Player Matchup

Nike
Nike
Bronze IV
Criko_Glz
Nike
Bronze IV
Level 86
God Stats
2W - 4L
1,356 SR
Queue Stats
63W - 72L
1,250 MMR
Party 1
Artemis
Artemis
Bronze III
Dandee_Rmz
Artemis
Bronze III
Level 105
God Stats
0W - 2L
1,301 SR
Queue Stats
35W - 51L
1,408 MMR
Party 1
Ra
Ra
Bronze IV
Flynnstone29
Ra
Bronze IV
Level 133
God Stats
2W - 1L
1,500 SR
Queue Stats
216W - 225L
1,316 MMR
Solo
Ratatoskr
Ratatoskr
Silver V
SULCLDALTURTLE
Ratatoskr
Silver V
Level 109
God Stats
6W - 16L
1,156 SR
Queue Stats
176W - 190L
1,320 MMR
Solo
Fenrir
Fenrir
Silver IV
ritchie254
Fenrir
Silver IV
Level 122
God Stats
6W - 8L
1,594 SR
Queue Stats
67W - 87L
1,325 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 111
1,381 SR
1,324 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,418 SR
1,321 MMR
Mulan
Mulan
Silver IV
BallBang69
Mulan
Silver IV
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,362 MMR
Party 2
Sol
Sol
Silver V
MajestaRose
Sol
Silver V
Level 86
God Stats
11W - 7L
1,291 SR
Queue Stats
42W - 64L
1,260 MMR
Party 3
Cernunnos
Cernunnos
Silver IV
Meerkini
Cernunnos
Silver IV
Level 116
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 15L
1,316 MMR
Party 2
Aphrodite
Aphrodite
Bronze III
Native_thugg818
Aphrodite
Bronze III
Level 61
God Stats
48W - 54L
1,500 SR
Queue Stats
725W - 766L
1,337 MMR
Solo
Nu Wa
Nu Wa
Silver I
QueenxJandra
Nu Wa
Silver I
Level 160
God Stats
5W - 7L
1,296 SR
Queue Stats
26W - 37L
1,329 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
19
3 / 6 / 1
12,094
504
11,058
19,235
15,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
Dandee_Rmz
Artemis
19
0 / 5 / 0
11,368
474
6,460
13,340
3,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
2 / 6 / 1
11,762
490
7,859
16,042
5,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ratatoskr
SULCLDALTURTLE
Ratatoskr
16
1 / 7 / 2
10,311
430
9,538
22,841
10,216
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
ritchie254
Fenrir
15
1 / 5 / 0
9,997
417
8,096
26,779
20,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
GebAchillesBastetDanzaburou

VS

Bans
CliodhnaAtlasZeusChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
20
15 / 2 / 8
15,536
647
27,065
22,081
13,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
1 / 3 / 2
14,079
587
6,025
11,936
10,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Meerkini
Cernunnos
20
5 / 1 / 9
14,185
591
14,697
15,308
5,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Native_thugg818
Aphrodite
19
4 / 0 / 15
13,671
570
7,798
14,956
15,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

20
4 / 1 / 7
14,167
590
16,632
11,245
4,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
70
7
Kills
29
29
Deaths
7
4
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Mulan
15
2
8
9.5
L
Nike
3
6
1
0.58
L
Artemis
Dandee_Rmz
Artemis
0
5
0
0
L
2
6
1
0.42
W
1
3
2
0.67
W
Cernunnos
Meerkini
Cernunnos
5
1
9
9.5
W
Aphrodite
Native_thugg818
Aphrodite
4
0
15
11.5
W
4
1
7
7.5
L
Ratatoskr
SULCLDALTURTLE
Ratatoskr
1
7
2
0.29
L
Fenrir
ritchie254
Fenrir
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,011
Damage
72,217
98,237
Taken
75,526
55,621
Mitigated
49,803
23,558
Healing
43,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
27,065
3,675
418
13,298
22,081
13,302
3,005
2,646
18,783
0
128,773
L
Nike
11,058
1,581
0
2,967
19,235
15,499
782
6,676
12,400
5,427
78,931
L
Artemis
Dandee_Rmz
Artemis
6,460
3,004
0
4,061
13,340
3,684
0
2,072
11,180
0
86,025
L
7,859
377
1,701
4,149
16,042
5,997
0
5,511
10,352
105,835
0
W
6,025
2,585
0
3,963
11,936
10,622
3,478
279
10,946
78,226
7,531
W
Cernunnos
Meerkini
Cernunnos
14,697
9,063
0
9,249
15,308
5,889
9,658
947
14,222
0
101,940
W
Aphrodite
Native_thugg818
Aphrodite
7,798
875
4,963
9,700
14,956
15,891
606
2,472
12,193
43,888
0
W
16,632
4,967
0
2,122
11,245
4,099
1,865
2,055
8,963
112,333
0
L
Ratatoskr
SULCLDALTURTLE
Ratatoskr
9,538
1,153
123
7,131
22,841
10,216
0
5,701
16,859
0
70,162
L
Fenrir
ritchie254
Fenrir
8,096
1,026
0
3,426
26,779
20,225
0
8,830
17,644
0
54,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,532
Gold Earned
71,638
696
Minions Killed
773
0
Camps Cleared
0
2,104,085
Distance Traveled
2,299,191
22
Wards Purchased
46
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
15,536
647
175
7
0
528,730
4
L
Nike
12,094
504
157
7
0
418,536
2
L
Artemis
11,368
474
149
6
0
300,331
2
L
Ra
11,762
490
208
9
0
444,744
10
W
Sol
14,079
587
181
8
0
385,326
12
W
Cernunnos
14,185
591
169
7
0
475,450
7
W
Aphrodite
13,671
570
62
3
0
511,271
9
W
Nu Wa
14,167
590
186
8
0
398,414
14
L
Ratatoskr
10,311
430
115
5
0
499,196
4
L
Fenrir
9,997
417
67
3
0
441,278
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role