Player Matchup

Medusa
Medusa
BELMONT22
Medusa
Level 48
God Stats
4W - 5L
1,473 SR
Queue Stats
64W - 102L
1,379 Elo+
Party 1
Charybdis
Charybdis
Grimonic
Charybdis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,623 Elo+
Party 3
Artio
Artio
TiredDryad
Artio
Level 16
God Stats
3W - 1L
1,632 SR
Queue Stats
5W - 3L
1,623 Elo+
Party 3
Sol
Sol
VladiSome
Sol
Level 126
God Stats
2W - 2L
1,510 SR
Queue Stats
63W - 78L
1,379 Elo+
Party 1
Erlang Shen
Erlang Shen
redbat101
Erlang Shen
Level 111
God Stats
7W - 3L
1,407 SR
Queue Stats
72W - 102L
1,400 Elo+
Party 1
Team Averages
Level 64
1,504 SR
1,481 Elo+

VS

Team Averages
Level 34
1,435 SR
1,259 Elo+
Neith
Neith
IDEM95150
Neith
Level 10
God Stats
2W - 8L
1,500 SR
Queue Stats
6W - 17L
1,247 Elo+
Party 2
Cupid
Cupid
M3thodm4n
Cupid
Level 28
God Stats
1W - 2L
1,285 SR
Queue Stats
3W - 15L
1,247 Elo+
Party 2
Geb
Geb
anthonyx1950
Geb
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,189 Elo+
Solo
Vamana
Vamana
creinto
Vamana
Level 72
God Stats
7W - 11L
1,392 SR
Queue Stats
66W - 77L
1,365 Elo+
Solo
Ra
Ra
riton86100
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,247 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BELMONT22
Medusa
18
9 / 1 / 9
11,438
880
7,855
9,636
4,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Grimonic
Charybdis
20
17 / 0 / 10
13,038
1,003
30,140
14,550
6,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Artio
17
2 / 3 / 15
10,372
798
7,302
13,842
16,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
11 / 1 / 9
12,859
989
15,384
12,065
4,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Erlang Shen
redbat101
Erlang Shen
17
3 / 1 / 13
10,580
814
6,853
10,647
7,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
IDEM95150
Neith
16
1 / 9 / 3
8,795
677
9,661
16,237
4,466
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
M3thodm4n
Cupid
15
2 / 6 / 1
8,941
688
8,787
11,229
3,399
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
0 / 10 / 0
8,177
629
3,263
18,661
9,288
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
creinto
Vamana
16
3 / 5 / 2
9,149
704
11,371
19,856
14,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 12 / 2
8,714
670
7,250
13,417
4,411
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
14
42
Kills
6
6
Deaths
42
56
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
BELMONT22
Medusa
9
1
9
13.5
W
Charybdis
Grimonic
Charybdis
17
0
10
22
L
Neith
IDEM95150
Neith
1
9
3
0.28
L
Cupid
M3thodm4n
Cupid
2
6
1
0.42
W
Artio
2
3
15
3.17
W
11
1
9
15.5
L
0
10
0
0
L
Vamana
creinto
Vamana
3
5
2
0.8
W
Erlang Shen
redbat101
Erlang Shen
3
1
13
9.5
L
0
12
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,534
Damage
40,332
60,740
Taken
79,400
38,882
Mitigated
36,265
29,051
Healing
10,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BELMONT22
Medusa
7,855
4,258
202
4,163
9,636
4,626
1,460
2,409
7,227
0
41,829
W
Charybdis
Grimonic
Charybdis
30,140
17,019
0
6,826
14,550
6,533
3,428
1,722
12,828
0
69,884
L
Neith
IDEM95150
Neith
9,661
1,949
0
1,473
16,237
4,466
0
4,223
11,847
0
26,423
L
Cupid
M3thodm4n
Cupid
8,787
4,092
602
544
11,229
3,399
202
4,462
6,388
0
27,195
W
Artio
7,302
632
939
5,292
13,842
16,077
475
3,642
10,200
16,753
0
W
15,384
5,625
1,258
6,266
12,065
4,293
4,571
1,687
10,378
55,848
0
L
3,263
403
15
1,304
18,661
9,288
0
5,391
13,044
14,715
0
L
Vamana
creinto
Vamana
11,371
5,900
0
6,066
19,856
14,701
0
4,226
15,133
0
34,892
W
Erlang Shen
redbat101
Erlang Shen
6,853
2,174
0
4,105
10,647
7,353
0
1,053
9,594
4,040
23,740
L
7,250
1,481
205
449
13,417
4,411
307
4,054
9,093
31,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,287
Gold Earned
43,776
283
Minions Killed
187
0
Camps Cleared
0
1,460,090
Distance Traveled
1,162,552
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,438
880
54
4
0
276,179
0
W
Charybdis
13,038
1,003
93
7
0
274,673
1
L
Neith
8,795
677
39
3
0
230,158
1
L
Cupid
8,941
688
38
3
0
254,446
2
W
Artio
10,372
798
22
2
0
294,633
7
W
Sol
12,859
989
80
6
0
289,342
0
L
Geb
8,177
629
15
1
0
205,117
6
L
Vamana
9,149
704
44
3
0
258,650
1
W
Erlang Shen
10,580
814
34
3
0
325,263
0
L
Ra
8,714
670
51
4
0
214,181
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role