Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
CR3AMofTHEcrop
Cabrakan
Level 119
God Stats
7W - 1L
1,500 SR
Queue Stats
194W - 193L
1,491 Elo+
Party 1
Chang'e
Chang'e
I LeafyBUG I
Chang'e
Level 125
God Stats
5W - 3L
1,500 SR
Queue Stats
213W - 205L
1,491 Elo+
Party 1
Cthulhu
Cthulhu
SirBoofsAlot
Cthulhu
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
265W - 268L
1,360 Elo+
Solo
Team Averages
Level 131
1,500 SR
1,468 Elo+

VS

Team Averages
Level 135
1,500 SR
1,689 Elo+
Serqet
Serqet
DeAtH_MaKeR_1887
Serqet
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
253W - 222L
1,743 Elo+
Party 3
Ra
Ra
Sullied
Ra
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,579 Elo+
Party 2
Agni
Agni
blunt time all
Agni
Level 135
God Stats
2W - 4L
1,500 SR
Queue Stats
119W - 134L
1,831 Elo+
Solo
Janus
Janus
tractarrow
Janus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,466 Elo+
Party 2
Nemesis
Nemesis
vDnA_VENOMv
Nemesis
Level 118
God Stats
2W - 3L
1,500 SR
Queue Stats
115W - 109L
1,825 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
20
7 / 3 / 6
11,869
791
13,757
16,688
6,640
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
 
Merlin
18
1 / 2 / 18
10,698
713
20,933
12,170
5,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
18
3 / 4 / 16
10,584
706
7,658
29,230
29,639
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
I LeafyBUG I
Chang'e
18
4 / 4 / 13
11,182
745
7,460
16,919
11,664
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
SirBoofsAlot
Cthulhu
20
9 / 4 / 11
12,150
810
16,068
29,452
21,829
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 8
10,000
667
6,949
16,320
10,147
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
2 / 3 / 11
10,577
705
14,108
12,045
5,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
7 / 6 / 4
10,391
693
22,795
14,955
5,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Janus
15
1 / 6 / 9
9,103
607
16,463
12,158
4,098
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
vDnA_VENOMv
Nemesis
16
2 / 4 / 11
10,137
676
13,955
16,947
12,956
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
58
24
Kills
15
17
Deaths
24
64
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
7
3
6
3.33
W
Merlin
 
Merlin
1
2
18
5
W
Cabrakan
3
4
16
2.75
L
3
5
8
1.4
W
Chang'e
I LeafyBUG I
Chang'e
4
4
13
2.63
W
Cthulhu
SirBoofsAlot
Cthulhu
9
4
11
3.63
L
2
3
11
2.5
L
7
6
4
1.5
L
Janus
1
6
9
0.92
L
Nemesis
vDnA_VENOMv
Nemesis
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,876
Damage
74,270
104,459
Taken
72,425
75,041
Mitigated
38,019
55,871
Healing
27,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
13,757
6,251
2,678
5,633
16,688
6,640
718
8,832
7,259
0
47,875
W
Merlin
 
Merlin
20,933
723
2,369
764
12,170
5,269
1,546
6,165
6,005
41,526
0
W
Cabrakan
7,658
812
2,288
7,421
29,230
29,639
669
14,142
15,034
12,586
0
L
6,949
1,163
1,577
3,180
16,320
10,147
0
12,941
3,379
0
9,952
W
Chang'e
I LeafyBUG I
Chang'e
7,460
402
15,376
7,449
16,919
11,664
2,143
12,142
4,236
21,755
0
W
Cthulhu
SirBoofsAlot
Cthulhu
16,068
545
2,026
9,867
29,452
21,829
384
12,085
17,367
29,734
0
L
14,108
160
5,987
4,602
12,045
5,122
0
8,793
3,252
43,491
0
L
22,795
1,483
1,375
2,554
14,955
5,696
25
10,686
4,269
39,859
0
L
Janus
16,463
980
1,108
788
12,158
4,098
0
8,165
3,993
32,282
0
L
Nemesis
vDnA_VENOMv
Nemesis
13,955
4,586
3,015
3,018
16,947
12,956
0
11,534
5,413
0
18,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,483
Gold Earned
50,208
171
Minions Killed
143
0
Camps Cleared
0
1,376,369
Distance Traveled
1,399,225
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,869
791
61
4
0
287,002
0
W
Merlin
10,698
713
46
3
0
290,786
2
W
Cabrakan
10,584
706
15
1
0
262,887
0
L
Serqet
10,000
667
8
1
0
307,054
0
W
Chang'e
11,182
745
27
2
0
265,126
0
W
Cthulhu
12,150
810
22
1
0
270,568
0
L
Ra
10,577
705
62
4
0
293,799
1
L
Agni
10,391
693
24
2
0
258,010
2
L
Janus
9,103
607
34
2
0
247,477
0
L
Nemesis
10,137
676
15
1
0
292,885
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role