Player Matchup

Geb
Geb
Doodies
Geb
Level 29
God Stats
6W - 5L
1,500 SR
Queue Stats
19W - 18L
1,500 Elo+
Party 1
Poseidon
Poseidon
PureNoobage
Poseidon
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 31L
1,500 Elo+
Party 1
Artemis
Artemis
VicVinegar00
Artemis
Level 36
God Stats
4W - 3L
1,500 SR
Queue Stats
16W - 19L
1,254 Elo+
Party 1
Mercury
Mercury
hotsoupz
Mercury
Level 98
God Stats
3W - 1L
1,500 SR
Queue Stats
54W - 40L
1,337 Elo+
Party 1
Sun Wukong
Sun Wukong
koolaide
Sun Wukong
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
71W - 54L
1,419 Elo+
Party 1
Team Averages
Level 52
1,500 SR
1,402 Elo+

VS

Team Averages
Level 54
1,579 SR
1,514 Elo+
Ao Kuang
Ao Kuang
McSlimyPaulBlart
Ao Kuang
Level 22
God Stats
17W - 13L
1,696 SR
Queue Stats
27W - 33L
1,667 Elo+
Party 2
Yemoja
Yemoja
lfodhunter
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,121 Elo+
Solo
Thor
Thor
sorepaulblart
Thor
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 51L
1,667 Elo+
Party 2
Ratatoskr
Ratatoskr
stinkypaulblart
Ratatoskr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 48L
1,447 Elo+
Party 2
Baron Samedi
Baron Samedi
wetpaulblart
Baron Samedi
Level 47
God Stats
12W - 6L
1,696 SR
Queue Stats
15W - 12L
1,667 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
19
1 / 1 / 16
12,792
752
9,885
12,358
12,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
PureNoobage
Poseidon
18
3 / 9 / 4
12,110
712
10,232
14,732
5,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
VicVinegar00
Artemis
20
8 / 4 / 11
13,484
793
22,644
11,370
5,150
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
hotsoupz
Mercury
20
12 / 4 / 8
14,665
863
26,028
16,188
7,933
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
koolaide
Sun Wukong
19
2 / 2 / 11
11,787
693
8,961
14,435
7,768
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 6 / 6
11,672
687
2,645
16,878
9,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Yemoja
lfodhunter
Yemoja
18
1 / 0 / 9
12,026
707
8,242
21,453
30,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

18
8 / 6 / 4
11,838
696
13,026
18,531
12,843
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ratatoskr
stinkypaulblart
Ratatoskr
18
4 / 8 / 8
12,053
709
11,629
20,730
24,065
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Baron Samedi
wetpaulblart
Baron Samedi
20
6 / 6 / 5
12,547
738
15,956
20,781
11,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
51
26
Kills
19
20
Deaths
26
50
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Geb
1
1
16
9
L
0
6
6
0.5
W
Poseidon
PureNoobage
Poseidon
3
9
4
0.56
W
Artemis
VicVinegar00
Artemis
8
4
11
3.38
W
Mercury
hotsoupz
Mercury
12
4
8
4
W
Sun Wukong
koolaide
Sun Wukong
2
2
11
3.75
L
Yemoja
lfodhunter
Yemoja
1
0
9
5.5
L
8
6
4
1.67
L
Ratatoskr
stinkypaulblart
Ratatoskr
4
8
8
1
L
Baron Samedi
wetpaulblart
Baron Samedi
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,750
Damage
51,498
69,083
Taken
98,373
39,626
Mitigated
88,021
8,136
Healing
22,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
9,885
1,162
0
2,198
12,358
12,866
86
4,535
7,823
24,105
0
L
2,645
237
0
5,167
16,878
9,003
1,848
1,858
14,924
49,330
7,946
W
Poseidon
PureNoobage
Poseidon
10,232
1,153
0
732
14,732
5,909
388
8,342
6,390
41,888
0
W
Artemis
VicVinegar00
Artemis
22,644
10,433
0
1,346
11,370
5,150
3,326
3,999
7,271
0
58,378
W
Mercury
hotsoupz
Mercury
26,028
14,722
0
2,714
16,188
7,933
2,181
4,993
11,195
0
67,607
W
Sun Wukong
koolaide
Sun Wukong
8,961
2,811
0
1,146
14,435
7,768
230
4,787
9,588
0
26,064
L
Yemoja
lfodhunter
Yemoja
8,242
672
3,472
2,829
21,453
30,295
297
5,766
15,417
37,390
0
L
13,026
1,282
0
1,548
18,531
12,843
231
3,763
14,556
0
28,695
L
Ratatoskr
stinkypaulblart
Ratatoskr
11,629
1,224
0
3,774
20,730
24,065
565
2,943
17,402
0
22,451
L
Baron Samedi
wetpaulblart
Baron Samedi
15,956
718
1,271
4,333
20,781
11,815
659
4,843
15,636
44,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,838
Gold Earned
60,136
261
Minions Killed
249
0
Camps Cleared
0
1,801,497
Distance Traveled
1,575,658
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,792
752
19
1
0
368,031
0
L
Ao Kuang
11,672
687
82
5
0
333,094
1
W
Poseidon
12,110
712
71
4
0
292,652
2
W
Artemis
13,484
793
60
4
0
314,534
1
W
Mercury
14,665
863
70
4
0
430,366
2
W
Sun Wukong
11,787
693
41
2
0
395,914
1
L
Yemoja
12,026
707
40
2
0
308,724
3
L
Thor
11,838
696
37
2
0
277,549
3
L
Ratatoskr
12,053
709
21
1
0
349,153
1
L
Baron Samedi
12,547
738
69
4
0
307,138
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role