Player Matchup

Cthulhu
Cthulhu
DevilishGrimm
Cthulhu
Level 43
God Stats
0W - 3L
1,492 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 3
Achilles
Achilles
Hutchdertoten
Achilles
Level 36
God Stats
2W - 1L
1,715 SR
Queue Stats
26W - 26L
1,439 Elo+
Party 2
Olorun
Olorun
Zoidberg197
Olorun
Level 23
God Stats
2W - 2L
1,505 SR
Queue Stats
9W - 6L
1,540 Elo+
Party 2
Heimdallr
Heimdallr
keybored3
Heimdallr
Level 40
God Stats
5W - 8L
1,691 SR
Queue Stats
54W - 57L
1,500 Elo+
Party 3
Arachne
Arachne
thisgamesucksbad
Arachne
Level 29
God Stats
2W - 1L
1,715 SR
Queue Stats
20W - 22L
1,394 Elo+
Party 2
Team Averages
Level 34
1,624 SR
1,475 Elo+

VS

Team Averages
Level 69
1,382 SR
1,229 Elo+
Scylla
Scylla
GamerBros0615
Scylla
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
48W - 40L
1,205 Elo+
Party 4
Kumbhakarna
Kumbhakarna
ODNR
Kumbhakarna
Level 42
God Stats
2W - 2L
1,404 SR
Queue Stats
3W - 4L
1,240 Elo+
Party 1
Artio
Artio
Player89327
Artio
Level 124
God Stats
2W - 7L
1,500 SR
Queue Stats
157W - 149L
1,154 Elo+
Party 4
Sol
Sol
Steeped
Sol
Level 61
God Stats
1W - 2L
1,200 SR
Queue Stats
9W - 12L
1,274 Elo+
Party 1
Thanatos
Thanatos
zombies62
Thanatos
Level 92
God Stats
8W - 4L
1,304 SR
Queue Stats
41W - 33L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
0 / 4 / 2
5,167
431
3,935
9,656
4,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
Hutchdertoten
Achilles
11
3 / 2 / 2
6,618
552
5,924
10,445
8,041
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
11
2 / 4 / 1
6,373
531
2,270
6,579
1,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Heimdallr
keybored3
Heimdallr
9
1 / 8 / 2
5,672
473
3,826
9,791
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 1 / 1
7,126
594
5,453
7,465
2,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
7,657
638
5,111
4,060
1,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
ODNR
Kumbhakarna
10
1 / 2 / 10
6,939
578
3,067
9,884
6,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 2 / 1
6,763
564
5,095
9,076
9,263
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
12
9 / 2 / 3
8,406
701
14,149
9,269
2,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
zombies62
Thanatos
11
4 / 4 / 1
6,904
575
3,456
9,259
3,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
10
Kills
19
19
Deaths
10
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
4
2
0.25
W
4
0
1
4.5
L
Achilles
Hutchdertoten
Achilles
3
2
2
2
W
Kumbhakarna
ODNR
Kumbhakarna
1
2
10
3
W
1
2
1
0.75
W
Sol
9
2
3
5.25
L
Olorun
2
4
1
0.63
L
Heimdallr
keybored3
Heimdallr
1
8
2
0.25
L
4
1
1
4.5
W
Thanatos
zombies62
Thanatos
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,408
Damage
30,878
43,936
Taken
41,548
20,860
Mitigated
23,386
8,940
Healing
20,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
3,935
435
466
769
9,656
4,951
317
7,081
2,575
14,213
0
W
5,111
408
0
1,945
4,060
1,361
0
1,026
3,034
37,968
0
L
Achilles
Hutchdertoten
Achilles
5,924
1,881
0
2,116
10,445
8,041
0
6,476
3,881
0
26,633
W
Kumbhakarna
ODNR
Kumbhakarna
3,067
467
358
2,628
9,884
6,997
168
1,987
7,897
7,871
2,331
W
5,095
564
252
3,887
9,076
9,263
685
0
9,076
28,860
0
W
Sol
14,149
7,373
0
5,333
9,269
2,710
1,519
1,771
7,498
53,416
0
L
Olorun
2,270
1,931
0
1,481
6,579
1,990
0
3,027
3,244
29,949
0
L
Heimdallr
keybored3
Heimdallr
3,826
1,526
0
1,123
9,791
2,882
841
6,352
3,439
0
30,546
L
5,453
3,622
0
2,985
7,465
2,996
0
3,697
3,768
0
37,687
W
Thanatos
zombies62
Thanatos
3,456
1,341
0
6,155
9,259
3,055
153
1,421
7,838
0
32,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,956
Gold Earned
36,669
286
Minions Killed
319
0
Camps Cleared
0
1,075,033
Distance Traveled
1,240,963
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,167
431
42
4
0
223,708
0
W
Scylla
7,657
638
94
8
0
240,333
3
L
Achilles
6,618
552
64
5
0
205,846
0
W
Kumbhakarna
6,939
578
10
1
0
291,433
0
W
Artio
6,763
564
56
5
0
249,418
1
W
Sol
8,406
701
90
8
0
233,091
1
L
Olorun
6,373
531
60
5
0
203,539
2
L
Heimdallr
5,672
473
48
4
0
183,876
3
L
Arachne
7,126
594
72
6
0
258,064
2
W
Thanatos
6,904
575
69
6
0
226,688
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role