Player Matchup

Xing Tian
Xing Tian
Gold III
I hunt2kill
Xing Tian
Gold III
Level 159
God Stats
58W - 35L
1,500 SR
Queue Stats
743W - 551L
1,824 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold II
UnBowned
Ah Muzen Cab
Gold II
Level 103
God Stats
21W - 1L
2,111 SR
Queue Stats
231W - 70L
1,900 MMR
Party 2
Cthulhu
Cthulhu
Gold III
cmj2012
Cthulhu
Gold III
Level 159
God Stats
4W - 2L
1,751 SR
Queue Stats
311W - 277L
1,824 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,787 SR
1,849 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 136
1,500 SR
1,693 MMR
Fafnir
Fafnir
Bronze III
AwYouPoorThing
Fafnir
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,602 MMR
Solo
Merlin
Merlin
Gold III
BerserkersDemise
Merlin
Gold III
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
332W - 306L
1,739 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
Charge_Shot294
Gilgamesh
Gold III
Level 125
God Stats
4W - 4L
1,500 SR
Queue Stats
58W - 52L
1,739 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
I hunt2kill
Xing Tian
15
4 / 0 / 8
9,946
710
7,734
14,165
13,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
UnBowned
Ah Muzen Cab
16
6 / 1 / 6
10,512
751
14,887
7,995
3,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
cmj2012
Cthulhu
14
2 / 3 / 8
9,331
667
12,946
14,651
15,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
BastetFenrirAchillesGebThoth

VS

Bans
AtlasOdinAresChaacArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
8,265
590
5,454
14,117
13,807
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 4 / 2
8,812
629
7,419
9,518
3,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Charge_Shot294
Gilgamesh
12
3 / 3 / 1
9,026
645
9,656
17,122
12,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
12
Kills
4
4
Deaths
12
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
L
1
4
2
0.5
L
Gilgamesh
Charge_Shot294
Gilgamesh
3
3
1
1.17
W
Xing Tian
I hunt2kill
Xing Tian
4
0
8
8
W
Ah Muzen Cab
UnBowned
Ah Muzen Cab
6
1
6
9
W
Cthulhu
cmj2012
Cthulhu
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,567
Damage
22,529
36,811
Taken
40,757
32,841
Mitigated
30,062
13,114
Healing
7,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,454
1,495
0
3,619
14,117
13,807
0
5,739
6,789
7,999
0
L
7,419
704
0
1,868
9,518
3,276
0
4,186
4,334
41,759
0
L
Gilgamesh
Charge_Shot294
Gilgamesh
9,656
2,637
0
2,412
17,122
12,979
0
8,333
7,132
0
20,670
W
Xing Tian
I hunt2kill
Xing Tian
7,734
579
907
5,267
14,165
13,266
166
6,194
7,289
19,347
0
W
Ah Muzen Cab
UnBowned
Ah Muzen Cab
14,887
4,197
0
2,999
7,995
3,987
1,879
1,784
5,944
0
67,129
W
Cthulhu
cmj2012
Cthulhu
12,946
747
763
3,178
14,651
15,588
99
4,904
9,164
26,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,789
Gold Earned
26,103
157
Minions Killed
139
10
Camps Cleared
2
876,415
Distance Traveled
754,337
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,265
590
14
1
0
238,960
4
L
Merlin
8,812
629
94
7
2
237,593
5
L
Gilgamesh
9,026
645
31
2
0
277,784
3
W
Xing Tian
9,946
710
21
2
1
285,325
2
W
Ah Muzen Cab
10,512
751
119
9
8
300,053
4
W
Cthulhu
9,331
667
17
1
1
291,037
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role