Player Matchup

Osiris
Osiris
AbsoIute Panic
Osiris
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 37L
1,469 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Gelid SF
Morgan Le Fay
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,469 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
JaqKo__
Ah Muzen Cab
Level 100
God Stats
3W - 5L
1,500 SR
Queue Stats
32W - 27L
1,755 Elo+
Solo
Jormungandr
Jormungandr
MaxGotFacts
Jormungandr
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 72L
1,703 Elo+
Solo
Ravana
Ravana
elchavo2210
Ravana
Level 80
God Stats
1W - 2L
1,668 SR
Queue Stats
73W - 72L
1,534 Elo+
Solo
Team Averages
Level 61
1,534 SR
1,586 Elo+

VS

Team Averages
Level 91
1,584 SR
1,533 Elo+
Zhong Kui
Zhong Kui
Matheus7591
Zhong Kui
Level 69
God Stats
3W - 1L
1,719 SR
Queue Stats
95W - 107L
1,515 Elo+
Party 2
Hel
Hel
SilverFoxx_09
Hel
Level 104
God Stats
12W - 10L
1,500 SR
Queue Stats
135W - 128L
1,187 Elo+
Solo
Neith
Neith
arcnjo_mael
Neith
Level 30
God Stats
4W - 7L
1,323 SR
Queue Stats
12W - 21L
1,515 Elo+
Party 2
Olorun
Olorun
awolfrising35
Olorun
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
201W - 211L
1,714 Elo+
Solo
Tsukuyomi
Tsukuyomi
doNUThole2
Tsukuyomi
Level 103
God Stats
7W - 5L
1,880 SR
Queue Stats
12W - 12L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 11 / 5
11,587
414
9,921
28,835
23,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morgan Le Fay
Gelid SF
Morgan Le Fay
20
18 / 8 / 1
15,419
551
27,544
23,788
8,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
JaqKo__
Ah Muzen Cab
19
3 / 8 / 3
12,781
456
13,917
21,908
7,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
MaxGotFacts
Jormungandr
9
1 / 0 / 2
9,261
331
2,896
7,112
3,776
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
16
5 / 5 / 2
11,782
421
8,001
10,034
3,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Matheus7591
Zhong Kui
20
11 / 3 / 5
15,723
562
16,615
17,455
18,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
7 / 9 / 9
14,965
534
15,323
24,538
12,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
1 / 4 / 5
13,750
491
3,926
16,444
4,950
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 6 / 10
14,431
515
14,881
20,477
9,782
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
doNUThole2
Tsukuyomi
20
9 / 7 / 4
14,510
518
12,911
17,177
6,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
64
27
Kills
31
32
Deaths
29
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
11
5
0.23
L
Morgan Le Fay
Gelid SF
Morgan Le Fay
18
8
1
2.31
L
Ah Muzen Cab
JaqKo__
Ah Muzen Cab
3
8
3
0.56
W
Zhong Kui
Matheus7591
Zhong Kui
11
3
5
4.5
L
Jormungandr
MaxGotFacts
Jormungandr
1
0
2
2
W
7
9
9
1.28
W
1
4
5
0.88
W
3
6
10
1.33
W
Tsukuyomi
doNUThole2
Tsukuyomi
9
7
4
1.57
L
Ravana
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,279
Damage
63,656
91,677
Taken
96,091
46,948
Mitigated
52,222
14,782
Healing
36,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,921
2,705
0
1,331
28,835
23,050
401
17,564
11,190
11,331
42,479
L
Morgan Le Fay
Gelid SF
Morgan Le Fay
27,544
1,880
0
1,765
23,788
8,757
1,777
10,997
12,107
101,643
0
L
Ah Muzen Cab
JaqKo__
Ah Muzen Cab
13,917
6,340
0
6,676
21,908
7,480
722
10,902
10,456
0
90,770
W
Zhong Kui
Matheus7591
Zhong Kui
16,615
2,151
21
4,647
17,455
18,844
2,172
2,067
14,732
98,156
10,260
L
Jormungandr
MaxGotFacts
Jormungandr
2,896
653
0
2,134
7,112
3,776
0
1,591
5,301
18,704
2,549
W
15,323
1,276
5,838
10,976
24,538
12,285
2,354
11,440
13,053
71,649
0
W
3,926
1,195
247
3,731
16,444
4,950
3,724
3,351
12,907
0
97,649
W
14,881
7,024
694
4,002
20,477
9,782
4,749
9,226
10,887
81,908
6,054
W
Tsukuyomi
doNUThole2
Tsukuyomi
12,911
3,062
912
5,466
17,177
6,361
1,017
5,427
11,603
0
82,433
L
Ravana
8,001
1,911
0
2,876
10,034
3,885
0
4,887
5,015
0
66,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,830
Gold Earned
73,379
510
Minions Killed
699
0
Camps Cleared
0
1,856,388
Distance Traveled
2,176,890
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
11,587
414
87
3
0
416,341
0
L
Morgan Le Fay
15,419
551
115
4
0
435,961
2
L
Ah Muzen Cab
12,781
456
158
6
0
433,459
0
W
Zhong Kui
15,723
562
153
5
0
365,346
3
L
Jormungandr
9,261
331
34
1
0
206,221
3
W
Hel
14,965
534
109
4
0
484,729
0
W
Neith
13,750
491
180
6
0
461,136
3
W
Olorun
14,431
515
152
5
0
479,918
9
W
Tsukuyomi
14,510
518
105
4
0
385,761
1
L
Ravana
11,782
421
116
4
0
364,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role