Player Matchup

Sol
Sol
ChlefSIppye
Sol
Level 123
God Stats
4W - 5L
1,711 SR
Queue Stats
322W - 287L
1,848 Elo+
Solo
Ares
Ares
Jspurge04
Ares
Level 108
God Stats
2W - 4L
1,500 SR
Queue Stats
181W - 169L
1,319 Elo+
Party 2
Arachne
Arachne
KittySlayerEthan
Arachne
Level 115
God Stats
7W - 3L
1,500 SR
Queue Stats
43W - 56L
1,319 Elo+
Party 2
Anhur
Anhur
KittySlayerUtley
Anhur
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
47W - 41L
1,319 Elo+
Party 2
Bastet
Bastet
NekoKawaiiii
Bastet
Level 144
God Stats
11W - 14L
1,500 SR
Queue Stats
179W - 154L
1,652 Elo+
Solo
Team Averages
Level 123
1,542 SR
1,491 Elo+

VS

Team Averages
Level 87
1,501 SR
1,576 Elo+
Arachne
Arachne
Arkan06
Arachne
Level 83
God Stats
4W - 6L
1,500 SR
Queue Stats
159W - 169L
1,528 Elo+
Party 1
King Arthur
King Arthur
Fishboyz07
King Arthur
Level 68
God Stats
34W - 33L
1,499 SR
Queue Stats
119W - 124L
1,522 Elo+
Party 1
Izanami
Izanami
LightingSpeed12
Izanami
Level 86
God Stats
14W - 16L
1,312 SR
Queue Stats
156W - 165L
1,535 Elo+
Party 1
Janus
Janus
M_D_Ace212
Janus
Level 135
God Stats
13W - 19L
1,500 SR
Queue Stats
536W - 556L
1,772 Elo+
Solo
Eset
Eset
soccer hoffax1
Eset
Level 61
God Stats
5W - 6L
1,695 SR
Queue Stats
115W - 127L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 0
7,055
706
3,686
5,411
1,490
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ares
8
1 / 1 / 3
5,699
570
2,871
8,423
4,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 1 / 1
6,214
621
3,036
6,044
1,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
5 / 2 / 1
5,990
599
5,060
8,192
1,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
11
4 / 0 / 1
6,505
651
5,645
5,883
2,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Arkan06
Arachne
7
0 / 3 / 0
4,468
447
3,313
7,033
1,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Fishboyz07
King Arthur
8
0 / 5 / 2
4,829
483
3,272
7,470
2,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 1 / 1
5,454
545
7,116
5,763
1,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
7
0 / 3 / 0
4,662
466
730
3,304
995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

8
2 / 5 / 2
5,029
503
3,583
5,310
1,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
17
Kills
4
4
Deaths
17
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
Arkan06
Arachne
0
3
0
0
W
4
0
0
4
L
King Arthur
Fishboyz07
King Arthur
0
5
2
0.2
W
Ares
1
1
3
2.5
W
3
1
1
3.5
W
5
2
1
2.75
L
2
1
1
2.5
L
Janus
0
3
0
0
W
Bastet
4
0
1
4.5
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,298
Damage
18,014
33,953
Taken
28,880
11,971
Mitigated
7,901
13,683
Healing
4,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Arkan06
Arachne
3,313
3,014
0
176
7,033
1,944
0
1,793
5,240
0
21,126
W
3,686
988
0
3,046
5,411
1,490
2,546
634
4,681
41,491
0
L
King Arthur
Fishboyz07
King Arthur
3,272
601
0
970
7,470
2,855
0
0
7,004
0
16,908
W
Ares
2,871
241
0
2,654
8,423
4,105
256
1,071
7,316
13,135
0
W
3,036
2,420
0
1,418
6,044
1,555
0
416
5,592
0
33,880
W
5,060
2,042
0
4,414
8,192
1,954
407
1,974
6,146
0
30,206
L
7,116
4,036
0
2,263
5,763
1,096
0
1,095
4,626
0
34,056
L
Janus
730
78
0
750
3,304
995
0
2,096
1,208
22,435
0
W
Bastet
5,645
815
0
2,151
5,883
2,867
610
122
5,388
0
29,067
L
3,583
313
53
526
5,310
1,011
0
1,573
3,697
13,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,463
Gold Earned
24,442
293
Minions Killed
229
0
Camps Cleared
0
961,386
Distance Traveled
886,205
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,468
447
48
5
0
220,423
5
W
Sol
7,055
706
86
9
0
180,396
0
L
King Arthur
4,829
483
42
4
0
191,424
1
W
Ares
5,699
570
12
1
0
175,550
0
W
Arachne
6,214
621
72
7
0
234,297
3
W
Anhur
5,990
599
60
6
0
160,192
0
L
Izanami
5,454
545
72
7
0
172,643
0
L
Janus
4,662
466
50
5
0
107,692
0
W
Bastet
6,505
651
63
6
0
210,951
0
L
Eset
5,029
503
17
2
0
194,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role