Player Matchup

Sol
Sol
DunkingThor
Sol
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 11L
1,456 Elo+
Party 2
Heimdallr
Heimdallr
Loristikab3
Heimdallr
Level 48
God Stats
2W - 2L
1,851 SR
Queue Stats
13W - 13L
1,285 Elo+
Party 3
Awilix
Awilix
RainRunner
Awilix
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,456 Elo+
Party 2
Janus
Janus
SCKYLLEM
Janus
Level 104
God Stats
3W - 1L
1,500 SR
Queue Stats
70W - 69L
1,285 Elo+
Party 3
Bellona
Bellona
Toximaus10
Bellona
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 15L
1,500 Elo+
Party 3
Team Averages
Level 66
1,570 SR
1,396 Elo+

VS

Team Averages
Level 33
1,467 SR
1,540 Elo+
Sobek
Sobek
Glusn
Sobek
Level 47
God Stats
4W - 4L
1,617 SR
Queue Stats
26W - 30L
1,505 Elo+
Party 1
Susano
Susano
Henkhenke
Susano
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,575 Elo+
Party 1
Mulan
Mulan
Kaleachme
Mulan
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,539 Elo+
Party 1
Hera
Hera
Larskre
Hera
Level 58
God Stats
3W - 4L
1,218 SR
Queue Stats
65W - 68L
1,584 Elo+
Party 1
Medusa
Medusa
Lillsarah
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 0 / 3
10,100
721
13,662
9,769
3,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
Loristikab3
Heimdallr
14
6 / 2 / 1
8,953
640
7,199
7,550
2,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
RainRunner
Awilix
14
6 / 1 / 4
8,769
626
8,934
7,844
2,566
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Janus
SCKYLLEM
Janus
15
4 / 1 / 5
9,178
656
4,158
6,084
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Toximaus10
Bellona
14
4 / 3 / 7
8,399
600
9,284
14,028
9,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Glusn
Sobek
9
3 / 5 / 1
6,495
464
3,123
13,555
9,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Susano
Henkhenke
Susano
10
1 / 4 / 1
6,346
453
1,825
9,943
3,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
Kaleachme
Mulan
9
0 / 12 / 0
5,628
402
4,034
14,870
9,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hera
Larskre
Hera
11
1 / 6 / 0
6,862
490
5,036
8,859
2,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Lillsarah
Medusa
10
2 / 4 / 1
6,129
438
4,733
7,878
2,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
31
Kills
7
7
Deaths
31
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
11
0
3
12.5
L
Sobek
Glusn
Sobek
3
5
1
0.7
L
Susano
Henkhenke
Susano
1
4
1
0.38
L
Mulan
Kaleachme
Mulan
0
12
0
0
L
Hera
Larskre
Hera
1
6
0
0.17
L
Medusa
Lillsarah
Medusa
2
4
1
0.63
W
Heimdallr
Loristikab3
Heimdallr
6
2
1
3.25
W
Awilix
RainRunner
Awilix
6
1
4
8
W
Janus
SCKYLLEM
Janus
4
1
5
6.5
W
Bellona
Toximaus10
Bellona
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,237
Damage
18,751
45,275
Taken
55,105
20,470
Mitigated
26,678
13,870
Healing
12,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,662
6,628
0
6,223
9,769
3,414
3,813
871
8,872
69,987
0
L
Sobek
Glusn
Sobek
3,123
460
410
3,731
13,555
9,031
96
374
12,819
10,814
0
L
Susano
Henkhenke
Susano
1,825
419
0
4,011
9,943
3,187
0
2,809
7,058
0
29,581
L
Mulan
Kaleachme
Mulan
4,034
1,077
0
1,518
14,870
9,347
0
8,846
5,938
0
23,625
L
Hera
Larskre
Hera
5,036
1,202
0
1,621
8,859
2,777
429
3,617
4,983
38,624
0
L
Medusa
Lillsarah
Medusa
4,733
1,642
0
1,670
7,878
2,336
192
1,866
5,779
0
30,115
W
Heimdallr
Loristikab3
Heimdallr
7,199
2,881
0
3,447
7,550
2,675
356
836
6,714
0
54,164
W
Awilix
RainRunner
Awilix
8,934
3,785
0
200
7,844
2,566
0
1,412
6,352
0
50,736
W
Janus
SCKYLLEM
Janus
4,158
146
0
1,126
6,084
2,055
0
2,604
3,266
55,395
0
W
Bellona
Toximaus10
Bellona
9,284
2,772
130
2,744
14,028
9,760
328
2,074
11,912
0
49,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,399
Gold Earned
31,460
494
Minions Killed
283
0
Camps Cleared
0
1,433,369
Distance Traveled
1,269,732
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,100
721
128
9
0
266,147
5
L
Sobek
6,495
464
20
1
0
295,924
1
L
Susano
6,346
453
62
4
0
282,726
4
L
Mulan
5,628
402
44
3
0
213,896
1
L
Hera
6,862
490
99
7
0
238,385
2
L
Medusa
6,129
438
58
4
0
238,801
1
W
Heimdallr
8,953
640
84
6
0
258,885
5
W
Awilix
8,769
626
88
6
0
308,434
4
W
Janus
9,178
656
117
8
0
295,192
4
W
Bellona
8,399
600
77
6
0
304,711
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role