Player Matchup

Arachne
Arachne
Bronze III
 
Arachne
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Bronze III
Armano33
King Arthur
Bronze III
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
DanaKIL--RooTS
Bacchus
Bronze III
Level 122
God Stats
4W - 6L
1,282 SR
Queue Stats
14W - 25L
1,500 MMR
Party 1
Neith
Neith
Bronze III
DraconicEon
Neith
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,500 MMR
Solo
Eset
Eset
Bronze III
Mesarm
Eset
Bronze III
Level 126
God Stats
18W - 14L
1,500 SR
Queue Stats
222W - 236L
1,501 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 106
1,456 SR
1,500 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 108
1,457 SR
1,500 MMR
Izanami
Izanami
Silver II
 
Izanami
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze III
Alexi_zockt
Ganesha
Bronze III
Level 67
God Stats
3W - 2L
1,502 SR
Queue Stats
3W - 4L
1,500 MMR
Party 3
Mercury
Mercury
Bronze III
BigDeckchair
Mercury
Bronze III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 80L
1,546 MMR
Party 2
Sol
Sol
Bronze III
La-Flame-Travis
Sol
Bronze III
Level 81
God Stats
3W - 2L
1,280 SR
Queue Stats
7W - 8L
1,454 MMR
Party 2
Chaac
Chaac
Bronze III
Momo_zockt
Chaac
Bronze III
Level 87
God Stats
4W - 3L
1,502 SR
Queue Stats
7W - 4L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
5 / 7 / 4
8,390
599
6,495
13,663
4,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
Armano33
King Arthur
10
0 / 7 / 1
5,726
409
3,947
13,294
12,076
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

9
2 / 6 / 4
6,486
463
4,430
16,640
13,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
1 / 6 / 4
7,060
504
7,534
9,409
2,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Eset
Mesarm
Eset
9
1 / 12 / 4
6,453
461
5,692
11,594
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
CliodhnaBastet

VS

Bans
AnubisHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
7 / 3 / 3
8,761
626
8,741
10,233
3,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
Alexi_zockt
Ganesha
12
0 / 1 / 11
7,784
556
3,188
12,993
15,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
BigDeckchair
Mercury
15
10 / 4 / 8
9,610
686
10,648
12,388
4,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
16 / 2 / 9
10,377
741
19,914
11,834
4,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Chaac
15
5 / 0 / 5
9,445
675
11,022
9,741
8,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
74
9
Kills
38
38
Deaths
10
17
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
5
7
4
1
W
Izanami
 
Izanami
7
3
3
2.83
W
Ganesha
Alexi_zockt
Ganesha
0
1
11
5.5
L
King Arthur
Armano33
King Arthur
0
7
1
0.07
W
Mercury
BigDeckchair
Mercury
10
4
8
3.5
L
2
6
4
0.67
L
1
6
4
0.5
W
16
2
9
10.25
L
Eset
Mesarm
Eset
1
12
4
0.25
W
Chaac
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,098
Damage
53,513
64,600
Taken
57,189
35,421
Mitigated
37,050
10,935
Healing
24,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,495
3,862
0
2,305
13,663
4,397
0
5,674
7,893
0
30,655
W
Izanami
 
Izanami
8,741
5,893
0
4,815
10,233
3,306
2,329
1,399
8,822
0
57,749
W
Ganesha
Alexi_zockt
Ganesha
3,188
293
43
3,173
12,993
15,959
506
1,287
11,670
15,545
0
L
King Arthur
Armano33
King Arthur
3,947
415
0
3,266
13,294
12,076
0
1,401
10,975
0
26,630
W
Mercury
BigDeckchair
Mercury
10,648
6,645
0
2,061
12,388
4,943
463
1,776
10,470
0
54,919
L
4,430
291
0
1,913
16,640
13,003
0
8,536
7,970
14,175
0
L
7,534
2,527
0
2,200
9,409
2,394
0
2,051
7,312
0
39,651
W
19,914
11,973
0
6,869
11,834
4,183
4,462
4,800
6,650
70,969
0
L
Eset
Mesarm
Eset
5,692
266
0
1,251
11,594
3,551
0
5,440
6,154
21,514
0
W
Chaac
11,022
2,779
0
7,051
9,741
8,659
29
254
9,455
0
57,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,115
Gold Earned
45,977
217
Minions Killed
464
0
Camps Cleared
0
1,250,605
Distance Traveled
1,348,642
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,390
599
57
4
0
290,132
3
W
Izanami
8,761
626
128
9
0
247,771
4
W
Ganesha
7,784
556
9
1
0
289,043
2
L
King Arthur
5,726
409
47
3
0
251,576
2
W
Mercury
9,610
686
97
7
0
310,879
4
L
Bacchus
6,486
463
20
1
0
259,982
3
L
Neith
7,060
504
60
4
0
204,163
1
W
Sol
10,377
741
124
9
0
243,611
1
L
Eset
6,453
461
33
2
0
244,752
1
W
Chaac
9,445
675
106
8
0
257,338
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role