Player Matchup

Neith
Neith
Gotuhm
Neith
Level 86
God Stats
32W - 28L
2,017 SR
Queue Stats
222W - 227L
1,888 Elo+
Party 2
Tiamat
Tiamat
MonkeyĐLuffy
Tiamat
Level 129
God Stats
3W - 7L
1,732 SR
Queue Stats
581W - 573L
1,468 Elo+
Party 2
Bacchus
Bacchus
P13GUY
Bacchus
Level 69
God Stats
29W - 18L
1,715 SR
Queue Stats
319W - 289L
1,536 Elo+
Solo
Da Ji
Da Ji
Pyropyge
Da Ji
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 65L
1,746 Elo+
Solo
Tyr
Tyr
Twiizerino
Tyr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Team Averages
Level 98
1,693 SR
1,628 Elo+

VS

Team Averages
Level 109
1,492 SR
1,555 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
EternalPardon
Achilles
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
214W - 248L
1,387 Elo+
Solo
Chernobog
Chernobog
MrLini
Chernobog
Level 86
God Stats
3W - 2L
1,461 SR
Queue Stats
10W - 12L
1,505 Elo+
Party 1
Atlas
Atlas
Shade54
Atlas
Level 87
God Stats
4W - 3L
1,500 SR
Queue Stats
116W - 106L
1,500 Elo+
Party 1
Thanatos
Thanatos
StealHeart666
Thanatos
Level 125
God Stats
6W - 1L
1,500 SR
Queue Stats
106W - 97L
1,882 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gotuhm
Neith
16
1 / 3 / 1
9,195
541
5,572
8,743
3,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 4 / 5
8,537
502
9,734
13,196
8,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
P13GUY
Bacchus
12
3 / 2 / 4
8,311
489
10,300
17,209
17,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
Pyropyge
Da Ji
14
5 / 7 / 1
8,532
502
8,218
14,120
5,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 6 / 0
7,804
459
5,537
12,883
10,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
1 / 4 / 8
7,986
470
11,164
11,079
3,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
EternalPardon
Achilles
16
11 / 1 / 6
9,901
582
10,780
13,236
17,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chernobog
MrLini
Chernobog
15
3 / 3 / 6
8,618
507
8,186
9,795
3,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Shade54
Atlas
12
1 / 2 / 11
7,607
447
7,635
12,258
10,579
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
StealHeart666
Thanatos
16
6 / 4 / 8
9,339
549
11,104
13,657
4,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
61
14
Kills
22
22
Deaths
14
11
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
4
8
1.25
W
Achilles
EternalPardon
Achilles
11
1
6
14
L
Neith
Gotuhm
Neith
1
3
1
0.5
L
3
4
5
1.38
W
Chernobog
MrLini
Chernobog
3
3
6
2
L
Bacchus
P13GUY
Bacchus
3
2
4
2.5
L
Da Ji
Pyropyge
Da Ji
5
7
1
0.79
W
Atlas
Shade54
Atlas
1
2
11
3.25
W
Thanatos
StealHeart666
Thanatos
6
4
8
2.5
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,361
Damage
48,869
66,151
Taken
60,025
45,330
Mitigated
39,110
15,571
Healing
27,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
11,164
1,032
171
2,225
11,079
3,553
0
5,032
5,719
59,831
0
W
Achilles
EternalPardon
Achilles
10,780
1,648
663
5,038
13,236
17,030
610
2,684
10,169
0
36,915
L
Neith
Gotuhm
Neith
5,572
2,255
0
2,724
8,743
3,478
392
832
7,863
0
75,855
L
9,734
1,021
0
3,298
13,196
8,657
165
6,265
6,905
45,461
0
W
Chernobog
MrLini
Chernobog
8,186
6,060
0
2,818
9,795
3,267
192
1,643
8,096
0
58,084
L
Bacchus
P13GUY
Bacchus
10,300
810
751
2,743
17,209
17,312
120
7,341
9,739
21,600
3,087
L
Da Ji
Pyropyge
Da Ji
8,218
1,383
0
3,084
14,120
5,061
0
2,158
11,716
0
48,605
W
Atlas
Shade54
Atlas
7,635
2,264
915
2,978
12,258
10,579
54
5,127
6,720
33,045
0
W
Thanatos
StealHeart666
Thanatos
11,104
3,653
0
12,254
13,657
4,681
265
3,650
9,834
0
62,208
L
5,537
872
0
2,971
12,883
10,822
63
2,203
9,526
0
34,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,379
Gold Earned
43,451
425
Minions Killed
448
0
Camps Cleared
0
1,543,706
Distance Traveled
1,646,817
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,986
470
121
7
0
310,432
1
W
Achilles
9,901
582
78
5
0
319,882
0
L
Neith
9,195
541
151
9
0
301,495
6
L
Tiamat
8,537
502
94
6
0
319,673
9
W
Chernobog
8,618
507
111
7
0
316,596
2
L
Bacchus
8,311
489
29
2
0
337,274
3
L
Da Ji
8,532
502
85
5
0
266,377
4
W
Atlas
7,607
447
28
2
0
351,664
4
W
Thanatos
9,339
549
110
6
0
348,243
3
L
Tyr
7,804
459
66
4
0
318,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role