Player Matchup

Atlas
Atlas
 
Atlas
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
CLBManiac
Kali
Level 48
God Stats
4W - 0L
1,500 SR
Queue Stats
9W - 4L
1,739 Elo+
Party 3
Anubis
Anubis
GodOfSmug
Anubis
Level 87
God Stats
2W - 1L
1,660 SR
Queue Stats
13W - 6L
1,828 Elo+
Party 3
Cthulhu
Cthulhu
TwiceAsNicee
Cthulhu
Level 42
God Stats
3W - 6L
1,365 SR
Queue Stats
10W - 7L
1,411 Elo+
Party 1
Heimdallr
Heimdallr
cleanshot387
Heimdallr
Level 23
God Stats
5W - 4L
1,556 SR
Queue Stats
5W - 4L
1,513 Elo+
Party 1
Team Averages
Level 57
1,516 SR
1,598 Elo+

VS

Team Averages
Level 56
1,502 SR
1,398 Elo+
Cthulhu
Cthulhu
BomboJombo
Cthulhu
Level 37
God Stats
4W - 5L
1,708 SR
Queue Stats
223W - 245L
1,127 Elo+
Party 4
Neith
Neith
Frostyskingdom
Neith
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 7L
1,237 Elo+
Party 4
Pele
Pele
Insertmemez
Pele
Level 44
God Stats
5W - 4L
1,285 SR
Queue Stats
54W - 66L
1,476 Elo+
Party 2
Ra
Ra
Unjustfuture
Ra
Level 136
God Stats
0W - 3L
1,500 SR
Queue Stats
90W - 72L
1,477 Elo+
Party 2
Achilles
Achilles
felicianoej
Achilles
Level 58
God Stats
9W - 4L
1,517 SR
Queue Stats
87W - 79L
1,675 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
2 / 1 / 6
5,943
495
3,437
8,195
4,344
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kali
11
4 / 2 / 4
6,734
561
3,401
7,854
2,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
GodOfSmug
Anubis
13
4 / 1 / 3
7,723
644
5,271
5,485
2,247
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
TwiceAsNicee
Cthulhu
13
0 / 0 / 0
6,770
564
923
4,818
2,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heimdallr
cleanshot387
Heimdallr
11
3 / 0 / 4
6,605
550
8,388
5,765
1,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BomboJombo
Cthulhu
9
0 / 4 / 3
5,860
488
5,190
9,405
4,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 4 / 1
5,034
420
1,986
4,125
1,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 0 / 2
6,394
533
2,771
5,837
1,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 5 / 0
6,102
509
3,639
5,980
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Achilles
felicianoej
Achilles
13
2 / 0 / 0
7,305
609
3,208
5,262
4,195
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
13
Kills
4
4
Deaths
13
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
1
6
5
L
Cthulhu
BomboJombo
Cthulhu
0
4
3
0.38
W
Kali
4
2
4
3
L
0
4
1
0.13
W
Anubis
GodOfSmug
Anubis
4
1
3
5.5
L
2
0
2
3
W
Cthulhu
TwiceAsNicee
Cthulhu
0
0
0
0
L
0
5
0
0
W
Heimdallr
cleanshot387
Heimdallr
3
0
4
5
L
Achilles
felicianoej
Achilles
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,420
Damage
16,794
32,117
Taken
30,609
13,879
Mitigated
12,904
13,489
Healing
4,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,437
1,558
194
2,111
8,195
4,344
324
2,657
5,538
20,642
0
L
Cthulhu
BomboJombo
Cthulhu
5,190
392
93
1,068
9,405
4,718
0
2,946
6,459
21,775
0
W
Kali
3,401
2,407
0
3,774
7,854
2,568
0
1,474
6,380
0
30,134
L
1,986
824
0
85
4,125
1,136
0
1,649
2,476
0
13,714
W
Anubis
GodOfSmug
Anubis
5,271
121
0
4,030
5,485
2,247
102
2,785
2,700
53,147
0
L
2,771
552
0
1,081
5,837
1,551
0
958
4,879
0
25,841
W
Cthulhu
TwiceAsNicee
Cthulhu
923
0
0
2,310
4,818
2,726
0
0
4,818
40,375
0
L
3,639
394
50
607
5,980
1,304
0
2,849
3,131
40,987
0
W
Heimdallr
cleanshot387
Heimdallr
8,388
5,947
0
1,070
5,765
1,994
519
2,014
3,751
0
41,224
L
Achilles
felicianoej
Achilles
3,208
559
0
1,282
5,262
4,195
0
990
4,033
485
43,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,775
Gold Earned
30,695
383
Minions Killed
308
0
Camps Cleared
0
1,160,908
Distance Traveled
1,225,720
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,943
495
44
4
0
229,330
3
L
Cthulhu
5,860
488
31
3
0
213,369
4
W
Kali
6,734
561
58
5
0
267,928
1
L
Neith
5,034
420
42
4
0
233,289
0
W
Anubis
7,723
644
110
9
0
218,192
4
L
Pele
6,394
533
52
4
0
335,307
4
W
Cthulhu
6,770
564
105
9
0
232,555
2
L
Ra
6,102
509
84
7
0
239,886
4
W
Heimdallr
6,605
550
66
6
0
212,903
1
L
Achilles
7,305
609
99
8
0
203,869
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role