Player Matchup

Loki
Loki
El pato 1991
Loki
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Hera
Hera
Express X11
Hera
Level 129
God Stats
1W - 0L
1,313 SR
Queue Stats
24W - 20L
1,500 Elo+
Party 1
Skadi
Skadi
GNG AstroPRO
Skadi
Level 64
God Stats
1W - 1L
1,305 SR
Queue Stats
14W - 16L
1,355 Elo+
Party 1
Terra
Terra
VicWax99
Terra
Level 128
God Stats
5W - 4L
1,217 SR
Queue Stats
367W - 390L
1,500 Elo+
Party 1
Sol
Sol
ll Baber81 ll
Sol
Level 137
God Stats
3W - 0L
1,500 SR
Queue Stats
36W - 35L
1,500 Elo+
Party 1
Team Averages
Level 96
1,367 SR
1,471 Elo+

VS

Team Averages
Level 76
1,465 SR
1,498 Elo+
Sylvanus
Sylvanus
Ay Gunnner
Sylvanus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Fenrir
Fenrir
Big x Frosty
Fenrir
Level 109
God Stats
4W - 6L
1,500 SR
Queue Stats
167W - 159L
1,472 Elo+
Party 3
Chronos
Chronos
Big x Groot
Chronos
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 95L
1,472 Elo+
Party 3
Gilgamesh
Gilgamesh
Big x Soogz
Gilgamesh
Level 49
God Stats
12W - 12L
1,325 SR
Queue Stats
125W - 127L
1,547 Elo+
Party 3
Medusa
Medusa
FeelLikePotato
Medusa
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 52L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,193
699
515
2,732
698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

4
0 / 1 / 0
3,338
556
828
1,258
302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 2 / 0
4,006
668
883
2,616
904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Terra
VicWax99
Terra
7
0 / 1 / 0
4,248
708
1,142
3,155
1,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

8
1 / 0 / 0
4,750
792
863
1,893
575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ay Gunnner
Sylvanus
1
0 / 0 / 0
2,682
447
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
5
0 / 0 / 1
3,451
575
0
2,490
563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chronos
Big x Groot
Chronos
8
2 / 0 / 1
4,268
711
2,494
1,945
559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Big x Soogz
Gilgamesh
7
3 / 1 / 0
4,004
667
2,315
4,687
1,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

1
0 / 0 / 0
2,682
447
0
0
0

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
5
5
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Ay Gunnner
Sylvanus
0
0
0
0
L
Fenrir
0
0
1
0.5
L
Chronos
Big x Groot
Chronos
2
0
1
2.5
L
Gilgamesh
Big x Soogz
Gilgamesh
3
1
0
3
W
0
1
0
0
W
0
1
0
0
L
0
0
0
0
W
0
2
0
0
W
Terra
VicWax99
Terra
0
1
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,231
Damage
4,809
11,654
Taken
9,122
4,465
Mitigated
2,956
4,874
Healing
2,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Ay Gunnner
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
0
0
0
1,202
2,490
563
0
0
2,490
0
7,516
L
Chronos
Big x Groot
Chronos
2,494
755
0
554
1,945
559
0
654
1,197
17,369
0
L
Gilgamesh
Big x Soogz
Gilgamesh
2,315
393
0
518
4,687
1,834
0
1,891
2,752
0
11,533
W
515
145
0
1,231
2,732
698
0
842
1,852
0
17,915
W
828
40
0
484
1,258
302
24
690
508
4,939
0
L
0
0
0
0
0
0
0
0
0
0
0
W
883
363
0
330
2,616
904
357
675
1,750
0
15,749
W
Terra
VicWax99
Terra
1,142
136
159
1,491
3,155
1,986
125
99
2,955
15,146
0
W
863
479
0
1,179
1,893
575
3,082
0
1,837
15,884
2,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,535
Gold Earned
17,087
157
Minions Killed
90
0
Camps Cleared
0
515,345
Distance Traveled
330,911
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
2,682
447
0
0
0
0
0
L
Fenrir
3,451
575
23
4
0
88,681
0
L
Chronos
4,268
711
43
7
0
111,640
4
L
Gilgamesh
4,004
667
24
4
0
130,590
2
W
Loki
4,193
699
41
7
0
135,245
0
W
Hera
3,338
556
6
1
0
55,313
0
L
Medusa
2,682
447
0
0
0
0
0
W
Skadi
4,006
668
38
6
0
111,415
1
W
Terra
4,248
708
33
6
0
112,078
0
W
Sol
4,750
792
39
7
0
101,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role