Player Matchup

Nemesis
Nemesis
Folcrum
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Ymir
Ymir
Leobard13
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
Mangod247
Ra
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
opieits
Kukulkan
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,513 Elo+
Solo
Neith
Neith
papelitos
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 37
1,500 SR
1,503 Elo+

VS

Team Averages
Level 79
1,553 SR
1,476 Elo+
Gilgamesh
Gilgamesh
BL00DB0URNE
Gilgamesh
Level 144
God Stats
16W - 10L
1,604 SR
Queue Stats
69W - 66L
1,732 Elo+
Party 3
Rama
Rama
CK Emperor
Rama
Level 55
God Stats
5W - 3L
1,742 SR
Queue Stats
36W - 29L
1,825 Elo+
Party 3
Zhong Kui
Zhong Kui
IsoTuck
Zhong Kui
Level 81
God Stats
4W - 1L
1,461 SR
Queue Stats
15W - 20L
1,149 Elo+
Solo
Fenrir
Fenrir
KilledTheMaster
Fenrir
Level 40
God Stats
2W - 1L
1,686 SR
Queue Stats
75W - 103L
1,362 Elo+
Party 1
Ymir
Ymir
killmasters2
Ymir
Level 74
God Stats
16W - 15L
1,272 SR
Queue Stats
82W - 115L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Folcrum
Nemesis
13
5 / 3 / 2
7,750
775
6,276
11,053
7,120
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ymir
12
0 / 8 / 5
6,569
657
1,732
11,243
6,659
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 5 / 6
7,932
793
7,347
10,082
5,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
opieits
Kukulkan
15
1 / 5 / 3
7,865
787
7,726
8,054
3,299
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
papelitos
Neith
14
2 / 5 / 4
7,534
753
8,727
7,376
2,902
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BL00DB0URNE
Gilgamesh
14
3 / 1 / 14
8,003
800
9,728
14,010
12,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
6 / 0 / 12
8,755
876
10,940
5,767
2,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
IsoTuck
Zhong Kui
17
10 / 2 / 9
9,457
946
11,196
8,232
6,258
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
5 / 5 / 12
8,516
852
8,470
14,545
13,258
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
2 / 3 / 11
8,094
809
2,943
7,500
6,763
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
84
10
Kills
26
26
Deaths
11
20
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BL00DB0URNE
Gilgamesh
3
1
14
10
W
6
0
12
12
L
Nemesis
Folcrum
Nemesis
5
3
2
2
W
Zhong Kui
IsoTuck
Zhong Kui
10
2
9
7.25
W
5
5
12
2.2
L
Ymir
0
8
5
0.31
L
2
5
6
1
W
2
3
11
2.5
L
Kukulkan
opieits
Kukulkan
1
5
3
0.5
L
Neith
papelitos
Neith
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,808
Damage
43,277
47,808
Taken
50,054
25,206
Mitigated
41,793
4,529
Healing
19,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BL00DB0URNE
Gilgamesh
9,728
1,576
239
2,478
14,010
12,917
388
3,715
10,295
133
25,150
W
10,940
8,704
411
3,515
5,767
2,597
2,625
3,211
2,556
0
28,426
L
Nemesis
Folcrum
Nemesis
6,276
3,007
0
1,342
11,053
7,120
0
3,024
7,691
0
7,181
W
Zhong Kui
IsoTuck
Zhong Kui
11,196
2,301
1,171
3,836
8,232
6,258
315
3,166
5,066
29,548
0
W
8,470
3,334
1,433
5,325
14,545
13,258
16
5,165
9,380
0
25,073
L
Ymir
1,732
765
0
0
11,243
6,659
0
3,892
7,274
5,990
0
L
7,347
1,436
564
1,842
10,082
5,226
0
2,872
7,110
26,731
0
W
2,943
395
332
409
7,500
6,763
240
1,548
5,952
20,730
0
L
Kukulkan
opieits
Kukulkan
7,726
527
78
448
8,054
3,299
289
2,320
5,481
32,346
0
L
Neith
papelitos
Neith
8,727
4,055
0
255
7,376
2,902
0
2,164
5,139
0
15,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,650
Gold Earned
42,825
145
Minions Killed
208
0
Camps Cleared
0
965,546
Distance Traveled
947,879
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,003
800
42
4
0
231,627
6
W
Rama
8,755
876
38
4
0
186,118
0
L
Nemesis
7,750
775
4
0
0
208,690
2
W
Zhong Kui
9,457
946
63
6
0
177,218
3
W
Fenrir
8,516
852
29
3
0
187,566
2
L
Ymir
6,569
657
3
0
0
175,979
0
L
Ra
7,932
793
52
5
0
206,781
0
W
Ymir
8,094
809
36
4
0
165,350
1
L
Kukulkan
7,865
787
71
7
0
196,141
1
L
Neith
7,534
753
15
2
0
177,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role