Player Matchup

Camazotz
Camazotz
BempaszX
Camazotz
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 58L
1,500 Elo+
Party 2
Agni
Agni
Huaaaaaaan
Agni
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 45L
1,500 Elo+
Party 2
Sol
Sol
Mesqui05
Sol
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 126L
1,715 Elo+
Party 3
Ratatoskr
Ratatoskr
Szocihopata
Ratatoskr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 70L
1,806 Elo+
Solo
Horus
Horus
brais2003
Horus
Level 88
God Stats
51W - 36L
1,500 SR
Queue Stats
388W - 360L
1,513 Elo+
Party 3
Team Averages
Level 69
1,500 SR
1,607 Elo+

VS

Team Averages
Level 71
1,500 SR
1,512 Elo+
Izanami
Izanami
Bowlerdude
Izanami
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
Ertu70
Anubis
Level 69
God Stats
10W - 8L
1,500 SR
Queue Stats
344W - 382L
1,278 Elo+
Solo
Osiris
Osiris
ThunderWaveHD
Osiris
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Raijin
Raijin
herminaister
Raijin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,781 Elo+
Party 1
Fenrir
Fenrir
spinostyle
Fenrir
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 27L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BempaszX
Camazotz
20
5 / 3 / 0
12,616
573
13,242
18,900
13,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
3 / 9 / 2
10,138
461
7,933
14,475
3,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
4 / 7 / 3
10,797
491
14,286
17,521
3,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
Szocihopata
Ratatoskr
9
1 / 6 / 1
7,682
349
5,024
10,919
2,872
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Horus
brais2003
Horus
14
2 / 7 / 5
9,659
439
8,767
22,507
22,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bowlerdude
Izanami
18
1 / 4 / 6
10,836
493
7,354
13,913
4,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Ertu70
Anubis
18
7 / 4 / 2
11,362
516
16,081
17,510
7,276
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 3 / 4
11,631
529
10,633
16,974
16,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
20
6 / 2 / 6
13,097
595
12,535
12,610
5,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fenrir
spinostyle
Fenrir
20
15 / 2 / 3
13,278
604
16,961
20,204
9,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
53
15
Kills
32
32
Deaths
15
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Camazotz
BempaszX
Camazotz
5
3
0
1.67
W
Izanami
Bowlerdude
Izanami
1
4
6
1
W
Anubis
Ertu70
Anubis
7
4
2
2
L
3
9
2
0.44
L
4
7
3
0.79
L
Ratatoskr
Szocihopata
Ratatoskr
1
6
1
0.25
W
3
3
4
1.67
L
Horus
brais2003
Horus
2
7
5
0.64
W
Raijin
6
2
6
4.5
W
Fenrir
spinostyle
Fenrir
15
2
3
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,252
Damage
63,564
84,322
Taken
81,211
46,488
Mitigated
43,217
26,941
Healing
27,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
BempaszX
Camazotz
13,242
3,066
226
9,815
18,900
13,874
0
5,001
13,899
13,894
70,434
W
Izanami
Bowlerdude
Izanami
7,354
6,172
0
3,238
13,913
4,873
2,371
6,660
7,193
0
67,542
W
Anubis
Ertu70
Anubis
16,081
1,565
0
9,579
17,510
7,276
1,087
7,172
10,167
72,636
2,396
L
7,933
585
0
3,507
14,475
3,721
0
5,235
9,240
54,652
0
L
14,286
6,914
0
5,422
17,521
3,885
0
8,995
8,526
81,000
0
L
Ratatoskr
Szocihopata
Ratatoskr
5,024
2,076
0
2,539
10,919
2,872
0
1,958
8,961
0
31,870
W
10,633
4,460
0
5,304
16,974
16,662
1,488
1,903
14,214
12,669
64,411
L
Horus
brais2003
Horus
8,767
3,472
1,440
3,992
22,507
22,136
0
8,996
13,511
0
26,448
W
Raijin
12,535
1,386
353
2,396
12,610
5,203
0
3,673
8,461
109,657
0
W
Fenrir
spinostyle
Fenrir
16,961
5,732
0
6,933
20,204
9,203
0
4,503
15,448
0
109,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,892
Gold Earned
60,204
509
Minions Killed
697
0
Camps Cleared
0
1,866,140
Distance Traveled
2,008,836
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
12,616
573
165
8
0
444,732
5
W
Izanami
10,836
493
120
5
0
369,883
0
W
Anubis
11,362
516
110
5
0
358,239
6
L
Agni
10,138
461
99
5
0
378,642
4
L
Sol
10,797
491
143
7
0
368,413
3
L
Ratatoskr
7,682
349
65
3
0
261,810
4
W
Osiris
11,631
529
144
7
0
379,886
0
L
Horus
9,659
439
37
2
0
412,543
2
W
Raijin
13,097
595
175
8
0
426,310
1
W
Fenrir
13,278
604
148
7
0
474,518
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role