Player Matchup

Chronos
Chronos
Gold II
 
Chronos
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
BLASSKIN
Scylla
Gold IV
Level 160
God Stats
11W - 5L
1,851 SR
Queue Stats
312W - 309L
1,775 MMR
Solo
Hachiman
Hachiman
Gold V
Rah_Bands4X
Hachiman
Gold V
Level 149
God Stats
26W - 24L
1,198 SR
Queue Stats
384W - 367L
1,663 MMR
Solo
Sylvanus
Sylvanus
Silver I
Tucker vv
Sylvanus
Silver I
Level 149
God Stats
3W - 3L
1,285 SR
Queue Stats
116W - 90L
1,706 MMR
Solo
Arachne
Arachne
Gold IV
guiccimayn
Arachne
Gold IV
Level 154
God Stats
14W - 12L
1,837 SR
Queue Stats
68W - 60L
1,728 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 154
1,534 SR
1,674 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,648 SR
1,710 MMR
Sun Wukong
Sun Wukong
Gold IV
Kifferr
Sun Wukong
Gold IV
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 26L
1,704 MMR
Party 1
Awilix
Awilix
Gold I
RodofAzzclaps
Awilix
Gold I
Level 138
God Stats
66W - 53L
1,698 SR
Queue Stats
484W - 483L
1,764 MMR
Solo
Bacchus
Bacchus
Gold V
legend21304
Bacchus
Gold V
Level 94
God Stats
3W - 3L
1,500 SR
Queue Stats
414W - 425L
1,724 MMR
Solo
Poseidon
Poseidon
Silver I
xStud McMuffin
Poseidon
Silver I
Level 125
God Stats
6W - 3L
1,702 SR
Queue Stats
118W - 110L
1,611 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold III
xX_IARES_Xx
Ah Muzen Cab
Gold III
Level 149
God Stats
4W - 3L
1,842 SR
Queue Stats
184W - 172L
1,747 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
1 / 5 / 0
10,055
559
7,018
11,299
3,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
BLASSKIN
Scylla
13
0 / 7 / 1
8,066
448
4,704
10,741
3,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
Rah_Bands4X
Hachiman
13
2 / 6 / 0
8,550
475
5,800
12,627
2,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Tucker vv
Sylvanus
14
2 / 5 / 2
9,373
521
9,018
12,842
5,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
guiccimayn
Arachne
16
1 / 5 / 1
9,015
501
5,486
14,010
8,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
LokiAtlasMercuryMorgan Le Fay

VS

Bans
CliodhnaAthenaBastetFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kifferr
Sun Wukong
17
3 / 0 / 4
10,962
609
8,983
12,804
8,014
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
13 / 2 / 6
11,109
617
12,691
12,009
4,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
legend21304
Bacchus
14
3 / 2 / 15
9,315
518
6,921
11,001
7,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
17
6 / 2 / 3
10,734
596
5,885
8,557
2,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
xX_IARES_Xx
Ah Muzen Cab
18
3 / 1 / 8
11,533
641
10,098
11,670
3,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
64
6
Kills
28
28
Deaths
7
4
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
5
0
0.2
L
Scylla
BLASSKIN
Scylla
0
7
1
0.07
W
Sun Wukong
Kifferr
Sun Wukong
3
0
4
5
L
Hachiman
Rah_Bands4X
Hachiman
2
6
0
0.33
W
13
2
6
8
L
Sylvanus
Tucker vv
Sylvanus
2
5
2
0.6
L
Arachne
guiccimayn
Arachne
1
5
1
0.3
W
Bacchus
legend21304
Bacchus
3
2
15
5.25
W
Poseidon
6
2
3
3.75
W
Ah Muzen Cab
xX_IARES_Xx
Ah Muzen Cab
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,026
Damage
44,578
61,519
Taken
56,041
23,113
Mitigated
25,565
16,535
Healing
17,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
7,018
3,465
0
2,898
11,299
3,302
2,619
2,784
8,439
68,254
0
L
Scylla
BLASSKIN
Scylla
4,704
576
0
587
10,741
3,012
0
4,889
5,612
48,459
0
W
Sun Wukong
Kifferr
Sun Wukong
8,983
1,278
0
4,870
12,804
8,014
496
5,067
7,663
0
69,660
L
Hachiman
Rah_Bands4X
Hachiman
5,800
2,644
0
3,919
12,627
2,658
0
583
12,044
0
57,339
W
12,691
4,444
0
2,746
12,009
4,214
217
4,686
7,243
0
66,960
L
Sylvanus
Tucker vv
Sylvanus
9,018
835
578
3,781
12,842
5,701
0
2,358
10,374
35,798
0
L
Arachne
guiccimayn
Arachne
5,486
2,737
0
4,772
14,010
8,440
0
1,545
12,389
0
69,108
W
Bacchus
legend21304
Bacchus
6,921
660
907
3,524
11,001
7,376
50
4,573
6,276
22,648
1,926
W
Poseidon
5,885
190
0
696
8,557
2,477
1,705
3,755
4,768
74,924
0
W
Ah Muzen Cab
xX_IARES_Xx
Ah Muzen Cab
10,098
3,595
0
5,038
11,670
3,484
1,532
2,313
9,351
0
80,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,059
Gold Earned
53,653
546
Minions Killed
608
0
Camps Cleared
0
1,603,806
Distance Traveled
1,982,431
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,055
559
145
8
0
345,463
3
L
Scylla
8,066
448
109
6
0
314,931
2
W
Sun Wukong
10,962
609
160
9
0
408,869
4
L
Hachiman
8,550
475
112
6
0
246,031
4
W
Awilix
11,109
617
106
6
0
412,194
3
L
Sylvanus
9,373
521
52
3
0
287,717
4
L
Arachne
9,015
501
128
7
0
409,664
2
W
Bacchus
9,315
518
35
2
0
380,846
5
W
Poseidon
10,734
596
149
8
0
401,381
6
W
Ah Muzen Cab
11,533
641
158
9
0
379,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role