Player Matchup

Morgan Le Fay
Morgan Le Fay
DruManji125
Morgan Le Fay
Level 109
God Stats
10W - 6L
1,495 SR
Queue Stats
57W - 53L
1,570 Elo+
Party 1
Sylvanus
Sylvanus
RollingRock
Sylvanus
Level 73
God Stats
6W - 10L
1,523 SR
Queue Stats
25W - 48L
1,466 Elo+
Party 1
Ne Zha
Ne Zha
XirraGuyro
Ne Zha
Level 56
God Stats
1W - 2L
1,702 SR
Queue Stats
41W - 56L
1,520 Elo+
Party 1
Cernunnos
Cernunnos
drewshaver
Cernunnos
Level 103
God Stats
15W - 14L
1,635 SR
Queue Stats
43W - 48L
1,663 Elo+
Party 1
Bellona
Bellona
orangecandy
Bellona
Level 68
God Stats
6W - 6L
1,803 SR
Queue Stats
26W - 46L
1,569 Elo+
Party 1
Team Averages
Level 82
1,632 SR
1,558 Elo+

VS

Team Averages
Level 104
1,457 SR
1,352 Elo+
Atlas
Atlas
Fortney19
Atlas
Level 88
God Stats
3W - 6L
1,500 SR
Queue Stats
151W - 145L
1,527 Elo+
Solo
Sun Wukong
Sun Wukong
Greenie212
Sun Wukong
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,668 Elo+
Solo
Zhong Kui
Zhong Kui
HugitoMoy
Zhong Kui
Level 148
God Stats
6W - 2L
1,500 SR
Queue Stats
105W - 116L
1,168 Elo+
Solo
Serqet
Serqet
Parzival33
Serqet
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
247W - 246L
988 Elo+
Solo
Apollo
Apollo
XxHeadshotH3CTOR
Apollo
Level 112
God Stats
1W - 3L
1,285 SR
Queue Stats
145W - 133L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DruManji125
Morgan Le Fay
10
1 / 5 / 3
5,813
581
7,246
7,719
2,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
RollingRock
Sylvanus
9
3 / 2 / 2
6,055
606
2,841
7,393
3,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
XirraGuyro
Ne Zha
9
2 / 4 / 1
5,472
547
4,023
7,363
2,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
drewshaver
Cernunnos
9
1 / 2 / 2
5,490
549
5,306
7,117
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
orangecandy
Bellona
10
0 / 4 / 1
5,439
544
4,002
8,383
6,249
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Fortney19
Atlas
10
3 / 2 / 5
6,275
628
4,756
8,626
5,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
Greenie212
Sun Wukong
11
3 / 1 / 1
6,589
659
4,921
8,039
3,210
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
HugitoMoy
Zhong Kui
12
4 / 1 / 6
7,109
711
6,799
7,326
4,444
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Parzival33
Serqet
10
2 / 2 / 6
6,177
618
4,424
6,984
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
4 / 1 / 0
6,863
686
4,798
6,126
1,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
7
Kills
16
17
Deaths
7
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
DruManji125
Morgan Le Fay
1
5
3
0.5
W
Atlas
Fortney19
Atlas
3
2
5
2.75
W
Sun Wukong
Greenie212
Sun Wukong
3
1
1
3.5
W
Zhong Kui
HugitoMoy
Zhong Kui
4
1
6
7
W
Serqet
Parzival33
Serqet
2
2
6
2.5
L
Sylvanus
RollingRock
Sylvanus
3
2
2
2
L
Ne Zha
XirraGuyro
Ne Zha
2
4
1
0.63
W
4
1
0
4
L
Cernunnos
drewshaver
Cernunnos
1
2
2
1
L
Bellona
orangecandy
Bellona
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,418
Damage
25,698
37,975
Taken
37,101
16,007
Mitigated
17,138
9,893
Healing
14,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
DruManji125
Morgan Le Fay
7,246
603
194
1,702
7,719
2,359
0
2,635
4,906
29,857
0
W
Atlas
Fortney19
Atlas
4,756
2,155
213
2,573
8,626
5,234
0
2,243
6,261
17,960
0
W
Sun Wukong
Greenie212
Sun Wukong
4,921
1,059
0
3,461
8,039
3,210
0
674
7,323
0
36,398
W
Zhong Kui
HugitoMoy
Zhong Kui
6,799
944
0
3,840
7,326
4,444
0
2,774
4,294
40,849
0
W
Serqet
Parzival33
Serqet
4,424
699
0
2,626
6,984
2,500
0
3,114
3,652
0
25,124
L
Sylvanus
RollingRock
Sylvanus
2,841
935
524
1,954
7,393
3,819
0
3,917
3,346
10,656
0
L
Ne Zha
XirraGuyro
Ne Zha
4,023
1,088
0
495
7,363
2,052
0
2,077
5,286
0
36,856
W
4,798
2,731
0
1,892
6,126
1,750
33
642
5,484
0
41,574
L
Cernunnos
drewshaver
Cernunnos
5,306
2,711
0
2,884
7,117
1,528
0
1,675
5,442
0
30,076
L
Bellona
orangecandy
Bellona
4,002
1,359
0
2,140
8,383
6,249
0
1,251
7,132
0
28,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,269
Gold Earned
33,013
273
Minions Killed
324
0
Camps Cleared
0
1,003,101
Distance Traveled
1,089,195
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,813
581
65
7
0
186,287
0
W
Atlas
6,275
628
21
2
0
194,502
2
W
Sun Wukong
6,589
659
73
7
0
212,375
1
W
Zhong Kui
7,109
711
83
8
0
220,845
6
W
Serqet
6,177
618
53
5
0
247,268
1
L
Sylvanus
6,055
606
25
3
0
192,819
2
L
Ne Zha
5,472
547
56
6
0
220,299
1
W
Apollo
6,863
686
94
9
0
214,205
5
L
Cernunnos
5,490
549
56
6
0
192,735
2
L
Bellona
5,439
544
71
7
0
210,961
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role