Player Matchup

Ganesha
Ganesha
Homeboig
Ganesha
Level 55
God Stats
2W - 2L
1,911 SR
Queue Stats
24W - 39L
1,643 Elo+
Party 1
Nemesis
Nemesis
ShadowFoxx32
Nemesis
Level 46
God Stats
1W - 0L
1,739 SR
Queue Stats
11W - 18L
1,500 Elo+
Party 1
Olorun
Olorun
XenoXerxes
Olorun
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,584 Elo+
Party 1
Zeus
Zeus
cladyrt
Zeus
Level 100
God Stats
7W - 4L
1,505 SR
Queue Stats
21W - 17L
1,707 Elo+
Party 1
Ne Zha
Ne Zha
imainsupport001
Ne Zha
Level 87
God Stats
4W - 0L
1,500 SR
Queue Stats
64W - 60L
1,691 Elo+
Party 1
Team Averages
Level 87
1,631 SR
1,625 Elo+

VS

Team Averages
Level 33
1,465 SR
1,421 Elo+
Ra
Ra
CHEECH-MAHOGANY
Ra
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,383 Elo+
Party 2
Medusa
Medusa
NuWaDansMonLit
Medusa
Level 107
God Stats
1W - 4L
1,499 SR
Queue Stats
10W - 13L
1,517 Elo+
Party 3
Merlin
Merlin
PvtVoid
Merlin
Level 15
God Stats
2W - 5L
1,329 SR
Queue Stats
5W - 11L
1,458 Elo+
Party 3
Nox
Nox
THBroken
Nox
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Osiris
Osiris
black_magician99
Osiris
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 18L
1,249 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Homeboig
Ganesha
18
1 / 3 / 22
11,974
855
6,292
16,265
23,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
ShadowFoxx32
Nemesis
17
2 / 1 / 5
11,087
792
6,599
10,285
5,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
XenoXerxes
Olorun
18
9 / 3 / 5
11,364
812
11,518
12,190
5,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zeus
cladyrt
Zeus
19
12 / 1 / 9
12,042
860
21,790
10,846
5,823
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
9 / 1 / 6
12,171
869
13,176
11,522
6,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 11 / 2
9,091
649
2,525
13,414
6,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
2 / 2 / 5
10,876
777
13,023
9,505
3,661
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
PvtVoid
Merlin
16
3 / 7 / 5
9,947
711
12,815
12,847
4,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
3 / 6 / 2
10,307
736
5,334
12,349
4,565
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 7 / 2
8,552
611
3,312
18,220
12,001
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
25
33
Kills
9
9
Deaths
33
47
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
11
2
0.18
W
Ganesha
Homeboig
Ganesha
1
3
22
4
L
2
2
5
2.25
L
Merlin
PvtVoid
Merlin
3
7
5
0.79
W
Nemesis
ShadowFoxx32
Nemesis
2
1
5
4.5
L
3
6
2
0.67
W
Olorun
XenoXerxes
Olorun
9
3
5
3.83
L
0
7
2
0.14
W
Zeus
cladyrt
Zeus
12
1
9
16.5
W
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,375
Damage
37,009
61,108
Taken
66,335
46,864
Mitigated
31,061
22,559
Healing
6,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,525
191
371
758
13,414
6,434
0
9,179
4,115
8,146
0
W
Ganesha
Homeboig
Ganesha
6,292
266
562
4,234
16,265
23,370
496
5,787
10,478
18,679
0
L
13,023
4,963
0
896
9,505
3,661
0
5,085
4,356
0
44,788
L
Merlin
PvtVoid
Merlin
12,815
679
0
526
12,847
4,400
0
7,408
5,285
36,154
0
W
Nemesis
ShadowFoxx32
Nemesis
6,599
1,154
0
1,546
10,285
5,142
2,097
3,196
7,089
0
47,944
L
5,334
353
65
501
12,349
4,565
0
7,595
4,642
18,781
0
W
Olorun
XenoXerxes
Olorun
11,518
5,896
1,082
3,897
12,190
5,794
4,570
4,670
7,520
38,479
0
L
3,312
603
376
2,940
18,220
12,001
0
9,794
8,197
0
13,301
W
Zeus
cladyrt
Zeus
21,790
1,466
860
5,301
10,846
5,823
2,848
4,328
6,518
51,784
0
W
13,176
2,735
0
5,077
11,522
6,735
1,378
2,693
8,829
0
57,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,638
Gold Earned
48,773
314
Minions Killed
181
0
Camps Cleared
0
1,482,908
Distance Traveled
1,176,302
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,091
649
11
1
0
186,115
1
W
Ganesha
11,974
855
4
0
0
312,042
1
L
Medusa
10,876
777
73
5
0
300,995
2
L
Merlin
9,947
711
37
3
0
246,230
1
W
Nemesis
11,087
792
85
6
0
348,587
2
L
Nox
10,307
736
38
3
0
233,116
0
W
Olorun
11,364
812
62
4
0
217,445
0
L
Osiris
8,552
611
22
2
0
209,846
3
W
Zeus
12,042
860
80
6
0
279,320
0
W
Ne Zha
12,171
869
83
6
0
325,514
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role