Player Matchup

Ah Puch
Ah Puch
ExFix9
Ah Puch
Level 37
God Stats
2W - 3L
1,715 SR
Queue Stats
151W - 163L
1,545 Elo+
Party 1
Medusa
Medusa
MelissaGoddess72
Medusa
Level 95
God Stats
5W - 2L
1,500 SR
Queue Stats
243W - 214L
1,505 Elo+
Party 3
Kali
Kali
Skuodas
Kali
Level 79
God Stats
4W - 1L
1,500 SR
Queue Stats
57W - 44L
1,505 Elo+
Party 3
Bellona
Bellona
slipknotislife
Bellona
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 162L
1,661 Elo+
Party 1
Ymir
Ymir
stinkfinger1776
Ymir
Level 18
God Stats
10W - 4L
1,527 SR
Queue Stats
11W - 8L
1,505 Elo+
Party 3
Team Averages
Level 52
1,549 SR
1,544 Elo+

VS

Team Averages
Level 84
1,587 SR
1,662 Elo+
Sol
Sol
JohniLy
Sol
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 33L
1,645 Elo+
Party 2
Nemesis
Nemesis
KeeperCelt
Nemesis
Level 30
God Stats
3W - 3L
1,500 SR
Queue Stats
61W - 93L
1,551 Elo+
Solo
Ullr
Ullr
PetroBooomin
Ullr
Level 139
God Stats
4W - 5L
1,720 SR
Queue Stats
60W - 44L
1,667 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Steely21
Cu Chulainn
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 52L
1,667 Elo+
Party 2
Cerberus
Cerberus
YoooDuude
Cerberus
Level 45
God Stats
5W - 5L
1,715 SR
Queue Stats
48W - 31L
1,778 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ExFix9
Ah Puch
14
0 / 4 / 2
10,561
528
2,301
10,531
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
7 / 2 / 11
12,844
642
14,233
13,395
6,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kali
Skuodas
Kali
18
9 / 0 / 3
12,447
622
10,936
11,875
6,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
0 / 4 / 2
11,743
587
922
13,589
6,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

16
10 / 2 / 10
12,432
622
8,467
14,546
17,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
9
1 / 6 / 5
6,876
344
2,946
9,163
2,008
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
KeeperCelt
Nemesis
6
1 / 0 / 3
6,526
326
35
1,002
411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
2 / 9 / 3
7,331
367
1,552
9,832
2,709
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
Steely21
Cu Chulainn
15
5 / 4 / 2
10,209
510
8,199
16,917
12,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cerberus
YoooDuude
Cerberus
10
1 / 10 / 5
7,663
383
2,874
18,861
14,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
28
26
Kills
10
12
Deaths
29
28
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
ExFix9
Ah Puch
0
4
2
0.25
L
Sol
1
6
5
0.58
L
Nemesis
KeeperCelt
Nemesis
1
0
3
2.5
W
7
2
11
6.25
L
2
9
3
0.39
W
Kali
Skuodas
Kali
9
0
3
10.5
L
Cu Chulainn
Steely21
Cu Chulainn
5
4
2
1.5
L
Cerberus
YoooDuude
Cerberus
1
10
5
0.35
W
0
4
2
0.25
W
10
2
10
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,859
Damage
15,606
63,936
Taken
55,775
41,530
Mitigated
31,257
19,964
Healing
9,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
ExFix9
Ah Puch
2,301
0
0
2,937
10,531
3,862
0
1,967
7,579
57,037
0
L
Sol
2,946
1,119
0
2,464
9,163
2,008
0
1,781
6,892
12,313
0
L
Nemesis
KeeperCelt
Nemesis
35
0
0
76
1,002
411
0
915
87
0
559
W
14,233
7,971
0
5,221
13,395
6,019
5,213
2,855
10,411
0
115,937
L
1,552
1,233
0
350
9,832
2,709
0
3,903
5,929
0
18,112
W
Kali
Skuodas
Kali
10,936
7,324
0
4,616
11,875
6,974
6,639
2,906
8,771
0
96,971
L
Cu Chulainn
Steely21
Cu Chulainn
8,199
1,256
85
3,364
16,917
12,040
0
2,935
13,982
7,903
44,715
L
Cerberus
YoooDuude
Cerberus
2,874
388
137
2,813
18,861
14,089
0
4,399
14,462
12,282
0
W
922
170
0
5,248
13,589
6,997
1,474
446
11,277
0
68,856
W
8,467
1,498
0
1,942
14,546
17,678
907
5,234
8,634
30,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,027
Gold Earned
38,605
625
Minions Killed
170
0
Camps Cleared
0
1,688,659
Distance Traveled
1,011,224
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,561
528
108
5
0
291,108
2
L
Sol
6,876
344
11
1
0
209,030
4
L
Nemesis
6,526
326
1
0
0
10,055
0
W
Medusa
12,844
642
144
7
0
329,662
0
L
Ullr
7,331
367
38
2
0
201,154
0
W
Kali
12,447
622
160
8
0
438,901
2
L
Cu Chulainn
10,209
510
97
5
0
302,558
1
L
Cerberus
7,663
383
23
1
0
288,427
2
W
Bellona
11,743
587
155
8
0
329,465
4
W
Ymir
12,432
622
58
3
0
299,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role