Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Atlas
Atlas
Carloteiro
Atlas
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 55L
1,562 Elo+
Party 1
Merlin
Merlin
Tyrmentor
Merlin
Level 121
God Stats
4W - 4L
1,500 SR
Queue Stats
115W - 53L
1,562 Elo+
Party 1
Neith
Neith
feeaarr43
Neith
Level 7
God Stats
3W - 2L
1,742 SR
Queue Stats
42W - 27L
1,517 Elo+
Party 1
Tyr
Tyr
gay_do69
Tyr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,500 Elo+
Party 4
Team Averages
Level 79
1,548 SR
1,528 Elo+

VS

Team Averages
Level 93
1,540 SR
1,590 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
 
Ullr
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
F4un
Da Ji
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 9L
1,848 Elo+
Party 3
Scylla
Scylla
Rah_Mazza
Scylla
Level 22
God Stats
4W - 0L
1,904 SR
Queue Stats
4W - 0L
1,848 Elo+
Party 3
Chaac
Chaac
YlookUzi
Chaac
Level 88
God Stats
9W - 14L
1,297 SR
Queue Stats
15W - 21L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 8 / 0
5,426
452
2,722
11,315
2,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atlas
9
2 / 2 / 0
5,971
498
4,589
13,034
6,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
Tyrmentor
Merlin
10
0 / 5 / 0
5,958
497
2,201
7,053
1,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
feeaarr43
Neith
9
0 / 3 / 2
5,438
453
2,131
4,436
1,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 5 / 1
6,125
510
6,597
12,181
5,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 0 / 8
7,138
595
4,546
7,147
4,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ullr
 
Ullr
12
1 / 0 / 4
6,884
574
2,127
3,952
1,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Da Ji
F4un
Da Ji
15
10 / 2 / 3
8,923
744
10,576
10,004
3,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
Rah_Mazza
Scylla
14
7 / 0 / 5
8,601
717
11,026
5,800
1,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
YlookUzi
Chaac
12
3 / 1 / 1
7,608
634
6,711
8,365
4,771
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
3
Kills
22
23
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
8
0
0.13
W
Baron Samedi
 
Baron Samedi
1
0
8
5
W
Ullr
 
Ullr
1
0
4
3
L
Atlas
2
2
0
1
W
Da Ji
F4un
Da Ji
10
2
3
5.75
W
Scylla
Rah_Mazza
Scylla
7
0
5
9.5
L
Merlin
Tyrmentor
Merlin
0
5
0
0
W
Chaac
YlookUzi
Chaac
3
1
1
3.5
L
Neith
feeaarr43
Neith
0
3
2
0.33
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,240
Damage
34,986
48,019
Taken
35,268
17,292
Mitigated
16,489
10,141
Healing
17,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,722
553
0
2,458
11,315
2,616
0
2,484
8,831
0
23,489
W
Baron Samedi
 
Baron Samedi
4,546
758
584
3,243
7,147
4,665
228
1,754
5,291
25,298
0
W
Ullr
 
Ullr
2,127
1,093
0
1,774
3,952
1,466
484
885
3,067
0
41,792
L
Atlas
4,589
2,210
149
2,379
13,034
6,186
0
4,761
8,273
22,273
0
W
Da Ji
F4un
Da Ji
10,576
3,693
0
5,574
10,004
3,693
308
1,597
8,370
0
58,202
W
Scylla
Rah_Mazza
Scylla
11,026
1,431
0
1,897
5,800
1,894
0
2,088
3,428
60,002
1,328
L
Merlin
Tyrmentor
Merlin
2,201
156
0
417
7,053
1,498
0
4,103
2,950
32,772
0
W
Chaac
YlookUzi
Chaac
6,711
2,549
0
4,500
8,365
4,771
448
164
7,744
0
43,680
L
Neith
feeaarr43
Neith
2,131
1,039
0
678
4,436
1,345
0
2,382
2,054
0
18,890
L
6,597
1,333
0
4,060
12,181
5,647
0
1,522
10,659
0
37,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,918
Gold Earned
39,154
274
Minions Killed
429
0
Camps Cleared
0
1,088,212
Distance Traveled
1,241,789
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,426
452
48
4
0
213,987
2
W
Baron Samedi
7,138
595
31
3
0
228,415
1
W
Ullr
6,884
574
90
8
0
229,422
4
L
Atlas
5,971
498
28
2
0
243,176
3
W
Da Ji
8,923
744
90
8
0
278,799
2
W
Scylla
8,601
717
123
10
0
257,166
4
L
Merlin
5,958
497
74
6
0
220,364
5
W
Chaac
7,608
634
95
8
0
247,987
6
L
Neith
5,438
453
47
4
0
209,036
2
L
Tyr
6,125
510
77
6
0
201,649
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role