16,874
24
4,418
11,402
0
38,278
L
Sobek
Daspanzie
Sobek
3,883
313
0
2,999
14,285
13,989
0
4,762
9,470
17,837
0
L
Jormungandr
Godoroth
Jormungandr
14,003
2,945
218
4,301
20,063
19,098
0
11,584
7,237
72,011
0
L
Chernobog
KingSa1amander
Chernobog
6,284
2,615
0
2,362
15,497
4,716
0
2,879
12,567
0
66,781
L
Discordia
Madisonku
Discordia
9,152
284
0
1,223
11,965
4,061
0
5,605
6,258
61,676
0
L
Nike
Octiss
Nike
11,007
2,528
0
5,713
18,728
6,956
709
6,322
12,235
0
64,792
W
Hou Yi
SooTaylor
Hou Yi
14,553
7,283
0
2,584
10,204
3,050
882
2,276
7,837
0
82,509
W
14,813
914
0
2,722
11,329
3,371
31
3,991
6,940
86,536
0
W
Atlas
Vlynn
Atlas
17,958
4,983
0
5,116
20,621
20,169
272
10,169
9,257
82,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,291
Gold Earned
47,958
640
Minions Killed
525
0
Camps Cleared
0
2,021,762
Distance Traveled
1,851,156
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,596
530
110
6
0
459,658
1
W
Nike
9,885
494
55
3
0
432,564
8
L
Sobek
8,212
411
24
1
0
334,303
2
L
Jormungandr
10,073
504
156
8
0
392,807
2
L
Chernobog
10,040
502
114
6
0
377,922
1
L
Discordia
9,176
459
124
6
0
345,934
11
L
Nike
10,457
523
107
5
0
400,190
0
W
Hou Yi
10,707
535
160
8
0
377,580
4
W
Zeus
11,311
566
152
8
0
382,595
2
W
Atlas
11,792
590
163
8
0
369,365
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role