Player Matchup

Odin
Odin
DanishCanadian
Odin
Level 28
God Stats
2W - 1L
1,718 SR
Queue Stats
20W - 27L
1,635 Elo+
Party 2
Charybdis
Charybdis
LightAj
Charybdis
Level 95
God Stats
8W - 10L
1,500 SR
Queue Stats
300W - 331L
1,635 Elo+
Party 2
Baba Yaga
Baba Yaga
NightFire11
Baba Yaga
Level 128
God Stats
4W - 2L
1,718 SR
Queue Stats
132W - 126L
1,786 Elo+
Party 2
Fenrir
Fenrir
Salato
Fenrir
Level 86
God Stats
24W - 25L
1,500 SR
Queue Stats
440W - 408L
1,292 Elo+
Party 3
Sol
Sol
mariojnp17
Sol
Level 21
God Stats
125W - 98L
1,330 SR
Queue Stats
406W - 368L
1,292 Elo+
Party 3
Team Averages
Level 72
1,553 SR
1,528 Elo+

VS

Team Averages
Level 109
1,482 SR
1,528 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
Draermore
Camazotz
Level 153
God Stats
2W - 2L
1,395 SR
Queue Stats
127W - 139L
1,488 Elo+
Party 1
Cthulhu
Cthulhu
MinusDaMinns
Cthulhu
Level 28
God Stats
4W - 6L
1,516 SR
Queue Stats
99W - 104L
1,411 Elo+
Party 1
Medusa
Medusa
SkinnyVanilla14
Medusa
Level 105
God Stats
7W - 6L
1,500 SR
Queue Stats
50W - 49L
1,669 Elo+
Party 1
Ravana
Ravana
TrashPlayerr
Ravana
Level 131
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 64L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,585
417
948
6,374
2,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charybdis
LightAj
Charybdis
11
2 / 1 / 1
6,394
581
5,215
5,425
1,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baba Yaga
NightFire11
Baba Yaga
8
0 / 4 / 0
5,023
457
2,306
7,065
1,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
Salato
Fenrir
9
1 / 0 / 2
5,934
539
3,047
6,092
2,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 0
6,080
553
4,124
6,188
1,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 0 / 2
6,634
603
3,400
2,382
771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Camazotz
Draermore
Camazotz
12
7 / 0 / 1
7,480
680
5,903
6,682
2,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cthulhu
MinusDaMinns
Cthulhu
10
0 / 0 / 4
5,719
520
2,203
7,172
3,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
1 / 2 / 0
5,643
513
4,027
7,000
1,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
13
2 / 1 / 3
6,911
628
4,190
6,073
2,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
12
12
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
2
3
L
0
5
0
0
W
Camazotz
Draermore
Camazotz
7
0
1
7.5
L
Charybdis
LightAj
Charybdis
2
1
1
2.5
W
Cthulhu
MinusDaMinns
Cthulhu
0
0
4
2
L
Baba Yaga
NightFire11
Baba Yaga
0
4
0
0
L
Fenrir
Salato
Fenrir
1
0
2
2
W
1
2
0
0.5
W
Ravana
2
1
3
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,640
Damage
19,723
31,144
Taken
29,309
9,669
Mitigated
11,225
10,046
Healing
13,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,400
216
0
535
2,382
771
870
1,177
1,205
32,740
0
L
948
489
281
876
6,374
2,187
0
278
5,743
0
14,035
W
Camazotz
Draermore
Camazotz
5,903
2,450
0
3,845
6,682
2,764
114
583
5,945
0
39,527
L
Charybdis
LightAj
Charybdis
5,215
2,231
0
2,636
5,425
1,508
0
1,169
4,232
0
43,316
W
Cthulhu
MinusDaMinns
Cthulhu
2,203
525
791
2,614
7,172
3,516
13
1,781
5,391
12,320
0
L
Baba Yaga
NightFire11
Baba Yaga
2,306
291
0
1,168
7,065
1,979
0
656
6,175
29,039
0
L
Fenrir
Salato
Fenrir
3,047
854
0
2,133
6,092
2,537
0
1,773
4,196
0
18,262
W
4,027
2,186
0
2,457
7,000
1,739
530
1,306
5,694
0
30,054
W
Ravana
4,190
955
0
3,506
6,073
2,435
0
1,583
4,490
0
43,719
L
4,124
1,620
0
2,952
6,188
1,458
0
1,353
4,709
40,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,016
Gold Earned
32,387
319
Minions Killed
358
0
Camps Cleared
0
1,047,565
Distance Traveled
1,076,823
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,634
603
88
8
0
211,612
3
L
Odin
4,585
417
27
2
0
189,136
0
W
Camazotz
7,480
680
89
8
0
209,347
1
L
Charybdis
6,394
581
111
10
0
204,338
1
W
Cthulhu
5,719
520
32
3
0
221,556
0
L
Baba Yaga
5,023
457
58
5
0
225,847
6
L
Fenrir
5,934
539
32
3
0
225,814
5
W
Medusa
5,643
513
51
5
0
198,277
4
W
Ravana
6,911
628
98
9
0
236,031
1
L
Sol
6,080
553
91
8
0
202,430
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role