Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Cringe2014
Discordia
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 17L
1,314 Elo+
Party 3
Izanami
Izanami
Hyperdrol
Izanami
Level 102
God Stats
3W - 7L
1,457 SR
Queue Stats
11W - 20L
1,308 Elo+
Party 3
Sun Wukong
Sun Wukong
LordKanashibari
Sun Wukong
Level 62
God Stats
81W - 71L
1,349 SR
Queue Stats
336W - 342L
1,394 Elo+
Solo
Pele
Pele
R3DD3ATH
Pele
Level 88
God Stats
6W - 2L
1,500 SR
Queue Stats
113W - 93L
1,648 Elo+
Party 1
Team Averages
Level 81
1,461 SR
1,433 Elo+

VS

Team Averages
Level 34
1,460 SR
1,303 Elo+
Geb
Geb
FinancedMage422
Geb
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 36L
1,242 Elo+
Party 2
Eset
Eset
InfectedInfants
Eset
Level 63
God Stats
3W - 2L
1,703 SR
Queue Stats
11W - 14L
1,139 Elo+
Solo
Fenrir
Fenrir
JoseGuapo
Fenrir
Level 2
God Stats
0W - 2L
1,297 SR
Queue Stats
5W - 28L
1,242 Elo+
Party 2
Anhur
Anhur
Wayden27
Anhur
Level 2
God Stats
0W - 2L
1,297 SR
Queue Stats
5W - 23L
1,242 Elo+
Party 2
Horus
Horus
dkillerz05
Horus
Level 59
God Stats
0W - 3L
1,500 SR
Queue Stats
94W - 81L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
2 / 1 / 3
7,157
596
3,403
11,778
11,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Discordia
Cringe2014
Discordia
8
1 / 1 / 1
5,304
442
2,717
2,320
490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Hyperdrol
Izanami
13
5 / 0 / 2
8,071
673
8,984
8,046
2,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
LordKanashibari
Sun Wukong
12
6 / 2 / 7
7,868
656
8,720
8,113
3,767
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
15
10 / 2 / 3
8,886
741
11,498
9,447
4,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 3
4,992
416
1,912
13,143
4,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 4 / 2
5,060
422
5,146
7,342
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
JoseGuapo
Fenrir
10
3 / 4 / 0
6,436
536
5,397
9,525
3,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Wayden27
Anhur
9
0 / 4 / 0
5,180
432
2,241
4,728
507
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
10
3 / 7 / 3
6,169
514
4,420
10,283
7,347
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
24
Kills
6
6
Deaths
24
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
3
3.5
W
Discordia
Cringe2014
Discordia
1
1
1
1.5
L
0
5
3
0.3
W
Izanami
Hyperdrol
Izanami
5
0
2
6
L
0
4
2
0.25
L
Fenrir
JoseGuapo
Fenrir
3
4
0
0.75
W
Sun Wukong
LordKanashibari
Sun Wukong
6
2
7
4.75
W
Pele
10
2
3
5.75
L
Anhur
Wayden27
Anhur
0
4
0
0
L
Horus
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,322
Damage
19,116
39,704
Taken
45,021
22,218
Mitigated
17,588
16,514
Healing
7,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,403
1,227
714
6,539
11,778
11,259
951
2,922
8,470
22,692
0
W
Discordia
Cringe2014
Discordia
2,717
122
0
0
2,320
490
184
73
2,207
11,856
0
L
1,912
831
499
1,422
13,143
4,998
0
1,790
11,247
4,642
0
W
Izanami
Hyperdrol
Izanami
8,984
5,920
0
2,590
8,046
2,540
2,954
909
7,137
0
58,374
L
5,146
306
0
1,391
7,342
1,260
344
1,354
5,742
21,411
0
L
Fenrir
JoseGuapo
Fenrir
5,397
2,082
0
3,019
9,525
3,476
0
1,920
7,523
0
26,443
W
Sun Wukong
LordKanashibari
Sun Wukong
8,720
2,386
0
1,585
8,113
3,767
133
656
7,417
0
33,658
W
Pele
11,498
2,992
0
5,086
9,447
4,162
431
1,806
7,415
0
66,500
L
Anhur
Wayden27
Anhur
2,241
1,111
0
275
4,728
507
398
196
4,532
0
19,023
L
Horus
4,420
2,213
195
764
10,283
7,347
0
384
9,857
0
19,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,286
Gold Earned
27,837
334
Minions Killed
174
0
Camps Cleared
0
989,546
Distance Traveled
1,046,575
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,157
596
41
3
0
191,356
0
W
Discordia
5,304
442
15
1
0
123,414
0
L
Geb
4,992
416
7
1
0
231,437
0
W
Izanami
8,071
673
96
8
0
210,132
1
L
Eset
5,060
422
42
4
0
207,786
2
L
Fenrir
6,436
536
54
5
0
222,566
0
W
Sun Wukong
7,868
656
62
5
0
209,959
2
W
Pele
8,886
741
120
10
0
254,685
0
L
Anhur
5,180
432
38
3
0
175,844
0
L
Horus
6,169
514
33
3
0
208,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role