Player Matchup

Hel
Hel
BlackSol_Atsura
Hel
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,503 Elo+
Solo
Rama
Rama
BorderlineJerk1
Rama
Level 119
God Stats
5W - 2L
1,500 SR
Queue Stats
403W - 530L
1,164 Elo+
Solo
Freya
Freya
Ymirmageddon
Freya
Level 147
God Stats
1W - 0L
1,712 SR
Queue Stats
6W - 8L
1,375 Elo+
Solo
Kali
Kali
jayuoii
Kali
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,317 Elo+
Solo
Amaterasu
Amaterasu
stop inting
Amaterasu
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 53L
1,122 Elo+
Solo
Team Averages
Level 133
1,542 SR
1,296 Elo+

VS

Team Averages
Level 49
1,389 SR
1,308 Elo+
Izanami
Izanami
CheekyGoober
Izanami
Level 12
God Stats
4W - 6L
1,480 SR
Queue Stats
16W - 23L
1,387 Elo+
Party 2
Hachiman
Hachiman
Questionablyyy
Hachiman
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,628 Elo+
Party 2
Bacchus
Bacchus
davizoalen
Bacchus
Level 7
God Stats
0W - 2L
1,285 SR
Queue Stats
3W - 13L
1,186 Elo+
Solo
Mulan
Mulan
lately_prey
Mulan
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,182 Elo+
Party 1
Tiamat
Tiamat
nerf217
Tiamat
Level 69
God Stats
23W - 17L
1,182 SR
Queue Stats
23W - 21L
1,158 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 20
12,559
837
10,318
11,152
4,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
3 / 2 / 17
11,646
776
5,666
7,817
3,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
9 / 1 / 15
12,857
857
18,542
16,219
7,937
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kali
jayuoii
Kali
20
10 / 6 / 16
13,476
898
18,195
17,623
9,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
stop inting
Amaterasu
20
13 / 2 / 16
13,411
894
20,461
16,168
17,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CheekyGoober
Izanami
19
6 / 12 / 6
12,327
822
16,708
22,571
7,968
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
18
1 / 8 / 10
10,719
715
6,891
18,557
6,198
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
davizoalen
Bacchus
12
0 / 1 / 1
8,121
541
136
1,009
552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
3 / 11 / 4
11,459
764
9,139
22,536
12,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
nerf217
Tiamat
19
4 / 9 / 6
11,803
787
15,458
19,779
13,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
41
41
Kills
14
15
Deaths
41
84
Assists
27
Player
Kills
Deaths
Assists
KDA
W
6
4
20
4
W
3
2
17
5.75
L
Izanami
CheekyGoober
Izanami
6
12
6
0.75
L
Hachiman
1
8
10
0.75
W
9
1
15
16.5
L
Bacchus
davizoalen
Bacchus
0
1
1
0.5
W
Kali
jayuoii
Kali
10
6
16
3
L
3
11
4
0.45
L
Tiamat
nerf217
Tiamat
4
9
6
0.78
W
Amaterasu
stop inting
Amaterasu
13
2
16
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,182
Damage
48,332
68,979
Taken
84,452
43,703
Mitigated
40,591
23,251
Healing
5,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,318
123
3,806
3,984
11,152
4,699
1,669
2,034
8,900
30,140
0
W
5,666
2,623
439
515
7,817
3,764
3,040
1,088
6,597
0
23,207
L
Izanami
CheekyGoober
Izanami
16,708
8,290
0
630
22,571
7,968
525
5,463
17,108
0
51,323
L
Hachiman
6,891
3,962
0
669
18,557
6,198
0
7,437
11,120
0
30,573
W
18,542
5,507
0
5,959
16,219
7,937
2,278
4,031
11,991
48,630
3,415
L
Bacchus
davizoalen
Bacchus
136
67
0
24
1,009
552
0
478
531
136
0
W
Kali
jayuoii
Kali
18,195
8,003
0
4,714
17,623
9,778
1,929
4,241
13,306
0
68,083
L
9,139
1,637
121
2,289
22,536
12,683
385
8,552
13,984
0
31,628
L
Tiamat
nerf217
Tiamat
15,458
1,166
333
1,855
19,779
13,190
8
7,607
12,172
32,168
0
W
Amaterasu
stop inting
Amaterasu
20,461
7,655
0
3,834
16,168
17,525
1,384
3,963
11,860
6,799
44,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,949
Gold Earned
54,429
323
Minions Killed
224
0
Camps Cleared
0
1,517,870
Distance Traveled
945,460
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,559
837
57
4
0
279,797
5
W
Rama
11,646
776
33
2
0
272,343
1
L
Izanami
12,327
822
63
4
0
232,784
5
L
Hachiman
10,719
715
52
3
0
223,594
4
W
Freya
12,857
857
70
5
0
313,118
1
L
Bacchus
8,121
541
0
0
0
23,710
0
W
Kali
13,476
898
77
5
0
330,050
0
L
Mulan
11,459
764
60
4
0
233,226
1
L
Tiamat
11,803
787
49
3
0
232,146
0
W
Amaterasu
13,411
894
86
6
0
322,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role