Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Armageddon511
Jing Wei
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,644 Elo+
Party 1
Bakasura
Bakasura
BeansOnToast42
Bakasura
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,644 Elo+
Party 1
Gilgamesh
Gilgamesh
Hellmorph
Gilgamesh
Level 104
God Stats
2W - 1L
1,732 SR
Queue Stats
12W - 9L
1,460 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Hiisokâ
Morgan Le Fay
Level 69
God Stats
10W - 7L
1,650 SR
Queue Stats
126W - 132L
1,574 Elo+
Solo
Team Averages
Level 85
1,576 SR
1,564 Elo+

VS

Team Averages
Level 117
1,500 SR
1,539 Elo+
Baron Samedi
Baron Samedi
ILaufreyI
Baron Samedi
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,729 Elo+
Party 2
Bacchus
Bacchus
RedHok
Bacchus
Level 156
God Stats
3W - 4L
1,500 SR
Queue Stats
10W - 17L
1,500 Elo+
Party 2
Zeus
Zeus
SEzzrie
Zeus
Level 62
God Stats
13W - 13L
1,500 SR
Queue Stats
148W - 182L
1,465 Elo+
Solo
Cliodhna
Cliodhna
darkJwarrior
Cliodhna
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 16L
1,500 Elo+
Solo
Cernunnos
Cernunnos
israstine
Cernunnos
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 5 / 2
7,156
795
5,867
13,347
13,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Armageddon511
Jing Wei
12
0 / 3 / 2
6,621
736
3,324
8,782
3,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bakasura
14
4 / 5 / 0
7,571
841
4,071
10,841
4,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Hellmorph
Gilgamesh
13
1 / 6 / 3
7,109
790
5,204
13,775
13,879
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Hiisokâ
Morgan Le Fay
11
1 / 5 / 2
6,405
712
4,583
5,242
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ILaufreyI
Baron Samedi
15
4 / 0 / 10
8,428
936
15,731
7,687
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
RedHok
Bacchus
14
4 / 0 / 11
8,242
916
4,836
10,264
13,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
SEzzrie
Zeus
16
5 / 1 / 5
8,696
966
8,355
4,250
1,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
darkJwarrior
Cliodhna
14
6 / 4 / 7
8,108
901
9,112
8,097
2,790
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
israstine
Cernunnos
15
5 / 1 / 7
8,438
938
8,565
6,418
2,225
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
64
6
Kills
24
24
Deaths
6
9
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
5
2
0.2
L
Jing Wei
Armageddon511
Jing Wei
0
3
2
0.33
L
Bakasura
4
5
0
0.8
L
Gilgamesh
Hellmorph
Gilgamesh
1
6
3
0.42
L
Morgan Le Fay
Hiisokâ
Morgan Le Fay
1
5
2
0.4
W
Baron Samedi
ILaufreyI
Baron Samedi
4
0
10
9
W
Bacchus
RedHok
Bacchus
4
0
11
9.5
W
Zeus
SEzzrie
Zeus
5
1
5
7.5
W
Cliodhna
darkJwarrior
Cliodhna
6
4
7
2.38
W
Cernunnos
israstine
Cernunnos
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,049
Damage
46,599
51,987
Taken
36,716
36,862
Mitigated
24,041
6,556
Healing
15,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
5,867
352
314
2,042
13,347
13,072
0
5,932
7,415
18,353
0
L
Jing Wei
Armageddon511
Jing Wei
3,324
2,408
0
1,165
8,782
3,297
0
5,566
3,216
0
12,449
L
Bakasura
4,071
2,518
0
1,129
10,841
4,809
0
7,314
3,527
0
12,629
L
Gilgamesh
Hellmorph
Gilgamesh
5,204
1,334
268
1,419
13,775
13,879
0
6,396
7,379
0
22,185
L
Morgan Le Fay
Hiisokâ
Morgan Le Fay
4,583
289
0
219
5,242
1,805
0
3,714
1,528
8,785
0
W
Baron Samedi
ILaufreyI
Baron Samedi
15,731
1,442
3,830
3,920
7,687
4,230
32
3,192
4,435
36,405
0
W
Bacchus
RedHok
Bacchus
4,836
544
624
3,280
10,264
13,429
170
1,758
8,362
9,719
0
W
Zeus
SEzzrie
Zeus
8,355
1,891
0
1,282
4,250
1,367
2,348
1,233
2,633
39,865
0
W
Cliodhna
darkJwarrior
Cliodhna
9,112
901
0
829
8,097
2,790
263
2,045
5,555
0
21,123
W
Cernunnos
israstine
Cernunnos
8,565
4,519
0
1,414
6,418
2,225
1,874
1,778
4,517
0
28,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,862
Gold Earned
41,912
130
Minions Killed
225
0
Camps Cleared
0
919,064
Distance Traveled
1,001,032
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,156
795
2
0
0
183,901
3
L
Jing Wei
6,621
736
43
5
0
209,212
0
L
Bakasura
7,571
841
34
4
0
203,632
1
L
Gilgamesh
7,109
790
45
5
0
198,947
3
L
Morgan Le Fay
6,405
712
6
1
0
123,372
1
W
Baron Samedi
8,428
936
50
6
0
211,487
3
W
Bacchus
8,242
916
16
2
0
197,534
1
W
Zeus
8,696
966
78
9
0
172,239
0
W
Cliodhna
8,108
901
26
3
0
222,259
1
W
Cernunnos
8,438
938
55
6
0
197,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role