Player Matchup

Anhur
Anhur
FrankylaloBro
Anhur
Level 17
God Stats
1W - 4L
1,345 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
LaKalaka18
Hun Batz
Level 48
God Stats
3W - 2L
1,290 SR
Queue Stats
39W - 54L
1,328 Elo+
Party 2
Zeus
Zeus
joseluisromero77
Zeus
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 25L
1,328 Elo+
Party 2
Team Averages
Level 56
1,378 SR
1,385 Elo+

VS

Team Averages
Level 53
1,305 SR
1,078 Elo+
Kumbhakarna
Kumbhakarna
Artwert1
Kumbhakarna
Level 49
God Stats
1W - 3L
1,277 SR
Queue Stats
29W - 44L
1,134 Elo+
Party 1
Rama
Rama
Child1shPear
Rama
Level 49
God Stats
0W - 3L
1,277 SR
Queue Stats
61W - 91L
1,050 Elo+
Party 1
Kali
Kali
ChildishApple
Kali
Level 61
God Stats
0W - 3L
1,359 SR
Queue Stats
38W - 74L
1,050 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 10
8,306
755
3,474
5,769
1,810
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
LaKalaka18
Hun Batz
13
4 / 1 / 10
8,457
769
6,472
7,644
2,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
8 / 1 / 6
9,506
864
16,330
5,215
1,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Artwert1
Kumbhakarna
11
1 / 2 / 1
7,846
713
2,768
12,753
9,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
2 / 5 / 1
7,352
668
4,310
9,187
3,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 8 / 2
6,612
601
3,385
10,450
4,842
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
15
Kills
3
3
Deaths
15
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Artwert1
Kumbhakarna
1
2
1
0.75
L
2
5
1
0.5
L
0
8
2
0.13
W
3
1
10
8
W
Hun Batz
LaKalaka18
Hun Batz
4
1
10
9
W
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,276
Damage
10,463
18,628
Taken
32,390
6,407
Mitigated
17,969
3,387
Healing
2,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Artwert1
Kumbhakarna
2,768
312
0
605
12,753
9,611
0
6,489
6,264
13,125
0
L
4,310
2,082
245
918
9,187
3,516
0
5,604
3,583
0
19,853
L
3,385
1,788
39
633
10,450
4,842
0
4,675
5,775
0
8,597
W
3,474
582
0
411
5,769
1,810
488
1,361
4,211
0
19,187
W
Hun Batz
LaKalaka18
Hun Batz
6,472
1,724
0
2,193
7,644
2,809
567
1,286
6,177
0
18,593
W
16,330
1,157
0
783
5,215
1,788
681
1,142
3,963
54,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,269
Gold Earned
21,810
126
Minions Killed
72
8
Camps Cleared
1
605,791
Distance Traveled
518,404
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,846
713
17
2
0
193,764
0
L
Rama
7,352
668
48
4
1
142,473
5
L
Kali
6,612
601
7
1
0
182,167
2
W
Anhur
8,306
755
21
2
2
193,837
0
W
Hun Batz
8,457
769
23
2
3
222,590
5
W
Zeus
9,506
864
82
7
3
189,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role