Player Matchup

Hun Batz
Hun Batz
Bondkatt
Hun Batz
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,458 Elo+
Party 1
Baron Samedi
Baron Samedi
Bäckman
Baron Samedi
Level 56
God Stats
2W - 0L
1,500 SR
Queue Stats
308W - 294L
1,329 Elo+
Party 1
Sol
Sol
Gurrangoo
Sol
Level 143
God Stats
5W - 2L
1,500 SR
Queue Stats
204W - 191L
1,458 Elo+
Party 1
Nike
Nike
anastaba
Nike
Level 69
God Stats
4W - 1L
1,500 SR
Queue Stats
160W - 154L
1,458 Elo+
Party 1
Cabrakan
Cabrakan
freppn
Cabrakan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,458 Elo+
Party 1
Team Averages
Level 65
1,500 SR
1,432 Elo+

VS

Team Averages
Level 86
1,460 SR
1,558 Elo+
Danzaburou
Danzaburou
BugDieRatte
Danzaburou
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
96W - 83L
1,446 Elo+
Party 2
Ganesha
Ganesha
OnlyCat
Ganesha
Level 133
God Stats
9W - 9L
1,500 SR
Queue Stats
683W - 727L
2,011 Elo+
Solo
Chaac
Chaac
ParadoxAkaWes
Chaac
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 30L
1,439 Elo+
Solo
Cupid
Cupid
Pummelrübe
Cupid
Level 41
God Stats
0W - 2L
1,299 SR
Queue Stats
12W - 17L
1,446 Elo+
Party 2
Mulan
Mulan
propagandabär
Mulan
Level 89
God Stats
9W - 4L
1,500 SR
Queue Stats
210W - 197L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bondkatt
Hun Batz
14
2 / 5 / 13
8,950
814
10,307
10,134
4,441
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Bäckman
Baron Samedi
14
0 / 3 / 18
8,758
796
8,915
9,520
4,842
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
25 / 2 / 8
12,437
1,131
30,300
12,138
5,806
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nike
16
8 / 2 / 20
10,279
934
10,598
14,104
14,721
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cabrakan
freppn
Cabrakan
15
3 / 4 / 24
10,028
912
8,858
16,387
15,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BugDieRatte
Danzaburou
14
3 / 10 / 6
8,703
791
7,988
14,665
4,312
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
OnlyCat
Ganesha
14
0 / 5 / 13
7,642
695
7,525
17,698
10,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
6 / 6 / 6
9,281
844
7,969
18,267
21,254
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
3 / 8 / 4
8,064
733
5,276
12,327
3,805
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 9 / 6
8,806
801
6,865
14,025
10,262
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
51
38
Kills
16
16
Deaths
38
83
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Bondkatt
Hun Batz
2
5
13
1.7
L
Danzaburou
BugDieRatte
Danzaburou
3
10
6
0.6
W
Baron Samedi
Bäckman
Baron Samedi
0
3
18
3
W
25
2
8
14.5
L
Ganesha
OnlyCat
Ganesha
0
5
13
1.3
L
6
6
6
1.5
L
3
8
4
0.63
W
Nike
8
2
20
9
W
Cabrakan
freppn
Cabrakan
3
4
24
3.75
L
4
9
6
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,978
Damage
35,623
62,283
Taken
76,982
45,715
Mitigated
49,900
20,364
Healing
18,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Bondkatt
Hun Batz
10,307
2,716
91
1,663
10,134
4,441
223
1,286
8,848
0
18,189
L
Danzaburou
BugDieRatte
Danzaburou
7,988
2,555
438
1,442
14,665
4,312
0
9,406
5,125
0
18,858
W
Baron Samedi
Bäckman
Baron Samedi
8,915
1,006
4,299
2,824
9,520
4,842
368
1,905
7,615
19,489
0
W
30,300
11,984
174
3,917
12,138
5,806
4,611
1,421
10,717
54,647
0
L
Ganesha
OnlyCat
Ganesha
7,525
578
1,145
4,693
17,698
10,267
0
12,257
5,155
13,692
0
L
7,969
1,669
356
5,433
18,267
21,254
0
9,296
8,633
0
16,679
L
5,276
2,422
1,810
1,990
12,327
3,805
0
8,365
3,738
0
9,675
W
Nike
10,598
2,255
1,501
2,770
14,104
14,721
807
1,617
11,701
0
21,366
W
Cabrakan
freppn
Cabrakan
8,858
1,785
276
2,849
16,387
15,905
408
1,441
14,946
11,857
0
L
6,865
1,366
583
822
14,025
10,262
0
8,749
5,203
145
14,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,452
Gold Earned
42,496
104
Minions Killed
70
0
Camps Cleared
0
1,006,530
Distance Traveled
770,600
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,950
814
15
1
0
206,519
1
L
Danzaburou
8,703
791
28
3
0
135,086
0
W
Baron Samedi
8,758
796
20
2
0
203,708
0
W
Sol
12,437
1,131
45
4
0
213,868
0
L
Ganesha
7,642
695
0
0
0
163,963
2
L
Chaac
9,281
844
15
1
0
160,599
0
L
Cupid
8,064
733
14
1
0
160,549
0
W
Nike
10,279
934
19
2
0
205,898
0
W
Cabrakan
10,028
912
5
0
0
176,537
2
L
Mulan
8,806
801
13
1
0
150,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role