Player Matchup

Bastet
Bastet
Silver I
Erick_RealG
Bastet
Silver I
Level 146
God Stats
1W - 0L
1,322 SR
Queue Stats
19W - 16L
1,543 MMR
Solo
Hercules
Hercules
Silver I
HDCoBRaZ
Hercules
Silver I
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
111W - 87L
1,540 MMR
Solo
Hel
Hel
Gold V
Soraticss
Hel
Gold V
Level 160
God Stats
13W - 12L
1,375 SR
Queue Stats
161W - 148L
1,520 MMR
Solo
Sol
Sol
Silver I
ThirstyWhiteKid
Sol
Silver I
Level 141
God Stats
3W - 2L
1,733 SR
Queue Stats
222W - 222L
1,542 MMR
Solo
Neith
Neith
Gold V
coolnezzzz
Neith
Gold V
Level 160
God Stats
11W - 8L
1,500 SR
Queue Stats
707W - 687L
1,530 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 151
1,486 SR
1,535 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 124
1,556 SR
1,536 MMR
Fenrir
Fenrir
Bronze III
BigDeckchair
Fenrir
Bronze III
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
110W - 80L
1,585 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Silver I
Chiro_MM
Morgan Le Fay
Silver I
Level 128
God Stats
9W - 6L
1,778 SR
Queue Stats
402W - 409L
1,495 MMR
Party 1
Anhur
Anhur
Bronze III
JBDkuscio
Anhur
Bronze III
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
345W - 356L
1,519 MMR
Solo
Ullr
Ullr
Bronze III
La-Flame-Travis
Ullr
Bronze III
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,492 MMR
Party 2
Thanatos
Thanatos
Gold IV
LeeR1ch
Thanatos
Gold IV
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
148W - 127L
1,587 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
10 / 3 / 9
10,473
616
12,356
12,740
4,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
HDCoBRaZ
Hercules
17
7 / 2 / 10
11,731
690
16,086
18,169
18,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
8 / 2 / 9
11,249
662
14,549
15,106
9,018
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
6 / 4 / 1
10,403
612
7,130
10,671
2,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
18
7 / 1 / 3
12,117
713
10,435
11,264
3,690
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
SusanoAh Muzen CabCliodhnaKaliGeb

VS

Bans
AtlasIzanamiLokiAwilixArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 6 / 2
7,598
447
7,942
19,276
11,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Chiro_MM
Morgan Le Fay
14
1 / 10 / 4
8,183
481
7,062
13,413
4,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
JBDkuscio
Anhur
12
0 / 7 / 1
7,098
418
2,718
13,421
3,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 7 / 3
8,439
496
5,639
12,239
4,426
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thanatos
LeeR1ch
Thanatos
13
5 / 9 / 3
8,437
496
7,052
19,061
6,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
25
38
Kills
12
12
Deaths
39
32
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
6
2
0.67
L
Morgan Le Fay
Chiro_MM
Morgan Le Fay
1
10
4
0.3
W
Bastet
10
3
9
4.83
W
Hercules
HDCoBRaZ
Hercules
7
2
10
6
L
Anhur
JBDkuscio
Anhur
0
7
1
0.07
L
3
7
3
0.64
L
Thanatos
LeeR1ch
Thanatos
5
9
3
0.72
W
8
2
9
6.25
W
6
4
1
1.63
W
Neith
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,556
Damage
30,413
67,950
Taken
77,410
37,999
Mitigated
31,138
30,824
Healing
17,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,942
2,009
562
5,172
19,276
11,974
0
3,950
14,820
0
24,903
L
Morgan Le Fay
Chiro_MM
Morgan Le Fay
7,062
528
0
1,048
13,413
4,741
0
5,149
8,167
50,418
0
W
Bastet
12,356
3,520
0
4,768
12,740
4,075
1,571
1,884
10,630
0
52,062
W
Hercules
HDCoBRaZ
Hercules
16,086
7,898
0
10,088
18,169
18,450
0
2,177
15,498
0
65,588
L
Anhur
JBDkuscio
Anhur
2,718
1,568
0
2,203
13,421
3,455
0
2,797
10,624
0
41,332
L
5,639
2,116
0
611
12,239
4,426
3,030
3,863
8,020
0
37,948
L
Thanatos
LeeR1ch
Thanatos
7,052
2,018
0
8,047
19,061
6,542
0
5,733
13,132
0
39,831
W
14,549
665
1,891
7,984
15,106
9,018
511
2,602
11,386
54,493
4,726
W
7,130
3,377
0
3,239
10,671
2,766
7,150
1,216
9,307
56,551
0
W
Neith
10,435
3,414
0
2,854
11,264
3,690
2,207
897
10,367
0
99,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,973
Gold Earned
39,755
545
Minions Killed
331
0
Camps Cleared
0
1,646,160
Distance Traveled
1,402,300
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,598
447
47
3
0
292,112
5
L
Morgan Le Fay
8,183
481
73
4
0
263,565
4
W
Bastet
10,473
616
49
3
0
377,840
3
W
Hercules
11,731
690
127
7
0
329,726
1
L
Anhur
7,098
418
79
5
0
260,091
4
L
Ullr
8,439
496
65
4
0
286,897
1
L
Thanatos
8,437
496
67
4
0
299,635
3
W
Hel
11,249
662
89
5
0
333,526
4
W
Sol
10,403
612
109
6
0
305,664
4
W
Neith
12,117
713
171
10
0
299,404
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role