Player Matchup

Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Alencas
Ao Kuang
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 15L
1,387 Elo+
Party 1
Atlas
Atlas
DesinstalaLixo
Atlas
Level 125
God Stats
2W - 2L
1,736 SR
Queue Stats
10W - 17L
1,731 Elo+
Party 1
Thor
Thor
Zarckover
Thor
Level 108
God Stats
2W - 4L
1,500 SR
Queue Stats
31W - 34L
1,387 Elo+
Party 1
Apollo
Apollo
otochsamy
Apollo
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 26L
1,731 Elo+
Party 1
Team Averages
Level 106
1,547 SR
1,547 Elo+

VS

Team Averages
Level 94
1,535 SR
1,628 Elo+
Merlin
Merlin
 
Merlin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
EsoTiilin
Arachne
Level 46
God Stats
5W - 2L
1,513 SR
Queue Stats
51W - 28L
1,833 Elo+
Party 2
Geb
Geb
MaximumTh03
Geb
Level 69
God Stats
2W - 3L
1,285 SR
Queue Stats
14W - 17L
1,369 Elo+
Solo
Mulan
Mulan
RaphaCoelhox
Mulan
Level 122
God Stats
27W - 29L
1,698 SR
Queue Stats
176W - 189L
1,697 Elo+
Solo
Cupid
Cupid
alaskito
Cupid
Level 109
God Stats
33W - 25L
1,679 SR
Queue Stats
940W - 849L
1,739 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 2 / 0
6,789
566
4,312
5,731
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ao Kuang
Alencas
Ao Kuang
11
3 / 5 / 1
6,762
564
7,320
11,222
3,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 5 / 3
5,728
477
4,687
12,864
7,227
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thor
9
1 / 4 / 3
6,268
522
4,404
10,364
4,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
otochsamy
Apollo
9
0 / 3 / 1
5,427
452
2,340
8,044
2,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
2 / 1 / 1
6,192
516
3,455
3,152
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Arachne
EsoTiilin
Arachne
13
9 / 1 / 5
8,125
677
10,916
10,387
3,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 1 / 6
7,342
612
5,014
10,114
6,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 3 / 2
7,416
618
7,054
8,386
6,218
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cupid
alaskito
Cupid
13
3 / 0 / 5
7,846
654
8,918
6,598
2,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
6
Kills
19
19
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
2
0
1
W
Merlin
 
Merlin
2
1
1
2.5
L
Ao Kuang
Alencas
Ao Kuang
3
5
1
0.7
L
0
5
3
0.3
W
Arachne
EsoTiilin
Arachne
9
1
5
11.5
W
3
1
6
6
W
2
3
2
1
L
Thor
1
4
3
0.63
W
Cupid
alaskito
Cupid
3
0
5
5.5
L
Apollo
otochsamy
Apollo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,063
Damage
35,357
48,225
Taken
38,637
19,547
Mitigated
19,563
9,224
Healing
13,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,312
489
0
703
5,731
2,072
0
1,928
3,659
44,419
0
W
Merlin
 
Merlin
3,455
0
0
750
3,152
948
513
1,574
1,466
24,013
0
L
Ao Kuang
Alencas
Ao Kuang
7,320
2,374
0
1,615
11,222
3,915
0
1,310
9,836
40,944
0
L
4,687
2,121
1,120
2,700
12,864
7,227
0
3,154
9,356
17,099
933
W
Arachne
EsoTiilin
Arachne
10,916
7,573
0
3,784
10,387
3,844
0
4,875
5,478
0
56,806
W
5,014
1,130
333
2,377
10,114
6,451
0
4,574
5,295
17,270
0
W
7,054
1,304
0
1,847
8,386
6,218
56
2,995
4,971
0
41,117
L
Thor
4,404
1,815
0
1,847
10,364
4,161
0
456
9,866
0
22,079
W
Cupid
alaskito
Cupid
8,918
4,011
494
4,061
6,598
2,102
426
2,179
4,419
0
48,694
L
Apollo
otochsamy
Apollo
2,340
1,208
0
1,239
8,044
2,172
0
1,237
6,763
0
26,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,974
Gold Earned
36,921
303
Minions Killed
320
0
Camps Cleared
0
1,118,802
Distance Traveled
1,162,062
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,789
566
92
8
0
223,251
4
W
Merlin
6,192
516
39
3
0
180,295
3
L
Ao Kuang
6,762
564
82
7
0
251,178
1
L
Atlas
5,728
477
23
2
0
215,366
2
W
Arachne
8,125
677
86
7
0
285,116
5
W
Geb
7,342
612
31
3
0
238,186
8
W
Mulan
7,416
618
79
7
0
224,199
4
L
Thor
6,268
522
53
4
0
208,477
4
W
Cupid
7,846
654
85
7
0
234,266
2
L
Apollo
5,427
452
53
4
0
220,530
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role