Player Matchup

He Bo
He Bo
 
He Bo
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
AinzOoalGoal
Chiron
Level 125
God Stats
5W - 2L
1,500 SR
Queue Stats
232W - 204L
1,786 Elo+
Party 2
King Arthur
King Arthur
Anecior
King Arthur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,627 Elo+
Party 2
Ares
Ares
Pietras
Ares
Level 90
God Stats
3W - 2L
1,715 SR
Queue Stats
117W - 121L
1,786 Elo+
Party 2
Sol
Sol
Ďĕśıŕ
Sol
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 25L
1,711 Elo+
Party 2
Team Averages
Level 104
1,543 SR
1,682 Elo+

VS

Team Averages
Level 115
1,500 SR
1,406 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
BlueJumperGuy
Mercury
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,301 Elo+
Solo
Scylla
Scylla
Niitrâ
Scylla
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Hachiman
Hachiman
mamadsaedi
Hachiman
Level 122
God Stats
4W - 3L
1,500 SR
Queue Stats
240W - 210L
1,229 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
5 / 4 / 18
9,712
809
11,590
10,008
4,570
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
17
9 / 2 / 13
10,412
868
12,631
13,410
5,605
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
Anecior
King Arthur
16
1 / 1 / 16
8,912
743
4,155
14,246
15,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ares
Pietras
Ares
15
0 / 2 / 23
9,410
784
6,971
13,514
12,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
15 / 2 / 11
11,403
950
33,312
13,435
5,948
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
2 / 4 / 9
9,384
782
15,206
24,445
17,072
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
 
Serqet
11
0 / 8 / 6
7,170
598
1,479
18,879
10,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
12
1 / 7 / 6
7,517
626
4,129
9,280
3,385
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
Niitrâ
Scylla
17
6 / 5 / 4
9,522
794
18,509
9,349
3,587
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
mamadsaedi
Hachiman
14
2 / 6 / 5
8,007
667
11,503
10,289
3,688
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
41
30
Kills
11
11
Deaths
30
81
Assists
30
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
4
18
3.5
L
Cthulhu
 
Cthulhu
2
4
9
1.63
L
Serqet
 
Serqet
0
8
6
0.38
W
Chiron
9
2
13
7.75
W
King Arthur
Anecior
King Arthur
1
1
16
9
L
Mercury
1
7
6
0.57
L
Scylla
Niitrâ
Scylla
6
5
4
1.6
W
Ares
Pietras
Ares
0
2
23
5.75
L
Hachiman
mamadsaedi
Hachiman
2
6
5
0.75
W
15
2
11
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,659
Damage
50,826
64,613
Taken
72,242
43,789
Mitigated
37,861
22,511
Healing
18,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
11,590
1,526
1,341
640
10,008
4,570
817
5,400
4,490
23,122
0
L
Cthulhu
 
Cthulhu
15,206
209
705
10,392
24,445
17,072
0
16,902
7,121
28,040
0
L
Serqet
 
Serqet
1,479
131
496
2,757
18,879
10,129
0
14,347
4,362
0
1,949
W
Chiron
12,631
3,271
3,768
4,746
13,410
5,605
2,167
8,422
4,851
0
30,077
W
King Arthur
Anecior
King Arthur
4,155
494
1,365
2,132
14,246
15,584
316
6,476
7,588
0
8,287
L
Mercury
4,129
613
350
577
9,280
3,385
0
5,104
4,091
0
9,700
L
Scylla
Niitrâ
Scylla
18,509
1,012
611
1,211
9,349
3,587
0
7,589
1,760
29,746
0
W
Ares
Pietras
Ares
6,971
519
771
1,409
13,514
12,082
816
6,393
6,833
8,806
0
L
Hachiman
mamadsaedi
Hachiman
11,503
3,623
0
1,002
10,289
3,688
0
7,931
2,227
0
21,292
W
33,312
16,588
1,681
4,658
13,435
5,948
1,323
6,417
6,584
56,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,849
Gold Earned
41,600
118
Minions Killed
93
0
Camps Cleared
0
1,228,365
Distance Traveled
1,027,201
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,712
809
28
2
0
215,832
0
L
Cthulhu
9,384
782
25
2
0
226,301
0
L
Serqet
7,170
598
3
0
0
182,882
1
W
Chiron
10,412
868
31
3
0
251,322
0
W
King Arthur
8,912
743
11
1
0
273,245
0
L
Mercury
7,517
626
12
1
0
226,818
1
L
Scylla
9,522
794
27
2
0
183,733
2
W
Ares
9,410
784
3
0
0
240,649
0
L
Hachiman
8,007
667
26
2
0
207,467
3
W
Sol
11,403
950
45
4
0
247,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role