Player Matchup

Atlas
Atlas
 
Atlas
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
KeeperKing15
Danzaburou
Level 68
God Stats
9W - 8L
1,274 SR
Queue Stats
189W - 188L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
P0opychungus
Gilgamesh
Level 68
God Stats
3W - 3L
1,500 SR
Queue Stats
105W - 81L
1,500 Elo+
Party 1
Pele
Pele
Voltage Dust
Pele
Level 82
God Stats
1W - 6L
1,500 SR
Queue Stats
38W - 37L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
sicamoreman
Baron Samedi
Level 66
God Stats
9W - 14L
1,856 SR
Queue Stats
107W - 84L
1,500 Elo+
Party 1
Team Averages
Level 86
1,526 SR
1,500 Elo+

VS

Team Averages
Level 109
1,380 SR
1,494 Elo+
Sobek
Sobek
Angrysneaknator
Sobek
Level 138
God Stats
1W - 1L
1,268 SR
Queue Stats
10W - 5L
1,529 Elo+
Party 3
Scylla
Scylla
Bammy00000
Scylla
Level 85
God Stats
5W - 13L
1,134 SR
Queue Stats
76W - 89L
1,500 Elo+
Party 2
Arachne
Arachne
JayHawkJiggs25
Arachne
Level 106
God Stats
7W - 11L
1,500 SR
Queue Stats
182W - 202L
1,500 Elo+
Party 2
Mulan
Mulan
Tyr XXI
Mulan
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 5L
1,529 Elo+
Party 3
Hachiman
Hachiman
cheesehead_75
Hachiman
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
274W - 277L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
3 / 0 / 4
9,440
524
7,015
9,270
8,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
KeeperKing15
Danzaburou
15
1 / 7 / 1
9,260
514
4,085
13,020
2,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
P0opychungus
Gilgamesh
7
1 / 0 / 0
6,568
365
510
1,502
578
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
4 / 3 / 1
8,623
479
4,895
8,547
2,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
sicamoreman
Baron Samedi
16
3 / 3 / 2
9,230
513
6,325
10,110
5,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 5
9,106
506
4,093
11,541
9,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Scylla
Bammy00000
Scylla
16
2 / 3 / 2
9,603
534
4,032
8,938
2,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 2
8,356
464
1,959
7,982
2,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mulan
Tyr XXI
Mulan
15
1 / 4 / 1
9,273
515
4,089
13,645
10,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Hachiman
cheesehead_75
Hachiman
18
5 / 3 / 5
10,822
601
13,196
13,330
4,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
12
Kills
13
13
Deaths
12
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
3
0
4
5
W
3
1
5
5.5
W
Scylla
Bammy00000
Scylla
2
3
2
1
W
2
1
2
3
L
Danzaburou
KeeperKing15
Danzaburou
1
7
1
0.21
L
Gilgamesh
P0opychungus
Gilgamesh
1
0
0
1
W
Mulan
Tyr XXI
Mulan
1
4
1
0.38
L
4
3
1
1.5
W
Hachiman
cheesehead_75
Hachiman
5
3
5
2.5
L
Baron Samedi
sicamoreman
Baron Samedi
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,830
Damage
27,369
42,449
Taken
55,436
20,816
Mitigated
28,678
11,660
Healing
21,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
7,015
3,039
0
2,033
9,270
8,795
0
2,071
7,156
34,339
3,861
W
4,093
454
0
2,360
11,541
9,239
859
2,908
8,553
20,699
0
W
Scylla
Bammy00000
Scylla
4,032
41
0
2,072
8,938
2,739
420
3,121
5,517
58,844
0
W
1,959
1,126
0
4,762
7,982
2,542
261
1,325
6,591
0
30,923
L
Danzaburou
KeeperKing15
Danzaburou
4,085
1,975
0
3,451
13,020
2,900
1,200
1,242
11,778
0
60,696
L
Gilgamesh
P0opychungus
Gilgamesh
510
195
0
574
1,502
578
104
0
1,440
0
12,514
W
Mulan
Tyr XXI
Mulan
4,089
903
168
4,966
13,645
10,031
2,987
3,402
10,165
0
55,779
L
4,895
1,504
0
3,163
8,547
2,986
0
983
7,201
0
37,272
W
Hachiman
cheesehead_75
Hachiman
13,196
7,030
0
6,879
13,330
4,127
900
1,902
11,414
0
93,724
L
Baron Samedi
sicamoreman
Baron Samedi
6,325
702
246
2,193
10,110
5,557
308
3,829
6,252
57,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,121
Gold Earned
47,160
375
Minions Killed
463
0
Camps Cleared
0
1,371,552
Distance Traveled
1,648,292
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,440
524
51
3
0
362,674
7
W
Sobek
9,106
506
32
2
0
381,252
2
W
Scylla
9,603
534
118
7
0
315,540
7
W
Arachne
8,356
464
64
4
0
287,441
0
L
Danzaburou
9,260
514
124
7
0
316,630
1
L
Gilgamesh
6,568
365
33
2
0
109,956
2
W
Mulan
9,273
515
114
6
0
318,993
1
L
Pele
8,623
479
65
4
0
258,519
0
W
Hachiman
10,822
601
135
8
0
345,066
0
L
Baron Samedi
9,230
513
102
6
0
323,773
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role